Player Matchup

Artemis
Artemis
Chribissi10
Artemis
Level 26
God Stats
37W - 18L
1,674 SR
Queue Stats
91W - 76L
1,514 Elo+
Party 1
Chaac
Chaac
Pietzschoni
Chaac
Level 60
God Stats
18W - 7L
1,638 SR
Queue Stats
60W - 65L
1,362 Elo+
Party 1
Fenrir
Fenrir
difigiano275
Fenrir
Level 28
God Stats
6W - 9L
1,408 SR
Queue Stats
95W - 104L
1,350 Elo+
Party 1
Cthulhu
Cthulhu
xxAero1993xx
Cthulhu
Level 8
God Stats
3W - 1L
1,480 SR
Queue Stats
48W - 41L
1,286 Elo+
Party 1
Rama
Rama
ztrfvbnmjuzttg
Rama
Level 21
God Stats
41W - 33L
1,510 SR
Queue Stats
69W - 57L
1,387 Elo+
Solo
Team Averages
Level 29
1,542 SR
1,380 Elo+

VS

Team Averages
Level 28
1,542 SR
1,411 Elo+
Hercules
Hercules
ApY0ungDemonx-
Hercules
Level 28
God Stats
9W - 6L
1,745 SR
Queue Stats
37W - 35L
1,419 Elo+
Solo
Izanami
Izanami
Ein Bus8241
Izanami
Level 29
God Stats
11W - 7L
1,588 SR
Queue Stats
72W - 90L
1,404 Elo+
Solo
Ra
Ra
GeekGeo
Ra
Level 28
God Stats
6W - 8L
1,525 SR
Queue Stats
149W - 178L
1,383 Elo+
Solo
Cu Chulainn
Cu Chulainn
St4r_LoSt3
Cu Chulainn
Level 27
God Stats
4W - 6L
1,350 SR
Queue Stats
106W - 84L
1,437 Elo+
Party 2
Hun Batz
Hun Batz
gadadi88
Hun Batz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 98L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chribissi10
Artemis
17
7 / 4 / 6
10,848
542
19,303
11,811
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
5 / 2 / 11
11,115
556
13,204
17,577
19,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Fenrir
16
5 / 6 / 6
10,509
525
9,936
12,638
6,135
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
xxAero1993xx
Cthulhu
13
2 / 6 / 5
9,109
455
4,702
11,968
6,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
9 / 2 / 5
12,063
603
10,454
10,117
4,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
7 / 3 / 5
9,073
454
8,221
21,170
12,346
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Ein Bus8241
Izanami
14
5 / 8 / 5
9,395
470
9,790
14,460
6,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 6 / 0
9,987
499
5,323
10,314
4,039
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
St4r_LoSt3
Cu Chulainn
18
3 / 3 / 2
10,734
537
12,546
16,488
14,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
gadadi88
Hun Batz
10
0 / 8 / 4
7,281
364
3,583
12,451
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
36
28
Kills
20
20
Deaths
28
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
7
3
5
3.17
W
Artemis
Chribissi10
Artemis
7
4
6
2.5
L
Izanami
Ein Bus8241
Izanami
5
8
5
0.94
L
5
6
0
0.83
W
5
2
11
5.25
L
Cu Chulainn
St4r_LoSt3
Cu Chulainn
3
3
2
1.33
W
Fenrir
5
6
6
1.33
L
Hun Batz
gadadi88
Hun Batz
0
8
4
0.25
W
Cthulhu
xxAero1993xx
Cthulhu
2
6
5
0.75
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,599
Damage
39,463
64,111
Taken
74,883
40,870
Mitigated
42,022
22,365
Healing
18,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
8,221
3,503
301
9,751
21,170
12,346
0
2,526
18,494
0
28,037
W
Artemis
Chribissi10
Artemis
19,303
12,652
539
3,871
11,811
3,772
1,569
790
10,996
0
64,384
L
Izanami
Ein Bus8241
Izanami
9,790
4,358
0
1,223
14,460
6,753
178
879
13,556
0
64,126
L
5,323
167
134
1,227
10,314
4,039
0
668
9,521
55,376
0
W
13,204
2,435
0
9,313
17,577
19,864
511
1,983
15,219
85
51,968
L
Cu Chulainn
St4r_LoSt3
Cu Chulainn
12,546
3,340
0
3,842
16,488
14,856
157
0
16,033
8,347
73,779
W
Fenrir
9,936
3,148
0
2,280
12,638
6,135
2,816
1,201
11,362
0
52,795
L
Hun Batz
gadadi88
Hun Batz
3,583
945
0
1,924
12,451
4,028
0
714
11,637
0
21,760
W
Cthulhu
xxAero1993xx
Cthulhu
4,702
473
0
1,332
11,968
6,551
126
857
11,111
15,653
0
W
10,454
8,813
0
5,030
10,117
4,548
3,084
2,506
7,586
0
89,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,644
Gold Earned
46,470
435
Minions Killed
470
0
Camps Cleared
0
1,758,944
Distance Traveled
1,681,977
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,073
454
51
3
0
389,601
17
W
Artemis
10,848
542
90
5
0
319,762
6
L
Izanami
9,395
470
108
5
0
323,301
1
L
Ra
9,987
499
112
6
0
354,900
4
W
Chaac
11,115
556
99
5
0
332,762
1
L
Cu Chulainn
10,734
537
161
8
0
366,173
1
W
Fenrir
10,509
525
71
4
0
389,739
2
L
Hun Batz
7,281
364
38
2
0
248,002
2
W
Cthulhu
9,109
455
16
1
0
344,112
0
W
Rama
12,063
603
159
8
0
372,569
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role