Player Matchup

Cerberus
Cerberus
MVD-03
Cerberus
Level 87
God Stats
3W - 3L
1,285 SR
Queue Stats
191W - 189L
1,434 Elo+
Party 1
Danzaburou
Danzaburou
Skyspeed04
Danzaburou
Level 23
God Stats
18W - 14L
1,553 SR
Queue Stats
67W - 57L
1,508 Elo+
Party 1
Izanami
Izanami
TheKillingClipzz
Izanami
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
250W - 248L
1,498 Elo+
Party 1
Team Averages
Level 70
1,446 SR
1,480 Elo+

VS

Team Averages
Level 53
1,588 SR
1,430 Elo+
Aphrodite
Aphrodite
DeNakker
Aphrodite
Level 47
God Stats
9W - 9L
1,633 SR
Queue Stats
10W - 14L
1,432 Elo+
Party 2
Hachiman
Hachiman
Kontragger69
Hachiman
Level 27
God Stats
10W - 15L
1,569 SR
Queue Stats
10W - 15L
1,432 Elo+
Party 2
Ymir
Ymir
LexTheLazy
Ymir
Level 85
God Stats
10W - 14L
1,563 SR
Queue Stats
11W - 18L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MVD-03
Cerberus
13
1 / 5 / 15
10,290
792
8,555
16,462
10,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Skyspeed04
Danzaburou
14
7 / 3 / 11
10,992
846
10,348
8,019
2,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
12 / 1 / 8
11,685
899
15,625
9,932
3,518
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DeNakker
Aphrodite
13
6 / 7 / 2
10,223
786
7,729
10,516
5,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
Kontragger69
Hachiman
12
1 / 6 / 7
8,672
667
11,232
11,567
2,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 7 / 7
9,724
748
6,718
17,223
14,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
20
Kills
9
9
Deaths
20
34
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
DeNakker
Aphrodite
6
7
2
1
L
Hachiman
Kontragger69
Hachiman
1
6
7
0.75
L
2
7
7
0.79
W
Cerberus
MVD-03
Cerberus
1
5
15
1.7
W
Danzaburou
Skyspeed04
Danzaburou
7
3
11
4.17
W
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,528
Damage
25,679
34,413
Taken
39,306
16,986
Mitigated
22,418
11,146
Healing
9,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
DeNakker
Aphrodite
7,729
802
3,067
3,057
10,516
5,224
0
2,304
8,212
39,388
0
L
Hachiman
Kontragger69
Hachiman
11,232
6,711
0
2,202
11,567
2,932
0
2,500
9,067
0
32,465
L
6,718
1,197
0
919
17,223
14,262
0
3,834
13,389
28,042
0
W
Cerberus
MVD-03
Cerberus
8,555
539
378
6,155
16,462
10,816
59
6,185
10,072
30,790
0
W
Danzaburou
Skyspeed04
Danzaburou
10,348
3,178
0
1,350
8,019
2,652
1,336
3,532
4,401
0
27,685
W
15,625
11,711
0
3,263
9,932
3,518
1,913
4,367
5,453
0
68,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,967
Gold Earned
28,619
215
Minions Killed
151
0
Camps Cleared
0
685,430
Distance Traveled
650,841
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
10,223
786
70
5
0
210,120
1
L
Hachiman
8,672
667
43
3
0
218,353
0
L
Ymir
9,724
748
38
3
0
222,368
1
W
Cerberus
10,290
792
70
5
0
244,980
1
W
Danzaburou
10,992
846
36
3
0
224,809
0
W
Izanami
11,685
899
109
8
0
215,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role