Player Matchup

Bellona
Bellona
Aokio
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,476 Elo+
Party 1
Sol
Sol
LaFlemme17
Sol
Level 4
God Stats
1W - 1L
1,747 SR
Queue Stats
2W - 5L
1,476 Elo+
Party 1
Sobek
Sobek
Miyäck
Sobek
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 62L
1,503 Elo+
Party 2
Thor
Thor
SoloÖrFeed
Thor
Level 15
God Stats
1W - 3L
1,469 SR
Queue Stats
90W - 64L
1,508 Elo+
Solo
Chernobog
Chernobog
Williou
Chernobog
Level 26
God Stats
1W - 2L
1,611 SR
Queue Stats
73W - 67L
1,470 Elo+
Party 2
Team Averages
Level 14
1,565 SR
1,486 Elo+

VS

Team Averages
Level 22
1,494 SR
1,495 Elo+
Ares
Ares
AymishTayy
Ares
Level 26
God Stats
4W - 0L
1,733 SR
Queue Stats
52W - 39L
1,469 Elo+
Solo
Danzaburou
Danzaburou
CrackedPotatoes
Danzaburou
Level 23
God Stats
7W - 5L
1,624 SR
Queue Stats
55W - 34L
1,659 Elo+
Party 3
Discordia
Discordia
Psyk0kwak
Discordia
Level 8
God Stats
1W - 1L
1,176 SR
Queue Stats
11W - 12L
1,266 Elo+
Solo
Pele
Pele
drunkpotatoe
Pele
Level 26
God Stats
10W - 7L
1,500 SR
Queue Stats
538W - 552L
1,617 Elo+
Party 3
Guan Yu
Guan Yu
weednasnoches
Guan Yu
Level 25
God Stats
17W - 20L
1,439 SR
Queue Stats
215W - 227L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aokio
Bellona
8
0 / 5 / 0
4,624
462
1,979
5,302
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 3 / 1
4,582
458
1,731
4,700
1,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Miyäck
Sobek
7
0 / 3 / 0
4,542
454
2,338
6,034
4,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
1 / 1 / 0
5,351
535
2,901
6,605
2,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
Williou
Chernobog
8
0 / 1 / 0
4,499
450
2,542
3,457
777
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,301
530
3,449
4,900
2,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
CrackedPotatoes
Danzaburou
10
3 / 1 / 2
5,917
592
3,479
4,320
1,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
Psyk0kwak
Discordia
10
2 / 0 / 1
6,021
602
3,179
4,710
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 0 / 2
5,472
547
757
3,728
982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Guan Yu
11
6 / 0 / 0
6,383
638
4,866
6,354
5,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
13
13
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
Aokio
Bellona
0
5
0
0
W
1
0
4
3
W
Danzaburou
CrackedPotatoes
Danzaburou
3
1
2
4
L
0
3
1
0.17
L
Sobek
Miyäck
Sobek
0
3
0
0
W
Discordia
Psyk0kwak
Discordia
2
0
1
2.5
L
1
1
0
1
L
Chernobog
Williou
Chernobog
0
1
0
0
W
1
0
2
2
W
Guan Yu
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,491
Damage
15,730
26,098
Taken
24,012
10,668
Mitigated
11,971
6,188
Healing
7,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Aokio
Bellona
1,979
588
0
150
5,302
2,355
0
0
5,077
0
16,705
W
3,449
459
0
602
4,900
2,783
0
1,559
3,341
10,519
0
W
Danzaburou
CrackedPotatoes
Danzaburou
3,479
1,506
0
1,663
4,320
1,222
0
1,084
3,236
0
27,213
L
1,731
355
0
219
4,700
1,435
89
1,814
2,572
14,129
1,125
L
Sobek
Miyäck
Sobek
2,338
454
0
2,044
6,034
4,022
0
1,907
4,127
8,721
0
W
Discordia
Psyk0kwak
Discordia
3,179
32
0
1,766
4,710
1,265
273
1,124
3,586
31,923
0
L
2,901
397
0
2,649
6,605
2,079
0
1,652
4,813
0
29,259
L
Chernobog
Williou
Chernobog
2,542
1,669
0
1,126
3,457
777
0
851
2,606
0
24,000
W
757
238
0
2,544
3,728
982
84
64
3,664
0
25,870
W
Guan Yu
4,866
346
0
1,392
6,354
5,719
0
149
6,205
0
29,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,598
Gold Earned
29,094
216
Minions Killed
265
0
Camps Cleared
0
912,727
Distance Traveled
1,020,409
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,624
462
44
4
0
203,567
1
W
Ares
5,301
530
18
2
0
194,620
3
W
Danzaburou
5,917
592
50
5
0
185,390
3
L
Sol
4,582
458
35
4
0
158,834
0
L
Sobek
4,542
454
19
2
0
161,581
5
W
Discordia
6,021
602
60
6
0
206,591
3
L
Thor
5,351
535
67
7
0
225,355
3
L
Chernobog
4,499
450
51
5
0
163,390
3
W
Pele
5,472
547
71
7
0
217,314
2
W
Guan Yu
6,383
638
66
7
0
216,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role