Player Matchup

Ra
Ra
Blackjoker262
Ra
Level 28
God Stats
0W - 4L
1,500 SR
Queue Stats
199W - 269L
1,376 Elo+
Party 1
Fafnir
Fafnir
I_am_this-L
Fafnir
Level 60
God Stats
8W - 10L
1,772 SR
Queue Stats
362W - 432L
1,300 Elo+
Party 1
Erlang Shen
Erlang Shen
JalterIsMyWaifu
Erlang Shen
Level 28
God Stats
6W - 5L
1,553 SR
Queue Stats
343W - 408L
1,401 Elo+
Party 1
Arachne
Arachne
SalterIsMyWaifu
Arachne
Level 34
God Stats
12W - 5L
1,730 SR
Queue Stats
326W - 387L
1,422 Elo+
Party 1
Cupid
Cupid
SepiaAirplane66
Cupid
Level 66
God Stats
1W - 9L
1,506 SR
Queue Stats
192W - 214L
1,389 Elo+
Solo
Team Averages
Level 43
1,612 SR
1,378 Elo+

VS

Team Averages
Level 66
1,578 SR
1,454 Elo+
Ymir
Ymir
Lordgarou37
Ymir
Level 47
God Stats
156W - 125L
1,575 SR
Queue Stats
220W - 201L
1,451 Elo+
Party 3
Jormungandr
Jormungandr
Madhattertwo14
Jormungandr
Level 119
God Stats
22W - 17L
1,636 SR
Queue Stats
207W - 206L
1,495 Elo+
Party 2
Nu Wa
Nu Wa
PurdyThePurson
Nu Wa
Level 29
God Stats
58W - 63L
1,574 SR
Queue Stats
298W - 343L
1,455 Elo+
Party 2
Arachne
Arachne
aymerik37000
Arachne
Level 68
God Stats
66W - 47L
1,595 SR
Queue Stats
339W - 330L
1,445 Elo+
Party 3
Artemis
Artemis
kolozpolski
Artemis
Level 67
God Stats
59W - 52L
1,509 SR
Queue Stats
169W - 195L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 2
5,409
492
2,057
5,721
1,794
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fafnir
9
2 / 1 / 0
5,927
539
3,312
7,412
5,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
JalterIsMyWaifu
Erlang Shen
11
0 / 3 / 0
5,814
529
2,482
6,850
3,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 3 / 1
5,564
506
3,495
6,184
2,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 2
5,171
470
2,975
6,378
1,595
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,374
579
2,860
6,041
3,561
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
Madhattertwo14
Jormungandr
12
5 / 0 / 1
6,913
628
6,059
6,502
3,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
1 / 2 / 6
6,543
595
2,305
4,426
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
aymerik37000
Arachne
11
4 / 1 / 1
6,555
596
4,619
6,820
2,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
kolozpolski
Artemis
10
1 / 1 / 1
5,457
496
4,551
2,653
947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
12
12
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Fafnir
2
1
0
2
L
Erlang Shen
JalterIsMyWaifu
Erlang Shen
0
3
0
0
W
1
1
2
2
W
Jormungandr
Madhattertwo14
Jormungandr
5
0
1
5.5
W
1
2
6
2
L
2
3
1
0.83
L
0
1
2
1
W
Arachne
aymerik37000
Arachne
4
1
1
4.5
W
Artemis
kolozpolski
Artemis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,321
Damage
20,394
32,545
Taken
26,442
14,627
Mitigated
11,584
8,790
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,057
137
0
1,083
5,721
1,794
366
2,182
3,322
25,492
0
L
Fafnir
3,312
550
0
1,931
7,412
5,680
0
2,628
4,772
14,311
0
L
Erlang Shen
JalterIsMyWaifu
Erlang Shen
2,482
1,129
0
560
6,850
3,294
0
3,237
3,379
0
33,554
W
2,860
497
355
1,642
6,041
3,561
0
2,006
4,035
27,530
0
W
Jormungandr
Madhattertwo14
Jormungandr
6,059
1,462
0
2,319
6,502
3,548
0
135
6,092
34,027
0
W
2,305
546
0
1,309
4,426
1,342
2,271
1,809
2,617
29,949
0
L
3,495
2,213
282
1,406
6,184
2,264
11
2,131
3,904
0
24,203
L
2,975
1,557
713
2,815
6,378
1,595
0
422
5,944
0
35,853
W
Arachne
aymerik37000
Arachne
4,619
3,237
0
3,332
6,820
2,186
0
582
6,238
0
27,794
W
Artemis
kolozpolski
Artemis
4,551
1,880
0
30
2,653
947
96
837
1,816
0
27,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,885
Gold Earned
31,842
258
Minions Killed
305
0
Camps Cleared
0
969,170
Distance Traveled
1,039,306
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,409
492
42
4
0
170,245
0
L
Fafnir
5,927
539
24
2
0
198,328
0
L
Erlang Shen
5,814
529
70
6
0
198,660
1
W
Ymir
6,374
579
58
5
0
195,825
2
W
Jormungandr
6,913
628
73
7
0
214,749
0
W
Nu Wa
6,543
595
60
5
0
214,445
3
L
Arachne
5,564
506
49
4
0
233,814
1
L
Cupid
5,171
470
73
7
0
168,123
0
W
Arachne
6,555
596
70
6
0
233,656
1
W
Artemis
5,457
496
44
4
0
180,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role