Player Matchup

Neith
Neith
SPETSNAZ69
Neith
Level 50
God Stats
37W - 40L
1,519 SR
Queue Stats
202W - 216L
1,420 Elo+
Solo
Da Ji
Da Ji
VooDoo34
Da Ji
Level 89
God Stats
8W - 9L
1,479 SR
Queue Stats
66W - 64L
1,483 Elo+
Party 1
Agni
Agni
berfomed
Agni
Level 160
God Stats
4W - 0L
1,642 SR
Queue Stats
238W - 290L
1,448 Elo+
Solo
Athena
Athena
lARTOl
Athena
Level 119
God Stats
11W - 3L
1,980 SR
Queue Stats
65W - 50L
1,567 Elo+
Party 1
Nike
Nike
tortuemoche
Nike
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 109
1,624 SR
1,483 Elo+

VS

Team Averages
Level 107
1,381 SR
1,478 Elo+
Bacchus
Bacchus
ArturSnow
Bacchus
Level 108
God Stats
1W - 6L
1,158 SR
Queue Stats
307W - 284L
1,440 Elo+
Solo
Hel
Hel
Klado
Hel
Level 87
God Stats
4W - 4L
1,605 SR
Queue Stats
10W - 13L
1,515 Elo+
Party 2
Skadi
Skadi
LamaDesTodes
Skadi
Level 157
God Stats
3W - 4L
1,500 SR
Queue Stats
427W - 419L
1,445 Elo+
Solo
Discordia
Discordia
MartaYas
Discordia
Level 111
God Stats
1W - 10L
1,142 SR
Queue Stats
120W - 149L
1,485 Elo+
Solo
Fenrir
Fenrir
mightynikhil
Fenrir
Level 73
God Stats
13W - 18L
1,500 SR
Queue Stats
274W - 275L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
6 / 3 / 3
9,858
519
10,925
13,952
5,407
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
VooDoo34
Da Ji
15
4 / 5 / 5
9,522
501
12,277
16,437
6,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Agni
17
5 / 3 / 2
10,426
549
9,461
11,017
3,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
lARTOl
Athena
15
2 / 3 / 10
9,967
525
7,873
13,497
8,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 1 / 2
10,096
531
7,458
13,160
9,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ArturSnow
Bacchus
14
1 / 4 / 6
8,521
448
10,082
15,323
13,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hel
Klado
Hel
14
0 / 5 / 3
8,170
430
7,072
12,548
4,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 4 / 1
8,875
467
10,787
14,307
5,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
MartaYas
Discordia
15
1 / 4 / 2
8,731
460
8,632
9,315
3,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
14
8 / 2 / 3
9,229
486
7,967
12,363
5,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
19
Kills
15
15
Deaths
19
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ArturSnow
Bacchus
1
4
6
1
L
Hel
Klado
Hel
0
5
3
0.3
L
5
4
1
1.38
L
Discordia
MartaYas
Discordia
1
4
2
0.5
W
Neith
6
3
3
2.5
W
Da Ji
VooDoo34
Da Ji
4
5
5
1.3
W
Agni
5
3
2
2
W
Athena
lARTOl
Athena
2
3
10
2.33
L
Fenrir
8
2
3
4.75
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,994
Damage
44,540
68,063
Taken
63,856
34,554
Mitigated
31,224
21,993
Healing
19,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ArturSnow
Bacchus
10,082
786
0
2,063
15,323
13,482
0
5,388
9,811
25,969
0
L
Hel
Klado
Hel
7,072
393
2,763
4,317
12,548
4,434
204
810
11,377
46,707
0
L
10,787
6,706
0
5,230
14,307
5,216
1,237
3,737
10,534
0
63,796
L
Discordia
MartaYas
Discordia
8,632
457
64
1,406
9,315
3,047
0
4,869
4,201
52,700
0
W
Neith
10,925
6,027
0
7,127
13,952
5,407
1,255
5,272
8,610
0
59,574
W
Da Ji
VooDoo34
Da Ji
12,277
2,355
0
4,913
16,437
6,640
755
5,491
10,804
0
61,101
W
Agni
9,461
768
0
3,918
11,017
3,889
549
3,945
6,632
75,345
0
W
Athena
lARTOl
Athena
7,873
2,255
0
2,868
13,497
8,886
31
5,568
7,837
21,060
0
L
Fenrir
7,967
741
0
3,217
12,363
5,045
0
2,057
10,130
0
43,487
W
7,458
1,163
0
3,167
13,160
9,732
139
4,764
8,394
0
72,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,869
Gold Earned
43,526
522
Minions Killed
399
0
Camps Cleared
0
1,714,034
Distance Traveled
1,736,553
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,521
448
30
2
0
357,925
6
L
Hel
8,170
430
98
5
0
327,058
6
L
Skadi
8,875
467
104
5
0
310,157
2
L
Discordia
8,731
460
104
5
0
340,037
8
W
Neith
9,858
519
112
6
0
300,615
3
W
Da Ji
9,522
501
90
5
0
358,734
0
W
Agni
10,426
549
141
7
0
332,781
7
W
Athena
9,967
525
38
2
0
379,239
4
L
Fenrir
9,229
486
63
3
0
401,376
4
W
Nike
10,096
531
141
7
0
342,665
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role