Player Matchup

Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
B1glYet1
Cabrakan
Level 135
God Stats
54W - 38L
1,717 SR
Queue Stats
654W - 668L
1,485 Elo+
Party 2
King Arthur
King Arthur
BlitzkriegD40
King Arthur
Level 88
God Stats
16W - 10L
1,437 SR
Queue Stats
94W - 89L
1,425 Elo+
Party 3
Nu Wa
Nu Wa
Jabariwonderman
Nu Wa
Level 127
God Stats
34W - 30L
1,528 SR
Queue Stats
305W - 295L
1,531 Elo+
Party 3
Fenrir
Fenrir
snesdanx
Fenrir
Level 88
God Stats
2W - 4L
1,629 SR
Queue Stats
300W - 298L
1,478 Elo+
Party 2
Team Averages
Level 113
1,562 SR
1,484 Elo+

VS

Team Averages
Level 87
1,427 SR
1,424 Elo+
Hera
Hera
 
Hera
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
AniMoMissesAlot
Cerberus
Level 102
God Stats
6W - 6L
1,401 SR
Queue Stats
132W - 148L
1,419 Elo+
Party 1
Neith
Neith
BalaAsesinaHD
Neith
Level 53
God Stats
12W - 17L
1,461 SR
Queue Stats
29W - 47L
1,306 Elo+
Party 1
Camazotz
Camazotz
VL Jervy LV
Camazotz
Level 84
God Stats
1W - 4L
1,145 SR
Queue Stats
73W - 88L
1,407 Elo+
Solo
Artio
Artio
golazo1025
Artio
Level 80
God Stats
32W - 21L
1,628 SR
Queue Stats
635W - 628L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 2 / 1
5,637
512
4,582
5,005
1,164
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cabrakan
B1glYet1
Cabrakan
9
3 / 4 / 1
6,028
548
4,652
10,112
4,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
BlitzkriegD40
King Arthur
11
1 / 1 / 4
6,256
569
7,992
8,921
4,287
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
2 / 3 / 1
6,130
557
6,223
5,416
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
snesdanx
Fenrir
10
1 / 3 / 4
5,877
534
1,872
7,448
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
3 / 1 / 5
6,435
585
5,530
4,559
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
10
3 / 3 / 5
6,063
551
4,987
8,506
3,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 2 / 4
6,350
577
5,831
7,054
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Camazotz
VL Jervy LV
Camazotz
10
4 / 0 / 3
6,133
558
4,451
7,382
1,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
10
0 / 3 / 3
5,756
523
2,732
10,765
5,995
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
9
Kills
13
13
Deaths
9
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
1
1.25
W
Hera
 
Hera
3
1
5
5.5
W
Cerberus
3
3
5
1.83
L
Cabrakan
B1glYet1
Cabrakan
3
4
1
0.88
W
3
2
4
2.5
L
King Arthur
BlitzkriegD40
King Arthur
1
1
4
3
L
2
3
1
0.83
W
Camazotz
VL Jervy LV
Camazotz
4
0
3
5.5
W
Artio
0
3
3
0.5
L
Fenrir
snesdanx
Fenrir
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,321
Damage
23,531
36,902
Taken
38,266
14,062
Mitigated
14,125
10,867
Healing
15,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,582
1,645
0
1,544
5,005
1,164
0
1,082
3,803
0
22,104
W
Hera
 
Hera
5,530
1,723
0
932
4,559
1,014
592
2,866
1,453
31,995
0
W
Cerberus
4,987
383
0
3,140
8,506
3,004
301
2,927
5,489
21,933
0
L
Cabrakan
B1glYet1
Cabrakan
4,652
1,116
0
2,448
10,112
4,595
0
2,960
6,815
17,428
0
W
5,831
3,026
0
1,833
7,054
2,128
1,527
2,087
4,877
0
33,920
L
King Arthur
BlitzkriegD40
King Arthur
7,992
1,650
0
3,080
8,921
4,287
148
3,902
4,980
0
33,040
L
6,223
1,766
0
1,458
5,416
1,570
0
3,209
2,025
35,469
0
W
Camazotz
VL Jervy LV
Camazotz
4,451
1,439
0
4,552
7,382
1,984
280
1,756
5,426
0
26,412
W
Artio
2,732
372
401
4,670
10,765
5,995
532
527
10,146
27,868
0
L
Fenrir
snesdanx
Fenrir
1,872
433
0
2,337
7,448
2,446
0
1,294
6,030
0
24,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,928
Gold Earned
30,737
231
Minions Killed
321
0
Camps Cleared
0
1,036,264
Distance Traveled
1,087,622
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,637
512
37
3
0
196,056
5
W
Hera
6,435
585
84
8
0
213,239
7
W
Cerberus
6,063
551
59
5
0
210,537
1
L
Cabrakan
6,028
548
26
2
0
201,575
2
W
Neith
6,350
577
60
5
0
195,946
1
L
King Arthur
6,256
569
54
5
0
224,846
0
L
Nu Wa
6,130
557
59
5
0
183,401
3
W
Camazotz
6,133
558
47
4
0
252,760
4
W
Artio
5,756
523
71
6
0
215,140
3
L
Fenrir
5,877
534
55
5
0
230,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role