Player Matchup

Sol
Sol
Kyuubi_182
Sol
Level 15
God Stats
0W - 1L
1,497 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Skadi
Skadi
X1CHICAGO-BULL1X
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,093 Elo+
Solo
Apollo
Apollo
cenalyse
Apollo
Level 26
God Stats
9W - 7L
1,417 SR
Queue Stats
267W - 318L
1,477 Elo+
Party 2
Anubis
Anubis
homer_snake
Anubis
Level 29
God Stats
7W - 10L
1,372 SR
Queue Stats
380W - 482L
1,464 Elo+
Party 2
Achilles
Achilles
xISepehrIx
Achilles
Level 26
God Stats
38W - 44L
1,501 SR
Queue Stats
240W - 314L
1,419 Elo+
Party 2
Team Averages
Level 21
1,457 SR
1,391 Elo+

VS

Team Averages
Level 32
1,641 SR
1,599 Elo+
Loki
Loki
BigBang654
Loki
Level 65
God Stats
7W - 2L
1,553 SR
Queue Stats
64W - 40L
1,505 Elo+
Party 1
Jing Wei
Jing Wei
LeviveLP
Jing Wei
Level 56
God Stats
4W - 1L
1,830 SR
Queue Stats
27W - 16L
1,768 Elo+
Party 1
Ymir
Ymir
Yeetmaster8997
Ymir
Level 11
God Stats
4W - 0L
1,752 SR
Queue Stats
7W - 1L
1,768 Elo+
Party 1
Tiamat
Tiamat
chilkroete1800
Tiamat
Level 4
God Stats
5W - 0L
1,749 SR
Queue Stats
7W - 2L
1,768 Elo+
Party 1
Anubis
Anubis
isaac_gg13
Anubis
Level 22
God Stats
39W - 49L
1,320 SR
Queue Stats
49W - 65L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
7,228
380
3,975
11,643
3,756
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 12 / 1
5,799
305
1,583
11,252
3,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Apollo
cenalyse
Apollo
13
0 / 9 / 0
7,997
421
5,940
19,150
5,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
13
2 / 10 / 1
7,851
413
8,368
16,138
6,477
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
xISepehrIx
Achilles
13
1 / 6 / 0
7,774
409
6,614
18,099
14,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
18 / 0 / 4
11,222
591
15,260
8,891
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
LeviveLP
Jing Wei
18
7 / 0 / 3
11,500
605
8,454
6,982
2,765
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 0 / 19
10,999
579
12,075
12,506
8,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
6 / 1 / 9
9,676
509
8,590
7,091
5,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
isaac_gg13
Anubis
16
6 / 3 / 7
10,057
529
13,005
11,308
4,579
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
86
3
Kills
44
44
Deaths
4
2
Assists
42
Player
Kills
Deaths
Assists
KDA
W
18
0
4
20
L
0
7
0
0
W
Jing Wei
LeviveLP
Jing Wei
7
0
3
8.5
L
0
12
1
0.04
W
7
0
19
16.5
L
Apollo
cenalyse
Apollo
0
9
0
0
W
6
1
9
10.5
L
Anubis
2
10
1
0.25
W
Anubis
isaac_gg13
Anubis
6
3
7
3.17
L
Achilles
xISepehrIx
Achilles
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,480
Damage
57,384
76,282
Taken
46,778
33,201
Mitigated
23,605
15,875
Healing
16,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,260
4,465
0
2,685
8,891
2,839
0
2,690
6,201
0
51,892
L
3,975
1,274
0
1,500
11,643
3,756
630
4,406
7,173
37,698
2,137
W
Jing Wei
LeviveLP
Jing Wei
8,454
7,615
0
2,428
6,982
2,765
4,903
560
6,422
0
68,242
L
1,583
1,113
0
45
11,252
3,592
10
6,118
4,956
0
7,465
W
12,075
2,916
330
2,482
12,506
8,227
120
3,330
9,176
56,071
0
L
Apollo
cenalyse
Apollo
5,940
4,245
0
5,607
19,150
5,175
0
7,059
12,055
0
49,187
W
8,590
1,097
0
2,606
7,091
5,195
1,095
689
6,402
43,281
0
L
Anubis
8,368
965
171
3,859
16,138
6,477
35
8,396
7,696
41,460
0
W
Anubis
isaac_gg13
Anubis
13,005
728
0
6,321
11,308
4,579
2,767
4,869
6,439
48,859
0
L
Achilles
xISepehrIx
Achilles
6,614
1,724
0
4,693
18,099
14,201
42
6,903
10,732
0
39,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,649
Gold Earned
53,454
339
Minions Killed
462
0
Camps Cleared
0
1,371,710
Distance Traveled
1,749,124
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,222
591
68
4
0
418,238
0
L
Sol
7,228
380
71
4
0
289,299
0
W
Jing Wei
11,500
605
144
8
0
358,697
1
L
Skadi
5,799
305
15
1
0
276,624
1
W
Ymir
10,999
579
81
4
0
326,247
0
L
Apollo
7,997
421
100
5
0
247,821
0
W
Tiamat
9,676
509
85
4
0
366,357
1
L
Anubis
7,851
413
69
4
0
246,191
0
W
Anubis
10,057
529
84
4
0
279,585
0
L
Achilles
7,774
409
84
4
0
311,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role