Player Matchup

Pele
Pele
Gold I
GustavoLastra
Pele
Gold I
Level 157
God Stats
2W - 8L
1,149 SR
Queue Stats
514W - 518L
1,663 MMR
Solo
Izanami
Izanami
Gold IV
Pulsaidon
Izanami
Gold IV
Level 157
God Stats
1W - 3L
1,313 SR
Queue Stats
227W - 222L
1,674 MMR
Party 2
Xing Tian
Xing Tian
Gold V
Superjosepro360
Xing Tian
Gold V
Level 129
God Stats
2W - 7L
1,290 SR
Queue Stats
174W - 177L
1,582 MMR
Party 2
Athena
Athena
Platinum V
Vel0c1Fapt0r
Athena
Platinum V
Level 160
God Stats
1W - 2L
1,671 SR
Queue Stats
135W - 116L
1,814 MMR
Party 1
Raijin
Raijin
Gold III
gigantopenicus
Raijin
Gold III
Level 159
God Stats
1W - 3L
1,367 SR
Queue Stats
865W - 869L
1,456 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,358 SR
1,638 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,621 SR
1,606 MMR
Hou Yi
Hou Yi
Gold V
GrumpyCatz
Hou Yi
Gold V
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 3L
1,676 MMR
Solo
Yemoja
Yemoja
Gold I
Kitsader
Yemoja
Gold I
Level 137
God Stats
5W - 2L
1,954 SR
Queue Stats
620W - 634L
1,676 MMR
Solo
Janus
Janus
Platinum V
Kurdawg
Janus
Platinum V
Level 149
God Stats
45W - 50L
1,649 SR
Queue Stats
370W - 367L
1,677 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
RubenkeZo
Ao Kuang
Platinum III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sun Wukong
Sun Wukong
Gold IV
Tyreeh
Sun Wukong
Gold IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,184
513
3,213
8,273
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
Pulsaidon
Izanami
11
0 / 3 / 1
6,683
477
4,852
8,054
2,068
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Superjosepro360
Xing Tian
10
1 / 2 / 2
6,379
456
4,549
11,318
5,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
15
2 / 1 / 2
8,241
589
7,823
12,283
8,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 7 / 4
6,340
453
3,677
10,153
3,733
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
DanzaburouSetNemesisTiamat

VS

Bans
ApolloScyllaTsukuyomiGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
GrumpyCatz
Hou Yi
16
6 / 1 / 2
9,076
648
12,434
11,475
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
Kitsader
Yemoja
10
0 / 0 / 5
6,592
471
1,983
7,700
3,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Kurdawg
Janus
15
3 / 2 / 3
8,439
603
4,616
5,465
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
RubenkeZo
Ao Kuang
14
6 / 1 / 3
8,453
604
6,824
9,828
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Tyreeh
Sun Wukong
14
1 / 1 / 3
8,453
604
6,297
11,962
7,524
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
5
Kills
16
16
Deaths
5
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
GrumpyCatz
Hou Yi
6
1
2
7
L
2
3
0
0.67
W
Yemoja
Kitsader
Yemoja
0
0
5
2.5
W
Janus
Kurdawg
Janus
3
2
3
2.25
L
Izanami
Pulsaidon
Izanami
0
3
1
0.17
W
Ao Kuang
RubenkeZo
Ao Kuang
6
1
3
7.5
L
Xing Tian
Superjosepro360
Xing Tian
1
2
2
1
W
Sun Wukong
Tyreeh
Sun Wukong
1
1
3
2.5
L
Athena
2
1
2
3
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,114
Damage
32,154
50,081
Taken
46,430
22,701
Mitigated
19,171
15,517
Healing
17,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
GrumpyCatz
Hou Yi
12,434
7,901
0
3,634
11,475
3,574
2,098
1,354
10,121
0
69,922
L
3,213
891
0
2,963
8,273
3,048
0
1,256
6,983
0
43,566
W
Yemoja
Kitsader
Yemoja
1,983
1,093
2,254
2,793
7,700
3,084
0
2,676
5,024
11,421
0
W
Janus
Kurdawg
Janus
4,616
508
0
626
5,465
1,632
0
2,912
2,553
61,208
0
L
Izanami
Pulsaidon
Izanami
4,852
2,729
0
2,483
8,054
2,068
0
657
7,397
0
47,656
W
Ao Kuang
RubenkeZo
Ao Kuang
6,824
1,349
0
4,156
9,828
3,357
0
2,372
7,456
48,212
0
L
Xing Tian
Superjosepro360
Xing Tian
4,549
468
0
2,803
11,318
5,460
0
4,768
6,380
14,564
0
W
Sun Wukong
Tyreeh
Sun Wukong
6,297
957
0
3,910
11,962
7,524
1,046
6,735
5,227
0
57,360
L
Athena
7,823
2,282
0
6,476
12,283
8,392
0
1,586
10,697
59,826
0
L
3,677
661
0
792
10,153
3,733
0
4,842
5,201
36,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,827
Gold Earned
41,013
419
Minions Killed
457
0
Camps Cleared
0
1,310,720
Distance Traveled
1,491,720
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,076
648
115
8
0
281,852
0
L
Pele
7,184
513
82
6
0
284,261
3
W
Yemoja
6,592
471
23
2
0
271,557
6
W
Janus
8,439
603
121
9
0
302,834
4
L
Izanami
6,683
477
104
7
0
208,983
3
W
Ao Kuang
8,453
604
84
6
0
319,459
3
L
Xing Tian
6,379
456
28
2
0
274,326
0
W
Sun Wukong
8,453
604
114
8
0
316,018
0
L
Athena
8,241
589
136
10
0
307,602
1
L
Raijin
6,340
453
69
5
0
235,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role