Player Matchup

Susano
Susano
HadCancer
Susano
Level 5
God Stats
4W - 4L
1,482 SR
Queue Stats
23W - 31L
1,247 Elo+
Solo
Cerberus
Cerberus
PukoCota
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,416 Elo+
Party 1
Rama
Rama
gfc11rl
Rama
Level 8
God Stats
1W - 2L
1,260 SR
Queue Stats
13W - 10L
1,520 Elo+
Party 1
Janus
Janus
ksamosjk
Janus
Level 17
God Stats
3W - 1L
1,629 SR
Queue Stats
44W - 45L
1,482 Elo+
Solo
Cu Chulainn
Cu Chulainn
nahumv1999
Cu Chulainn
Level 14
God Stats
1W - 2L
1,291 SR
Queue Stats
22W - 30L
1,437 Elo+
Solo
Team Averages
Level 10
1,433 SR
1,420 Elo+

VS

Team Averages
Level 17
1,508 SR
1,473 Elo+
Janus
Janus
Caktuz
Janus
Level 27
God Stats
3W - 5L
1,500 SR
Queue Stats
228W - 255L
1,520 Elo+
Solo
Kumbhakarna
Kumbhakarna
EverTroll BR
Kumbhakarna
Level 4
God Stats
4W - 6L
1,730 SR
Queue Stats
96W - 89L
1,560 Elo+
Solo
Hun Batz
Hun Batz
Jose_Henrique16
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,408 Elo+
Solo
Xbalanque
Xbalanque
SaylarBR
Xbalanque
Level 16
God Stats
6W - 7L
1,519 SR
Queue Stats
23W - 23L
1,498 Elo+
Solo
Pele
Pele
TheAlli
Pele
Level 24
God Stats
3W - 6L
1,292 SR
Queue Stats
124W - 112L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
HadCancer
Susano
19
10 / 2 / 4
11,820
563
11,026
14,845
7,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
PukoCota
Cerberus
13
1 / 3 / 3
8,577
408
5,823
13,038
8,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
gfc11rl
Rama
15
2 / 3 / 2
9,581
456
8,212
11,466
4,151
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
ksamosjk
Janus
16
2 / 7 / 2
9,835
468
6,579
14,429
4,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
nahumv1999
Cu Chulainn
18
5 / 4 / 3
10,947
521
11,659
17,064
12,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Caktuz
Janus
17
5 / 4 / 4
11,203
533
9,529
12,790
4,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
EverTroll BR
Kumbhakarna
15
6 / 1 / 3
10,124
482
9,479
14,294
11,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hun Batz
7
1 / 1 / 0
6,642
316
463
2,297
659
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
SaylarBR
Xbalanque
13
2 / 6 / 5
8,270
394
7,757
12,601
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
TheAlli
Pele
18
5 / 8 / 0
10,893
519
15,096
21,469
10,246
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
31
20
Kills
19
19
Deaths
20
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
Caktuz
Janus
5
4
4
1.75
L
Kumbhakarna
EverTroll BR
Kumbhakarna
6
1
3
7.5
W
Susano
HadCancer
Susano
10
2
4
6
L
Hun Batz
1
1
0
1
W
Cerberus
PukoCota
Cerberus
1
3
3
0.83
L
Xbalanque
SaylarBR
Xbalanque
2
6
5
0.75
L
Pele
TheAlli
Pele
5
8
0
0.63
W
Rama
gfc11rl
Rama
2
3
2
1
W
Janus
ksamosjk
Janus
2
7
2
0.43
W
Cu Chulainn
nahumv1999
Cu Chulainn
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,299
Damage
42,324
70,842
Taken
63,451
37,000
Mitigated
30,140
19,848
Healing
19,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Caktuz
Janus
9,529
1,300
164
3,850
12,790
4,115
280
4,138
8,350
76,662
0
L
Kumbhakarna
EverTroll BR
Kumbhakarna
9,479
995
893
2,202
14,294
11,521
206
2,160
12,112
52,599
0
W
Susano
HadCancer
Susano
11,026
3,569
0
6,586
14,845
7,717
0
2,717
12,002
0
80,338
L
Hun Batz
463
0
0
70
2,297
659
0
965
1,294
0
7,897
W
Cerberus
PukoCota
Cerberus
5,823
725
0
2,902
13,038
8,594
0
4,727
8,261
28,866
0
L
Xbalanque
SaylarBR
Xbalanque
7,757
5,533
0
3,027
12,601
3,599
1,523
3,057
9,484
0
34,302
L
Pele
TheAlli
Pele
15,096
7,587
0
9,623
21,469
10,246
1,202
3,949
17,440
0
80,272
W
Rama
gfc11rl
Rama
8,212
6,538
0
5,273
11,466
4,151
903
7,223
4,163
0
56,121
W
Janus
ksamosjk
Janus
6,579
518
0
2,360
14,429
4,002
576
2,821
11,396
64,506
0
W
Cu Chulainn
nahumv1999
Cu Chulainn
11,659
3,142
0
2,727
17,064
12,536
309
982
16,012
10,180
48,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,760
Gold Earned
47,132
493
Minions Killed
410
0
Camps Cleared
0
1,820,674
Distance Traveled
1,535,483
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,203
533
158
8
0
364,723
2
L
Kumbhakarna
10,124
482
67
3
0
375,271
0
W
Susano
11,820
563
118
6
0
441,129
0
L
Hun Batz
6,642
316
22
1
0
206,115
2
W
Cerberus
8,577
408
69
3
0
328,858
3
L
Xbalanque
8,270
394
49
2
0
312,406
2
L
Pele
10,893
519
114
5
0
276,968
2
W
Rama
9,581
456
104
5
0
319,425
1
W
Janus
9,835
468
102
5
0
370,229
2
W
Cu Chulainn
10,947
521
100
5
0
361,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role