Player Matchup

Anhur
Anhur
ArianaWeeb
Anhur
Level 28
God Stats
9W - 1L
1,718 SR
Queue Stats
98W - 36L
1,586 Elo+
Party 1
Hun Batz
Hun Batz
HarunoSasuke
Hun Batz
Level 29
God Stats
3W - 2L
1,714 SR
Queue Stats
431W - 405L
1,632 Elo+
Party 3
Bacchus
Bacchus
KodenKoden
Bacchus
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Rinzi
Thor
Level 143
God Stats
5W - 5L
1,329 SR
Queue Stats
197W - 161L
1,740 Elo+
Party 1
Hades
Hades
orewashirohigeda
Hades
Level 109
God Stats
10W - 6L
1,556 SR
Queue Stats
524W - 510L
1,578 Elo+
Party 3
Team Averages
Level 69
1,563 SR
1,607 Elo+

VS

Team Averages
Level 83
1,734 SR
1,795 Elo+
Danzaburou
Danzaburou
Dragonzei
Danzaburou
Level 151
God Stats
21W - 15L
1,694 SR
Queue Stats
837W - 585L
1,774 Elo+
Party 2
Sylvanus
Sylvanus
Juberi
Sylvanus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 27L
1,872 Elo+
Party 2
Raijin
Raijin
Merimiest
Raijin
Level 59
God Stats
13W - 5L
1,890 SR
Queue Stats
233W - 85L
1,825 Elo+
Party 2
Amaterasu
Amaterasu
N1KoRo
Amaterasu
Level 69
God Stats
4W - 0L
1,749 SR
Queue Stats
163W - 79L
1,722 Elo+
Party 2
Thor
Thor
jokijulius
Thor
Level 108
God Stats
41W - 19L
1,836 SR
Queue Stats
802W - 564L
1,782 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
0 / 1 / 0
6,036
604
3,891
7,287
1,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
HarunoSasuke
Hun Batz
10
4 / 2 / 0
5,974
597
4,780
6,144
1,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
KodenKoden
Bacchus
2
0 / 2 / 0
3,584
358
1,188
3,269
1,751
Thor
Rinzi
Thor
9
2 / 3 / 0
5,300
530
3,789
8,701
4,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 4 / 2
5,482
548
6,826
7,812
3,368
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dragonzei
Danzaburou
10
2 / 2 / 2
5,747
575
5,280
8,198
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
Juberi
Sylvanus
8
2 / 0 / 4
5,428
543
4,090
7,115
3,296
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Raijin
Merimiest
Raijin
10
2 / 2 / 5
5,905
591
4,335
4,575
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
N1KoRo
Amaterasu
11
2 / 1 / 2
6,218
622
3,507
4,666
2,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
4 / 1 / 3
6,134
613
5,473
7,222
2,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
6
Kills
12
12
Deaths
6
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
1
0
0
W
Danzaburou
Dragonzei
Danzaburou
2
2
2
1.5
L
Hun Batz
HarunoSasuke
Hun Batz
4
2
0
2
W
Sylvanus
Juberi
Sylvanus
2
0
4
4
L
Bacchus
KodenKoden
Bacchus
0
2
0
0
W
Raijin
Merimiest
Raijin
2
2
5
2.25
W
Amaterasu
N1KoRo
Amaterasu
2
1
2
3
L
Thor
Rinzi
Thor
2
3
0
0.67
W
4
1
3
5.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,474
Damage
22,685
33,213
Taken
31,776
13,128
Mitigated
11,986
11,935
Healing
10,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
3,891
2,702
0
4,349
7,287
1,913
0
503
6,784
0
45,557
W
Danzaburou
Dragonzei
Danzaburou
5,280
2,084
0
3,744
8,198
1,980
100
1,195
7,003
0
35,904
L
Hun Batz
HarunoSasuke
Hun Batz
4,780
1,033
0
2,132
6,144
1,579
0
1,686
4,338
0
27,706
W
Sylvanus
Juberi
Sylvanus
4,090
1,469
905
2,650
7,115
3,296
0
3,024
4,091
12,296
0
L
Bacchus
KodenKoden
Bacchus
1,188
260
0
290
3,269
1,751
0
614
2,655
4,945
0
W
Raijin
Merimiest
Raijin
4,335
444
0
541
4,575
1,563
0
2,631
1,944
27,620
0
W
Amaterasu
N1KoRo
Amaterasu
3,507
1,714
0
2,232
4,666
2,470
0
160
4,506
0
28,725
L
Thor
Rinzi
Thor
3,789
1,344
0
2,217
8,701
4,517
0
1,724
6,876
0
22,438
W
5,473
2,352
0
625
7,222
2,677
0
1,004
6,218
0
36,078
L
6,826
972
0
2,947
7,812
3,368
99
3,428
4,135
30,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,376
Gold Earned
29,432
280
Minions Killed
292
0
Camps Cleared
0
868,615
Distance Traveled
926,013
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,036
604
103
10
0
158,429
5
W
Danzaburou
5,747
575
72
7
0
166,488
2
L
Hun Batz
5,974
597
55
6
0
222,635
3
W
Sylvanus
5,428
543
17
2
0
182,008
0
L
Bacchus
3,584
358
6
1
0
121,165
2
W
Raijin
5,905
591
68
7
0
186,249
5
W
Amaterasu
6,218
622
65
7
0
181,190
2
L
Thor
5,300
530
43
4
0
178,771
5
W
Thor
6,134
613
70
7
0
210,078
5
L
Hades
5,482
548
73
7
0
187,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role