Player Matchup

Cthulhu
Cthulhu
LepVor
Cthulhu
Level 48
God Stats
10W - 13L
1,472 SR
Queue Stats
142W - 161L
1,411 Elo+
Party 1
Anubis
Anubis
Mittelwolke123
Anubis
Level 29
God Stats
39W - 33L
1,550 SR
Queue Stats
122W - 168L
1,406 Elo+
Party 2
Skadi
Skadi
Mystiiical
Skadi
Level 43
God Stats
17W - 13L
1,542 SR
Queue Stats
190W - 220L
1,436 Elo+
Party 2
Hun Batz
Hun Batz
Pollyka
Hun Batz
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,300 Elo+
Solo
Tiamat
Tiamat
Капитануруру
Tiamat
Level 45
God Stats
30W - 17L
1,678 SR
Queue Stats
82W - 86L
1,471 Elo+
Party 1
Team Averages
Level 42
1,548 SR
1,405 Elo+

VS

Team Averages
Level 37
1,486 SR
1,397 Elo+
Danzaburou
Danzaburou
Kaalride
Danzaburou
Level 17
God Stats
6W - 11L
1,369 SR
Queue Stats
22W - 40L
1,344 Elo+
Party 3
Arachne
Arachne
Ondrasekred
Arachne
Level 46
God Stats
11W - 7L
1,621 SR
Queue Stats
25W - 38L
1,367 Elo+
Solo
Janus
Janus
Sployd
Janus
Level 28
God Stats
3W - 6L
1,549 SR
Queue Stats
61W - 79L
1,426 Elo+
Party 3
Fafnir
Fafnir
iceblood77
Fafnir
Level 39
God Stats
28W - 49L
1,465 SR
Queue Stats
78W - 114L
1,393 Elo+
Party 3
Sun Wukong
Sun Wukong
wolfeur77
Sun Wukong
Level 55
God Stats
6W - 14L
1,424 SR
Queue Stats
44W - 51L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LepVor
Cthulhu
17
6 / 1 / 9
12,061
548
12,490
18,327
16,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
16 / 3 / 6
14,401
655
28,303
23,750
15,747
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
17
1 / 4 / 6
10,925
497
8,531
10,266
3,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Pollyka
Hun Batz
20
5 / 3 / 2
12,783
581
8,360
16,534
7,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
1 / 7 / 3
12,455
566
17,080
14,984
12,128
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kaalride
Danzaburou
13
1 / 5 / 2
8,666
394
5,468
14,360
3,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Ondrasekred
Arachne
19
9 / 6 / 2
11,913
542
20,637
23,236
6,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Sployd
Janus
12
1 / 10 / 3
8,213
373
10,114
12,807
3,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
iceblood77
Fafnir
15
2 / 4 / 4
10,321
469
8,252
19,392
19,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
wolfeur77
Sun Wukong
17
5 / 4 / 0
9,974
453
7,638
21,284
10,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
29
29
Kills
18
18
Deaths
29
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Kaalride
Danzaburou
1
5
2
0.4
W
Cthulhu
LepVor
Cthulhu
6
1
9
10.5
W
16
3
6
6.33
W
Skadi
1
4
6
1
L
Arachne
Ondrasekred
Arachne
9
6
2
1.67
W
Hun Batz
Pollyka
Hun Batz
5
3
2
2
L
Janus
Sployd
Janus
1
10
3
0.25
L
Fafnir
iceblood77
Fafnir
2
4
4
1
L
Sun Wukong
wolfeur77
Sun Wukong
5
4
0
1.25
W
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,764
Damage
52,109
83,861
Taken
91,079
55,613
Mitigated
44,566
33,450
Healing
21,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Kaalride
Danzaburou
5,468
286
540
3,164
14,360
3,875
748
8,871
5,489
0
45,051
W
Cthulhu
LepVor
Cthulhu
12,490
457
1,267
5,361
18,327
16,829
251
5,098
13,094
42,076
0
W
28,303
2,228
0
16,240
23,750
15,747
4,949
4,682
18,718
102,656
0
W
Skadi
8,531
3,999
0
1,544
10,266
3,864
4,454
4,987
5,115
0
73,112
L
Arachne
Ondrasekred
Arachne
20,637
12,721
0
9,391
23,236
6,943
243
15,272
7,964
0
77,667
W
Hun Batz
Pollyka
Hun Batz
8,360
2,520
0
5,380
16,534
7,045
2,342
2,118
14,382
0
116,094
L
Janus
Sployd
Janus
10,114
214
0
970
12,807
3,105
0
8,235
4,572
42,202
0
L
Fafnir
iceblood77
Fafnir
8,252
726
0
3,636
19,392
19,965
403
9,815
9,577
21,477
0
L
Sun Wukong
wolfeur77
Sun Wukong
7,638
1,750
0
3,618
21,284
10,678
412
15,680
5,604
0
49,529
W
17,080
2,865
0
3,658
14,984
12,128
6,726
794
14,186
94,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,625
Gold Earned
49,087
702
Minions Killed
470
0
Camps Cleared
0
1,871,031
Distance Traveled
1,887,962
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,666
394
87
4
0
378,514
0
W
Cthulhu
12,061
548
51
2
0
439,035
16
W
Anubis
14,401
655
157
7
0
328,914
1
W
Skadi
10,925
497
142
6
0
312,782
1
L
Arachne
11,913
542
143
7
0
425,979
1
W
Hun Batz
12,783
581
159
7
0
424,621
0
L
Janus
8,213
373
78
4
0
303,603
0
L
Fafnir
10,321
469
39
2
0
365,614
1
L
Sun Wukong
9,974
453
123
6
0
414,252
0
W
Tiamat
12,455
566
193
9
0
365,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role