Player Matchup

Zeus
Zeus
Bacemarck
Zeus
Level 154
God Stats
3W - 1L
1,382 SR
Queue Stats
86W - 90L
1,505 Elo+
Party 1
Bacchus
Bacchus
Bassmarck
Bacchus
Level 109
God Stats
4W - 2L
1,400 SR
Queue Stats
32W - 34L
1,459 Elo+
Party 1
Rama
Rama
optimes1
Rama
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,524 Elo+
Party 1
Team Averages
Level 125
1,427 SR
1,496 Elo+

VS

Team Averages
Level 101
1,443 SR
1,582 Elo+
Chang'e
Chang'e
Arckaes
Chang'e
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 93L
1,407 Elo+
Solo
Rama
Rama
Banouaee
Rama
Level 91
God Stats
11W - 6L
1,314 SR
Queue Stats
55W - 32L
1,672 Elo+
Party 2
Ymir
Ymir
Zlaine
Ymir
Level 150
God Stats
4W - 6L
1,515 SR
Queue Stats
169W - 115L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
2 / 1 / 4
9,025
694
14,933
5,579
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bacchus
Bassmarck
Bacchus
12
2 / 0 / 4
8,576
660
5,010
7,129
7,992
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Rama
13
3 / 3 / 3
9,103
700
7,459
7,759
2,595
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Arckaes
Chang'e
12
1 / 2 / 2
8,363
643
3,732
9,014
4,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
13
2 / 3 / 2
9,428
725
6,327
10,192
3,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
Zlaine
Ymir
10
1 / 2 / 1
8,386
645
3,574
14,637
8,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
7
Kills
4
4
Deaths
7
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Arckaes
Chang'e
1
2
2
1
W
Zeus
2
1
4
4
L
Rama
2
3
2
1
W
Bacchus
Bassmarck
Bacchus
2
0
4
4
L
Ymir
Zlaine
Ymir
1
2
1
0.75
W
Rama
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,402
Damage
13,633
20,467
Taken
33,843
12,361
Mitigated
17,621
3,660
Healing
10,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Arckaes
Chang'e
3,732
106
891
2,674
9,014
4,705
0
5,577
3,210
28,866
0
W
Zeus
14,933
1,227
0
1,240
5,579
1,774
159
1,717
3,814
57,037
0
L
Rama
6,327
5,153
0
3,938
10,192
3,946
392
4,855
5,127
0
48,670
W
Bacchus
Bassmarck
Bacchus
5,010
638
0
138
7,129
7,992
0
2,639
4,355
12,521
0
L
Ymir
Zlaine
Ymir
3,574
1,002
0
3,003
14,637
8,970
0
8,731
5,489
16,440
0
W
Rama
7,459
5,751
0
2,282
7,759
2,595
1,563
2,701
4,908
0
43,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,704
Gold Earned
26,177
166
Minions Killed
168
0
Camps Cleared
0
701,463
Distance Traveled
741,581
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,363
643
48
4
0
270,651
0
W
Zeus
9,025
694
83
6
0
211,878
4
L
Rama
9,428
725
110
8
0
227,288
2
W
Bacchus
8,576
660
13
1
0
242,582
10
L
Ymir
8,386
645
10
1
0
243,642
4
W
Rama
9,103
700
70
5
0
247,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role