Player Matchup

Hades
Hades
Crocian
Hades
Level 26
God Stats
3W - 4L
1,472 SR
Queue Stats
109W - 102L
1,470 Elo+
Solo
Bellona
Bellona
Laze 9E
Bellona
Level 28
God Stats
9W - 9L
1,659 SR
Queue Stats
211W - 196L
1,517 Elo+
Party 2
Izanami
Izanami
SweadyDaddy
Izanami
Level 28
God Stats
21W - 20L
1,595 SR
Queue Stats
119W - 110L
1,574 Elo+
Party 1
Fenrir
Fenrir
Uziik 9E
Fenrir
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
116W - 129L
1,510 Elo+
Party 2
Merlin
Merlin
shinziel
Merlin
Level 29
God Stats
28W - 25L
1,600 SR
Queue Stats
141W - 116L
1,571 Elo+
Party 1
Team Averages
Level 26
1,565 SR
1,528 Elo+

VS

Team Averages
Level 22
1,453 SR
1,566 Elo+
Chernobog
Chernobog
CHAL_VAGABOND
Chernobog
Level 25
God Stats
123W - 93L
1,549 SR
Queue Stats
133W - 101L
1,513 Elo+
Solo
Erlang Shen
Erlang Shen
GaziHalcebeg
Erlang Shen
Level 16
God Stats
23W - 23L
1,167 SR
Queue Stats
63W - 59L
1,550 Elo+
Solo
Artemis
Artemis
Maffhue
Artemis
Level 29
God Stats
53W - 36L
1,615 SR
Queue Stats
59W - 40L
1,540 Elo+
Solo
Osiris
Osiris
SmiteFragGrenade
Osiris
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 21L
1,755 Elo+
Solo
Neith
Neith
Zieeeeewek
Neith
Level 30
God Stats
4W - 4L
1,434 SR
Queue Stats
25W - 24L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Crocian
Hades
15
2 / 4 / 5
9,588
436
10,445
18,543
11,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Laze 9E
Bellona
15
2 / 10 / 1
9,341
425
13,388
23,975
26,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
SweadyDaddy
Izanami
18
4 / 4 / 2
11,223
510
6,616
15,301
5,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Uziik 9E
Fenrir
15
0 / 10 / 2
9,015
410
6,698
23,336
10,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
shinziel
Merlin
17
7 / 5 / 3
11,413
519
15,443
13,584
5,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CHAL_VAGABOND
Chernobog
18
5 / 2 / 10
11,977
544
14,310
13,285
4,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
GaziHalcebeg
Erlang Shen
18
1 / 4 / 5
11,545
525
7,949
20,345
11,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Maffhue
Artemis
20
5 / 4 / 5
13,056
593
14,316
13,126
5,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
17 / 0 / 4
13,577
617
23,298
24,145
21,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
18
5 / 5 / 9
12,233
556
12,423
14,988
5,857
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
66
15
Kills
33
33
Deaths
15
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Chernobog
CHAL_VAGABOND
Chernobog
5
2
10
5
L
Hades
Crocian
Hades
2
4
5
1.13
W
Erlang Shen
GaziHalcebeg
Erlang Shen
1
4
5
0.88
L
Bellona
Laze 9E
Bellona
2
10
1
0.25
W
Artemis
Maffhue
Artemis
5
4
5
1.88
W
17
0
4
19
L
Izanami
SweadyDaddy
Izanami
4
4
2
1.25
L
Fenrir
Uziik 9E
Fenrir
0
10
2
0.1
W
Neith
5
5
9
1.9
L
Merlin
shinziel
Merlin
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,590
Damage
72,296
94,739
Taken
85,889
58,405
Mitigated
49,324
21,195
Healing
32,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
CHAL_VAGABOND
Chernobog
14,310
7,557
0
6,653
13,285
4,781
1,777
6,046
7,022
0
69,965
L
Hades
Crocian
Hades
10,445
273
161
6,368
18,543
11,114
66
47
18,496
35,727
0
W
Erlang Shen
GaziHalcebeg
Erlang Shen
7,949
2,862
0
3,453
20,345
11,640
0
6,703
13,471
0
106,853
L
Bellona
Laze 9E
Bellona
13,388
4,836
0
2,307
23,975
26,127
0
2,044
21,931
0
50,355
W
Artemis
Maffhue
Artemis
14,316
5,365
0
2,520
13,126
5,098
3,798
6,349
6,411
0
93,999
W
23,298
8,893
0
12,388
24,145
21,948
1,147
2,178
21,758
10,688
65,120
L
Izanami
SweadyDaddy
Izanami
6,616
5,150
0
3,720
15,301
5,223
0
174
15,127
0
81,354
L
Fenrir
Uziik 9E
Fenrir
6,698
2,613
0
6,204
23,336
10,646
340
1,269
22,067
0
51,551
W
Neith
12,423
6,402
90
7,835
14,988
5,857
1,640
5,262
9,568
0
57,218
L
Merlin
shinziel
Merlin
15,443
773
0
2,435
13,584
5,295
370
308
13,276
63,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,580
Gold Earned
62,388
495
Minions Killed
586
0
Camps Cleared
0
1,962,558
Distance Traveled
2,138,578
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,977
544
110
5
0
425,396
4
L
Hades
9,588
436
54
2
0
392,112
3
W
Erlang Shen
11,545
525
140
6
0
466,025
2
L
Bellona
9,341
425
80
4
0
364,264
2
W
Artemis
13,056
593
139
6
0
416,302
2
W
Osiris
13,577
617
95
4
0
451,637
2
L
Izanami
11,223
510
145
7
0
393,219
4
L
Fenrir
9,015
410
79
4
0
404,478
5
W
Neith
12,233
556
102
5
0
379,218
0
L
Merlin
11,413
519
137
6
0
408,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role