Player Matchup

Nemesis
Nemesis
Badruxinos
Nemesis
Level 25
God Stats
4W - 8L
1,402 SR
Queue Stats
208W - 261L
1,309 Elo+
Party 1
Danzaburou
Danzaburou
El_Venandi
Danzaburou
Level 16
God Stats
7W - 12L
1,500 SR
Queue Stats
135W - 198L
1,310 Elo+
Party 1
Jormungandr
Jormungandr
jdrich10
Jormungandr
Level 3
God Stats
7W - 12L
1,500 SR
Queue Stats
40W - 57L
1,138 Elo+
Party 2
Sol
Sol
sampodd05
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 189L
1,138 Elo+
Party 2
Hera
Hera
worried038cub
Hera
Level 17
God Stats
12W - 20L
1,500 SR
Queue Stats
123W - 153L
1,326 Elo+
Party 1
Team Averages
Level 13
1,480 SR
1,244 Elo+

VS

Team Averages
Level 21
1,471 SR
1,361 Elo+
Hun Batz
Hun Batz
GalaxyBoots
Hun Batz
Level 27
God Stats
3W - 7L
1,500 SR
Queue Stats
384W - 406L
1,387 Elo+
Solo
Cerberus
Cerberus
HafHafnerSK
Cerberus
Level 32
God Stats
8W - 13L
1,417 SR
Queue Stats
23W - 39L
1,339 Elo+
Party 3
Ullr
Ullr
KD__420
Ullr
Level 13
God Stats
32W - 34L
1,494 SR
Queue Stats
75W - 66L
1,353 Elo+
Solo
Chernobog
Chernobog
Ogorogos
Chernobog
Level 29
God Stats
2W - 6L
1,445 SR
Queue Stats
20W - 40L
1,307 Elo+
Party 3
Ra
Ra
Unli-Sayote
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Badruxinos
Nemesis
16
3 / 12 / 3
10,743
488
10,061
24,852
12,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
El_Venandi
Danzaburou
15
2 / 14 / 4
10,412
473
10,272
23,490
9,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
jdrich10
Jormungandr
13
1 / 14 / 3
8,833
402
8,737
22,128
15,210
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
4 / 16 / 3
10,055
457
11,985
19,316
7,419
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
6 / 12 / 1
11,530
524
11,491
15,926
6,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GalaxyBoots
Hun Batz
19
11 / 5 / 11
13,230
601
13,845
20,308
8,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cerberus
HafHafnerSK
Cerberus
18
9 / 2 / 25
13,870
630
15,040
19,972
21,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
KD__420
Ullr
20
14 / 1 / 5
14,076
640
15,401
18,534
8,395
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Chernobog
Ogorogos
Chernobog
20
25 / 4 / 16
15,187
690
30,911
15,560
6,750
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
7 / 5 / 11
12,711
578
9,720
16,736
7,665
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
134
16
Kills
66
68
Deaths
17
14
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Badruxinos
Nemesis
3
12
3
0.38
L
Danzaburou
El_Venandi
Danzaburou
2
14
4
0.29
W
Hun Batz
GalaxyBoots
Hun Batz
11
5
11
3.3
W
Cerberus
HafHafnerSK
Cerberus
9
2
25
10.75
W
Ullr
KD__420
Ullr
14
1
5
16.5
W
Chernobog
Ogorogos
Chernobog
25
4
16
8.25
W
7
5
11
2.5
L
Jormungandr
jdrich10
Jormungandr
1
14
3
0.18
L
4
16
3
0.34
L
6
12
1
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,546
Damage
84,917
105,712
Taken
91,110
50,393
Mitigated
53,372
12,941
Healing
32,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Badruxinos
Nemesis
10,061
5,218
0
2,983
24,852
12,562
0
4,652
20,133
0
59,410
L
Danzaburou
El_Venandi
Danzaburou
10,272
5,215
0
5,127
23,490
9,165
115
6,349
17,091
0
57,568
W
Hun Batz
GalaxyBoots
Hun Batz
13,845
7,602
1,091
7,863
20,308
8,577
1,393
4,447
15,741
0
75,642
W
Cerberus
HafHafnerSK
Cerberus
15,040
1,605
0
3,662
19,972
21,985
1,654
7,706
12,248
36,495
0
W
Ullr
KD__420
Ullr
15,401
8,621
0
8,888
18,534
8,395
92
5,469
13,029
0
105,399
W
Chernobog
Ogorogos
Chernobog
30,911
18,151
0
3,636
15,560
6,750
11,782
7,318
8,164
0
109,178
W
9,720
1,232
1,928
5,416
16,736
7,665
1,744
6,819
9,715
67,039
0
L
Jormungandr
jdrich10
Jormungandr
8,737
2,942
219
907
22,128
15,210
264
4,291
17,725
41,056
0
L
11,985
5,363
0
2,927
19,316
7,419
149
4,626
14,638
30,478
0
L
11,491
4,645
0
778
15,926
6,037
470
4,465
11,365
47,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,573
Gold Earned
69,074
380
Minions Killed
594
0
Camps Cleared
0
1,490,142
Distance Traveled
1,987,344
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,743
488
96
4
0
374,136
0
L
Danzaburou
10,412
473
98
4
0
281,145
3
W
Hun Batz
13,230
601
115
5
0
400,031
5
W
Cerberus
13,870
630
69
3
0
475,415
3
W
Ullr
14,076
640
154
7
0
369,780
1
W
Chernobog
15,187
690
150
7
0
395,042
1
W
Ra
12,711
578
106
5
0
347,076
0
L
Jormungandr
8,833
402
81
4
0
281,121
2
L
Sol
10,055
457
39
2
0
267,227
0
L
Hera
11,530
524
66
3
0
286,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role