Player Matchup

Ymir
Ymir
Cr1vik
Ymir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,500 Elo+
Solo
Da Ji
Da Ji
MartiniBunny
Da Ji
Level 142
God Stats
0W - 2L
1,770 SR
Queue Stats
31W - 37L
1,484 Elo+
Party 1
Medusa
Medusa
Mr1nc0gnit0
Medusa
Level 119
God Stats
12W - 10L
1,628 SR
Queue Stats
177W - 188L
1,463 Elo+
Party 1
Team Averages
Level 116
1,633 SR
1,482 Elo+

VS

Team Averages
Level 106
1,603 SR
1,498 Elo+
Raijin
Raijin
CallMePr0d
Raijin
Level 160
God Stats
1W - 0L
1,773 SR
Queue Stats
160W - 129L
1,634 Elo+
Solo
Neith
Neith
Plathipuzz
Neith
Level 129
God Stats
2W - 1L
1,438 SR
Queue Stats
78W - 85L
1,507 Elo+
Solo
Odin
Odin
pcdeloney
Odin
Level 29
God Stats
15W - 11L
1,598 SR
Queue Stats
43W - 40L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cr1vik
Ymir
9
0 / 4 / 0
5,880
588
1,695
8,891
4,820
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 1 / 1
6,136
614
3,492
9,021
6,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
10
1 / 3 / 0
6,795
680
4,694
6,762
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CallMePr0d
Raijin
11
1 / 0 / 7
7,042
704
8,768
4,793
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
11
5 / 1 / 2
7,627
763
7,601
4,586
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
10
2 / 0 / 5
7,551
755
2,997
7,586
5,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
8
8
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Raijin
CallMePr0d
Raijin
1
0
7
4.5
L
Ymir
Cr1vik
Ymir
0
4
0
0
L
0
1
1
0.5
L
Medusa
1
3
0
0.33
W
Neith
5
1
2
6
W
Odin
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,881
Damage
19,366
24,674
Taken
16,965
13,330
Mitigated
8,959
1,485
Healing
6,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
CallMePr0d
Raijin
8,768
691
0
2,064
4,793
1,627
87
1,004
3,714
38,368
0
L
Ymir
Cr1vik
Ymir
1,695
514
0
0
8,891
4,820
0
3,010
5,881
14,564
0
L
3,492
431
0
175
9,021
6,120
0
3,146
5,875
0
13,749
L
Medusa
4,694
1,783
0
1,310
6,762
2,390
0
2,747
4,015
0
31,663
W
Neith
7,601
4,033
0
1,372
4,586
1,436
1,145
88
4,448
0
27,404
W
Odin
2,997
784
0
2,787
7,586
5,896
78
617
6,819
0
13,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,811
Gold Earned
22,220
108
Minions Killed
133
0
Camps Cleared
0
513,631
Distance Traveled
527,814
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,042
704
61
6
0
167,561
3
L
Ymir
5,880
588
21
2
0
157,674
2
L
Da Ji
6,136
614
18
2
0
186,180
3
L
Medusa
6,795
680
69
7
0
169,777
4
W
Neith
7,627
763
62
6
0
171,255
3
W
Odin
7,551
755
10
1
0
188,998
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role