Player Matchup

Sun Wukong
Sun Wukong
Astrolor
Sun Wukong
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,282 Elo+
Party 1
Cthulhu
Cthulhu
GenericSimp
Cthulhu
Level 4
God Stats
2W - 1L
1,319 SR
Queue Stats
4W - 6L
1,282 Elo+
Party 1
Baron Samedi
Baron Samedi
PlanBGhost
Baron Samedi
Level 14
God Stats
12W - 7L
1,682 SR
Queue Stats
16W - 11L
1,549 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RiverSix
Ah Muzen Cab
Level 19
God Stats
27W - 23L
1,485 SR
Queue Stats
28W - 24L
1,454 Elo+
Solo
Discordia
Discordia
Sehmicor
Discordia
Level 7
God Stats
2W - 3L
1,365 SR
Queue Stats
15W - 11L
1,474 Elo+
Party 2
Team Averages
Level 17
1,470 SR
1,408 Elo+

VS

Team Averages
Level 13
1,394 SR
1,430 Elo+
Bacchus
Bacchus
Healêr
Bacchus
Level 10
God Stats
3W - 3L
1,500 SR
Queue Stats
30W - 27L
1,342 Elo+
Solo
Neith
Neith
JinchuuH
Neith
Level 5
God Stats
2W - 6L
1,269 SR
Queue Stats
10W - 12L
1,483 Elo+
Solo
Ra
Ra
hayypapi
Ra
Level 22
God Stats
2W - 2L
1,411 SR
Queue Stats
103W - 102L
1,448 Elo+
Solo
Scylla
Scylla
l3x5c
Scylla
Level 15
God Stats
1W - 4L
1,289 SR
Queue Stats
19W - 27L
1,405 Elo+
Solo
Artemis
Artemis
tanritos
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Astrolor
Sun Wukong
15
4 / 0 / 12
10,106
1,011
5,148
6,546
3,009
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
GenericSimp
Cthulhu
16
3 / 4 / 11
9,906
991
10,747
10,594
9,171
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
PlanBGhost
Baron Samedi
17
9 / 1 / 7
11,018
1,102
14,258
11,205
5,917
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Muzen Cab
RiverSix
Ah Muzen Cab
17
3 / 1 / 14
10,039
1,004
11,271
9,505
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Sehmicor
Discordia
16
2 / 0 / 10
10,212
1,021
4,128
6,171
2,485
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

298

VS

Team 2 Tickets

172

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Healêr
Bacchus
14
1 / 1 / 3
8,729
873
4,662
7,582
6,581
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
JinchuuH
Neith
15
1 / 5 / 4
9,155
916
8,099
10,471
4,489
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 6 / 2
9,136
914
11,182
12,332
5,485
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
l3x5c
Scylla
14
1 / 1 / 3
8,561
856
5,001
4,594
1,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
tanritos
Artemis
15
1 / 8 / 4
9,027
903
10,827
13,185
5,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
22
21
Kills
6
6
Deaths
21
54
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Astrolor
Sun Wukong
4
0
12
10
W
Cthulhu
GenericSimp
Cthulhu
3
4
11
2.13
L
Bacchus
Healêr
Bacchus
1
1
3
2.5
L
Neith
JinchuuH
Neith
1
5
4
0.6
W
Baron Samedi
PlanBGhost
Baron Samedi
9
1
7
12.5
W
Ah Muzen Cab
RiverSix
Ah Muzen Cab
3
1
14
10
W
Discordia
Sehmicor
Discordia
2
0
10
7
L
2
6
2
0.5
L
Scylla
l3x5c
Scylla
1
1
3
2.5
L
Artemis
tanritos
Artemis
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,552
Damage
39,771
44,021
Taken
48,164
23,760
Mitigated
23,476
9,396
Healing
3,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Astrolor
Sun Wukong
5,148
1,501
0
558
6,546
3,009
0
4,302
2,244
0
7,525
W
Cthulhu
GenericSimp
Cthulhu
10,747
408
724
525
10,594
9,171
0
3,867
6,727
18,819
0
L
Bacchus
Healêr
Bacchus
4,662
167
107
489
7,582
6,581
0
4,940
2,642
14,992
0
L
Neith
JinchuuH
Neith
8,099
3,008
0
499
10,471
4,489
0
6,328
4,143
0
23,912
W
Baron Samedi
PlanBGhost
Baron Samedi
14,258
1,443
1,597
1,635
11,205
5,917
0
4,974
6,231
39,111
0
W
Ah Muzen Cab
RiverSix
Ah Muzen Cab
11,271
6,671
0
3,187
9,505
3,178
0
4,589
4,916
0
32,524
W
Discordia
Sehmicor
Discordia
4,128
572
0
1,170
6,171
2,485
0
3,113
3,058
16,371
0
L
11,182
1,019
335
698
12,332
5,485
0
6,073
6,259
27,501
0
L
Scylla
l3x5c
Scylla
5,001
172
0
147
4,594
1,574
0
2,907
1,687
17,147
0
L
Artemis
tanritos
Artemis
10,827
4,898
0
1,108
13,185
5,347
0
8,885
4,300
0
26,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,281
Gold Earned
44,608
169
Minions Killed
158
4
Camps Cleared
2
974,037
Distance Traveled
748,884
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,106
1,011
1
0
1
225,069
0
W
Cthulhu
9,906
991
19
2
0
192,987
0
L
Bacchus
8,729
873
27
3
0
130,425
1
L
Neith
9,155
916
41
4
0
172,382
2
W
Baron Samedi
11,018
1,102
69
7
0
198,934
0
W
Ah Muzen Cab
10,039
1,004
44
4
3
207,408
0
W
Discordia
10,212
1,021
36
4
0
149,639
0
L
Ra
9,136
914
38
4
0
177,235
0
L
Scylla
8,561
856
13
1
1
120,616
0
L
Artemis
9,027
903
39
4
1
148,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role