Player Matchup

Zeus
Zeus
Silver I
KaniXj
Zeus
Silver I
Level 148
God Stats
15W - 10L
1,552 SR
Queue Stats
309W - 315L
1,084 MMR
Solo
Athena
Athena
Silver IV
LonelyZombiee
Athena
Silver IV
Level 37
God Stats
9W - 8L
1,706 SR
Queue Stats
29W - 39L
1,082 MMR
Solo
Hel
Hel
Silver V
alexgoran19
Hel
Silver V
Level 85
God Stats
0W - 2L
1,243 SR
Queue Stats
5W - 18L
1,067 MMR
Solo
Izanami
Izanami
Silver II
o-Warn_A_Brother
Izanami
Silver II
Level 142
God Stats
30W - 29L
1,550 SR
Queue Stats
71W - 83L
1,072 MMR
Solo
Bastet
Bastet
Silver IV
special-matrix9
Bastet
Silver IV
Level 87
God Stats
0W - 1L
1,715 SR
Queue Stats
37W - 47L
1,076 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,553 SR
1,076 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 82
1,529 SR
1,072 MMR
Jormungandr
Jormungandr
Silver I
Abdubzs
Jormungandr
Silver I
Level 62
God Stats
45W - 49L
1,535 SR
Queue Stats
141W - 145L
1,101 MMR
Solo
Horus
Horus
Silver I
DJSparker
Horus
Silver I
Level 65
God Stats
1W - 2L
1,708 SR
Queue Stats
86W - 95L
1,086 MMR
Solo
Awilix
Awilix
Silver I
SLV I Fantom
Awilix
Silver I
Level 68
God Stats
128W - 124L
1,374 SR
Queue Stats
458W - 466L
1,087 MMR
Solo
Hera
Hera
Silver I
Zasa_86
Hera
Silver I
Level 69
God Stats
7W - 10L
1,437 SR
Queue Stats
75W - 84L
980 MMR
Solo
Apollo
Apollo
Gold V
i-am-Awesome_Bro
Apollo
Gold V
Level 144
God Stats
47W - 39L
1,590 SR
Queue Stats
269W - 267L
1,109 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
KaniXj
Zeus
20
8 / 4 / 2
13,357
534
28,582
13,021
6,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
0 / 3 / 7
9,669
387
5,335
21,874
16,993
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
3 / 7 / 2
11,938
478
9,701
19,372
10,727
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
0 / 4 / 4
12,066
483
11,199
18,132
7,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
2 / 6 / 4
12,353
494
11,432
18,647
7,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
DanzaburouScyllaCu ChulainnSetArachne

VS

Bans
Guan YuFenrirJanusTsukuyomiNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Abdubzs
Jormungandr
20
6 / 0 / 8
14,149
566
18,972
20,843
25,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
DJSparker
Horus
18
2 / 1 / 8
12,702
508
3,793
18,644
19,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Awilix
19
3 / 7 / 5
12,296
492
9,086
20,582
8,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
Zasa_86
Hera
19
5 / 1 / 5
12,365
495
12,741
15,691
6,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
8 / 4 / 3
14,650
586
18,961
19,562
8,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
53
13
Kills
24
24
Deaths
13
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Abdubzs
Jormungandr
6
0
8
10
W
Horus
DJSparker
Horus
2
1
8
6
L
Zeus
KaniXj
Zeus
8
4
2
2.25
L
0
3
7
1.17
W
Awilix
3
7
5
0.79
W
Hera
Zasa_86
Hera
5
1
5
7.5
L
3
7
2
0.57
W
8
4
3
2.38
L
0
4
4
0.5
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,249
Damage
63,553
91,046
Taken
95,322
48,897
Mitigated
69,247
31,311
Healing
31,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Abdubzs
Jormungandr
18,972
4,063
0
2,506
20,843
25,445
1,295
11,906
8,689
90,447
0
W
Horus
DJSparker
Horus
3,793
2,188
5,599
9,118
18,644
19,983
74
10,165
8,172
0
32,986
L
Zeus
KaniXj
Zeus
28,582
2,511
0
3,087
13,021
6,175
611
4,095
8,901
123,624
0
L
5,335
1,557
0
6,960
21,874
16,993
264
7,268
14,456
15,739
0
W
Awilix
9,086
3,039
0
5,626
20,582
8,640
0
7,954
12,358
0
99,416
W
Hera
Zasa_86
Hera
12,741
3,942
0
4,571
15,691
6,449
1,309
8,143
7,226
73,376
0
L
9,701
1,161
1,269
8,016
19,372
10,727
1,362
9,760
9,187
78,669
0
W
18,961
13,013
0
4,385
19,562
8,730
3,203
5,096
14,328
0
117,118
L
11,199
6,795
0
4,251
18,132
7,933
936
5,411
12,644
0
114,723
L
11,432
2,810
0
7,728
18,647
7,069
0
4,402
14,145
0
81,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,383
Gold Earned
66,162
673
Minions Killed
658
0
Camps Cleared
0
2,098,541
Distance Traveled
2,404,062
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,149
566
164
7
0
496,184
0
W
Horus
12,702
508
44
2
0
511,608
1
L
Zeus
13,357
534
179
7
0
410,594
6
L
Athena
9,669
387
28
1
0
375,541
2
W
Awilix
12,296
492
138
6
0
479,763
3
W
Hera
12,365
495
134
5
0
462,583
11
L
Hel
11,938
478
165
7
0
446,867
0
W
Apollo
14,650
586
178
7
0
453,924
5
L
Izanami
12,066
483
175
7
0
394,078
5
L
Bastet
12,353
494
126
5
0
471,461
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role