Player Matchup

Eset
Eset
JANXOL
Eset
Level 135
God Stats
5W - 1L
1,825 SR
Queue Stats
232W - 226L
1,582 Elo+
Party 1
Artio
Artio
Moriwenne
Artio
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
157W - 182L
1,522 Elo+
Solo
Chronos
Chronos
RuslanSK
Chronos
Level 146
God Stats
4W - 11L
1,165 SR
Queue Stats
504W - 540L
1,543 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SebbyBlergh
Ah Muzen Cab
Level 144
God Stats
11W - 5L
1,578 SR
Queue Stats
352W - 343L
1,526 Elo+
Solo
Agni
Agni
TheBennyPL
Agni
Level 157
God Stats
2W - 1L
1,684 SR
Queue Stats
73W - 69L
1,613 Elo+
Party 1
Team Averages
Level 148
1,550 SR
1,557 Elo+

VS

Team Averages
Level 119
1,500 SR
1,681 Elo+
Jing Wei
Jing Wei
NoStressP
Jing Wei
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 26L
1,531 Elo+
Party 3
Tiamat
Tiamat
TriangleWTophat
Tiamat
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,616 Elo+
Party 2
Danzaburou
Danzaburou
andopandoOP
Danzaburou
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 30L
1,656 Elo+
Party 2
Arachne
Arachne
kossu23
Arachne
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 128L
1,802 Elo+
Party 3
Jormungandr
Jormungandr
rullahuuli
Jormungandr
Level 143
God Stats
5W - 3L
1,500 SR
Queue Stats
125W - 90L
1,802 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
JANXOL
Eset
16
5 / 2 / 12
10,009
834
8,736
9,497
5,440
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artio
Moriwenne
Artio
17
1 / 2 / 15
10,147
846
4,348
19,027
18,351
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos
RuslanSK
Chronos
16
3 / 2 / 16
9,536
795
10,369
18,320
10,081
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
SebbyBlergh
Ah Muzen Cab
19
10 / 1 / 11
11,027
919
24,261
11,973
7,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
9 / 3 / 12
10,706
892
14,846
11,818
5,970
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
NoStressP
Jing Wei
16
3 / 6 / 2
9,060
755
7,825
14,514
6,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

15
1 / 6 / 3
9,239
770
8,490
12,640
18,178
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
andopandoOP
Danzaburou
14
3 / 5 / 3
8,640
720
16,873
11,042
4,786
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
kossu23
Arachne
14
2 / 6 / 5
8,628
719
6,217
16,684
11,230
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
rullahuuli
Jormungandr
15
1 / 5 / 5
8,702
725
14,396
15,365
12,351
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
28
28
Kills
10
10
Deaths
28
66
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Eset
JANXOL
Eset
5
2
12
5.5
W
Artio
Moriwenne
Artio
1
2
15
4.25
L
Jing Wei
NoStressP
Jing Wei
3
6
2
0.67
W
Chronos
RuslanSK
Chronos
3
2
16
5.5
W
Ah Muzen Cab
SebbyBlergh
Ah Muzen Cab
10
1
11
15.5
W
9
3
12
5
L
1
6
3
0.42
L
Danzaburou
andopandoOP
Danzaburou
3
5
3
0.9
L
Arachne
kossu23
Arachne
2
6
5
0.75
L
Jormungandr
rullahuuli
Jormungandr
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,560
Damage
53,801
70,635
Taken
70,245
46,987
Mitigated
52,896
30,070
Healing
19,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
JANXOL
Eset
8,736
1,021
1,042
1,590
9,497
5,440
782
3,969
5,528
19,526
0
W
Artio
Moriwenne
Artio
4,348
384
3,244
7,479
19,027
18,351
720
2,760
16,267
11,388
0
L
Jing Wei
NoStressP
Jing Wei
7,825
3,246
1,374
3,086
14,514
6,351
105
9,634
4,880
0
22,542
W
Chronos
RuslanSK
Chronos
10,369
4,151
2,360
3,707
18,320
10,081
2,423
6,655
11,665
25,875
0
W
Ah Muzen Cab
SebbyBlergh
Ah Muzen Cab
24,261
11,575
2,571
5,171
11,973
7,145
1,002
4,908
7,065
0
53,275
W
14,846
1,371
1,562
1,344
11,818
5,970
390
4,594
7,224
28,932
0
L
8,490
491
0
934
12,640
18,178
0
7,702
4,938
13,543
0
L
Danzaburou
andopandoOP
Danzaburou
16,873
5,017
91
1,522
11,042
4,786
649
6,646
4,396
0
27,570
L
Arachne
kossu23
Arachne
6,217
3,388
2,260
5,494
16,684
11,230
305
7,368
9,316
0
8,988
L
Jormungandr
rullahuuli
Jormungandr
14,396
1,248
2,092
2,718
15,365
12,351
0
6,949
8,416
32,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,425
Gold Earned
44,269
200
Minions Killed
150
0
Camps Cleared
0
1,120,266
Distance Traveled
1,043,591
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,009
834
36
3
0
204,758
0
W
Artio
10,147
846
26
2
0
216,003
0
L
Jing Wei
9,060
755
46
4
0
193,930
4
W
Chronos
9,536
795
29
2
0
231,934
3
W
Ah Muzen Cab
11,027
919
63
5
0
249,832
2
W
Agni
10,706
892
46
4
0
217,739
0
L
Tiamat
9,239
770
20
2
0
211,739
1
L
Danzaburou
8,640
720
35
3
0
208,745
0
L
Arachne
8,628
719
20
2
0
218,198
4
L
Jormungandr
8,702
725
29
2
0
210,979
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role