Player Matchup

Medusa
Medusa
EmpressSinSRB
Medusa
Level 28
God Stats
27W - 26L
1,524 SR
Queue Stats
146W - 171L
1,356 Elo+
Party 1
Ares
Ares
Hoowanger
Ares
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 13L
1,365 Elo+
Solo
King Arthur
King Arthur
Ozzymandeas
King Arthur
Level 25
God Stats
26W - 22L
1,420 SR
Queue Stats
69W - 70L
1,514 Elo+
Solo
Merlin
Merlin
Sandman12596
Merlin
Level 28
God Stats
5W - 3L
1,465 SR
Queue Stats
44W - 34L
1,414 Elo+
Solo
Arachne
Arachne
d3adlykansas
Arachne
Level 18
God Stats
17W - 16L
1,455 SR
Queue Stats
27W - 26L
1,357 Elo+
Party 1
Team Averages
Level 21
1,473 SR
1,401 Elo+

VS

Team Averages
Level 11
1,581 SR
1,416 Elo+
Ra
Ra
JProxy94
Ra
Level 4
God Stats
4W - 2L
1,611 SR
Queue Stats
4W - 2L
1,639 Elo+
Solo
Hou Yi
Hou Yi
Kaladin1776
Hou Yi
Level 14
God Stats
9W - 26L
1,554 SR
Queue Stats
480W - 656L
1,301 Elo+
Solo
Cerberus
Cerberus
VeLoZityPlayze
Cerberus
Level 8
God Stats
1W - 1L
1,743 SR
Queue Stats
8W - 9L
1,290 Elo+
Solo
Bellona
Bellona
iiEdemame2
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Loki
Loki
pT K4pi7897
Loki
Level 27
God Stats
111W - 108L
1,495 SR
Queue Stats
179W - 218L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 5
7,276
560
9,571
5,987
2,050
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
10
5 / 3 / 5
7,068
544
4,129
8,871
5,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Ozzymandeas
King Arthur
14
10 / 0 / 1
8,674
667
7,540
9,627
5,804
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
11
1 / 4 / 3
6,521
502
3,427
3,793
1,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
d3adlykansas
Arachne
13
6 / 3 / 5
7,973
613
7,294
10,903
4,440
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 4 / 0
7,442
572
6,711
8,146
3,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
9
2 / 6 / 1
5,911
455
6,231
10,382
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
10
1 / 5 / 2
6,282
483
2,971
8,550
4,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
iiEdemame2
Bellona
7
1 / 9 / 0
5,170
398
3,923
9,772
6,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 1
6,139
472
2,260
9,155
2,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
29
Kills
12
12
Deaths
29
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
W
Ares
5
3
5
2.5
L
7
4
0
1.75
L
Hou Yi
2
6
1
0.42
W
King Arthur
Ozzymandeas
King Arthur
10
0
1
10.5
W
Merlin
1
4
3
0.63
L
Cerberus
1
5
2
0.4
W
Arachne
d3adlykansas
Arachne
6
3
5
2.83
L
Bellona
iiEdemame2
Bellona
1
9
0
0.11
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,961
Damage
22,096
39,181
Taken
46,005
18,984
Mitigated
19,433
13,621
Healing
8,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,571
4,407
0
2,772
5,987
2,050
548
1,240
4,747
0
36,610
W
Ares
4,129
481
0
2,919
8,871
5,258
190
2,485
6,296
12,900
0
L
6,711
1,123
92
2,258
8,146
3,059
866
1,924
6,222
34,008
0
L
Hou Yi
6,231
2,353
0
2,657
10,382
3,087
0
3,491
6,891
0
29,410
W
King Arthur
Ozzymandeas
King Arthur
7,540
1,322
0
3,122
9,627
5,804
0
1,687
7,896
0
52,822
W
Merlin
3,427
146
0
0
3,793
1,432
426
2,131
1,472
34,776
0
L
Cerberus
2,971
278
0
1,097
8,550
4,017
0
909
7,641
16,843
0
W
Arachne
d3adlykansas
Arachne
7,294
5,055
0
4,808
10,903
4,440
0
1,701
9,088
0
46,112
L
Bellona
iiEdemame2
Bellona
3,923
1,681
0
408
9,772
6,634
0
0
9,772
0
21,749
L
2,260
223
0
2,109
9,155
2,636
0
1,232
7,923
0
30,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,512
Gold Earned
30,944
326
Minions Killed
263
0
Camps Cleared
0
1,221,340
Distance Traveled
1,139,168
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,276
560
66
5
0
216,251
4
W
Ares
7,068
544
11
1
0
250,061
3
L
Ra
7,442
572
75
6
0
194,922
4
L
Hou Yi
5,911
455
49
4
0
194,416
2
W
King Arthur
8,674
667
115
9
0
250,524
0
W
Merlin
6,521
502
61
5
0
209,594
3
L
Cerberus
6,282
483
41
3
0
236,259
1
W
Arachne
7,973
613
73
6
0
294,910
0
L
Bellona
5,170
398
28
2
0
247,092
1
L
Loki
6,139
472
70
5
0
266,479
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role