Player Matchup

Neith
Neith
AlvaroMtnez
Neith
Level 160
God Stats
2W - 0L
1,658 SR
Queue Stats
83W - 8L
1,975 Elo+
Party 1
Athena
Athena
EnriQue24
Athena
Level 140
God Stats
3W - 0L
1,707 SR
Queue Stats
78W - 10L
1,864 Elo+
Party 1
Cerberus
Cerberus
Nau15
Cerberus
Level 29
God Stats
1W - 0L
1,755 SR
Queue Stats
17W - 1L
2,013 Elo+
Party 1
Sylvanus
Sylvanus
Xernnas
Sylvanus
Level 160
God Stats
29W - 2L
1,935 SR
Queue Stats
56W - 4L
1,945 Elo+
Party 1
The Morrigan
The Morrigan
Üruk
The Morrigan
Level 160
God Stats
3W - 0L
1,534 SR
Queue Stats
172W - 17L
1,900 Elo+
Party 1
Team Averages
Level 130
1,718 SR
1,939 Elo+

VS

Team Averages
Level 65
1,521 SR
1,689 Elo+
Scylla
Scylla
ApathyTheatre
Scylla
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 91L
1,545 Elo+
Party 3
Apollo
Apollo
Dylboonk
Apollo
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,923 Elo+
Party 3
Awilix
Awilix
SpruceMoose__
Awilix
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 47L
1,589 Elo+
Party 2
Ganesha
Ganesha
iSp4zie
Ganesha
Level 37
God Stats
1W - 1L
1,747 SR
Queue Stats
7W - 3L
1,799 Elo+
Solo
Thor
Thor
zMARLINS
Thor
Level 12
God Stats
2W - 4L
1,360 SR
Queue Stats
42W - 36L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 13
10,676
667
12,054
11,834
4,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
EnriQue24
Athena
16
10 / 3 / 9
10,664
667
11,158
13,377
5,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Nau15
Cerberus
16
7 / 3 / 8
10,674
667
11,210
14,408
13,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
Xernnas
Sylvanus
14
5 / 2 / 15
9,740
609
7,212
9,794
11,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

The Morrigan
Üruk
The Morrigan
16
8 / 2 / 7
11,130
696
6,653
6,692
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 6 / 3
10,151
634
8,816
8,920
2,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
Dylboonk
Apollo
11
2 / 9 / 3
7,353
460
3,452
11,896
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 10 / 3
7,601
475
5,030
14,564
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
iSp4zie
Ganesha
12
0 / 8 / 7
7,531
471
5,813
12,672
5,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
11
0 / 8 / 0
6,909
432
5,572
12,545
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
27
41
Kills
11
11
Deaths
41
52
Assists
16
Player
Kills
Deaths
Assists
KDA
W
11
1
13
17.5
L
7
6
3
1.42
L
Apollo
Dylboonk
Apollo
2
9
3
0.39
W
Athena
EnriQue24
Athena
10
3
9
4.83
W
Cerberus
Nau15
Cerberus
7
3
8
3.67
L
2
10
3
0.35
W
Sylvanus
Xernnas
Sylvanus
5
2
15
6.25
L
Ganesha
iSp4zie
Ganesha
0
8
7
0.44
L
Thor
0
8
0
0
W
The Morrigan
Üruk
The Morrigan
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,287
Damage
28,683
56,105
Taken
60,597
38,115
Mitigated
19,467
23,765
Healing
6,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,054
7,654
0
7,564
11,834
4,694
5,013
2,638
9,196
0
64,392
L
8,816
1,727
0
402
8,920
2,792
0
5,049
3,612
34,707
0
L
Apollo
Dylboonk
Apollo
3,452
2,681
0
1,904
11,896
2,755
0
6,702
5,111
0
23,535
W
Athena
EnriQue24
Athena
11,158
3,344
0
2,922
13,377
5,969
230
3,574
9,803
56,800
0
W
Cerberus
Nau15
Cerberus
11,210
1,010
0
5,705
14,408
13,345
266
3,552
10,856
56,424
0
L
5,030
2,073
0
1,538
14,564
4,608
0
8,468
5,866
0
34,035
W
Sylvanus
Xernnas
Sylvanus
7,212
1,995
2,808
3,993
9,794
11,618
946
2,381
7,413
32,961
7,228
L
Ganesha
iSp4zie
Ganesha
5,813
480
0
811
12,672
5,928
0
4,611
8,018
26,782
0
L
Thor
5,572
1,641
0
1,682
12,545
3,384
0
9,530
2,614
0
40,852
W
The Morrigan
Üruk
The Morrigan
6,653
1,275
141
632
6,692
2,489
2,336
2,484
4,208
64,952
2,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,884
Gold Earned
39,545
530
Minions Killed
279
0
Camps Cleared
0
1,516,099
Distance Traveled
1,444,008
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,676
667
89
6
0
281,174
4
L
Scylla
10,151
634
55
3
0
291,606
0
L
Apollo
7,353
460
60
4
0
273,040
1
W
Athena
10,664
667
100
6
0
361,195
3
W
Cerberus
10,674
667
140
9
0
304,128
3
L
Awilix
7,601
475
74
5
0
277,406
1
W
Sylvanus
9,740
609
72
5
0
267,274
3
L
Ganesha
7,531
471
14
1
0
325,919
6
L
Thor
6,909
432
76
5
0
276,037
3
W
The Morrigan
11,130
696
129
8
0
302,328
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role