Player Matchup

Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hel
Hel
Bronze III
GeD3 xHeadi
Hel
Bronze III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,551 MMR
Party 1
Scylla
Scylla
Bronze III
xMrSiimplex
Scylla
Bronze III
Level 116
God Stats
1W - 1L
1,503 SR
Queue Stats
3W - 3L
1,551 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,501 SR
1,534 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,701 SR
1,520 MMR
Agni
Agni
Silver I
El-Cruk-
Agni
Silver I
Level 124
God Stats
2W - 2L
1,648 SR
Queue Stats
15W - 13L
1,579 MMR
Party 2
Baron Samedi
Baron Samedi
Silver I
Hamikiller16
Baron Samedi
Silver I
Level 102
God Stats
1W - 0L
1,744 SR
Queue Stats
14W - 13L
1,579 MMR
Party 2
Achilles
Achilles
Bronze III
xX-javviiitoo-Xx
Achilles
Bronze III
Level 107
God Stats
1W - 0L
1,712 SR
Queue Stats
4W - 7L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 2 / 1
6,554
655
2,552
8,335
2,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 5 / 0
5,801
580
2,555
7,610
3,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Scylla
9
1 / 5 / 1
6,383
638
5,063
8,469
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
AnubisFenrirDanzaburouSusanoZeus

VS

Bans
AphroditeSobekAnhurHeimdallrBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
12
7 / 0 / 2
8,044
804
10,589
5,640
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
Hamikiller16
Baron Samedi
11
3 / 1 / 8
7,740
774
6,362
5,160
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 1 / 4
7,226
723
4,720
7,931
6,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
12
12
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
1
0.75
W
Agni
7
0
2
8
L
0
5
0
0
W
Baron Samedi
Hamikiller16
Baron Samedi
3
1
8
7
L
Scylla
1
5
1
0.3
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,170
Damage
21,671
24,414
Taken
18,731
9,231
Mitigated
10,625
7,687
Healing
8,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,552
1,149
0
2,555
8,335
2,785
0
5,792
2,200
0
22,836
W
Agni
10,589
813
0
2,835
5,640
1,806
1,026
2,273
3,217
27,046
0
L
2,555
30
1,634
2,100
7,610
3,658
0
4,821
2,410
9,165
0
W
Baron Samedi
Hamikiller16
Baron Samedi
6,362
188
1,325
2,245
5,160
2,107
1,164
3,056
1,922
23,882
0
L
Scylla
5,063
617
0
1,398
8,469
2,788
0
5,658
2,395
20,212
0
W
4,720
496
0
2,587
7,931
6,712
1,223
1,907
5,898
0
20,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,738
Gold Earned
23,010
105
Minions Killed
110
0
Camps Cleared
0
463,003
Distance Traveled
545,067
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,554
655
48
5
0
169,297
1
W
Agni
8,044
804
47
5
0
181,528
1
L
Hel
5,801
580
19
2
0
134,031
2
W
Baron Samedi
7,740
774
33
3
0
174,770
0
L
Scylla
6,383
638
38
4
0
159,675
1
W
Achilles
7,226
723
30
3
0
188,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role