Player Matchup

Cerberus
Cerberus
Disbluk
Cerberus
Level 25
God Stats
4W - 1L
1,788 SR
Queue Stats
121W - 132L
1,377 Elo+
Solo
Neith
Neith
Duanka
Neith
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
LocKjaW14
Olorun
Level 16
God Stats
0W - 3L
1,276 SR
Queue Stats
7W - 14L
1,408 Elo+
Solo
Tiamat
Tiamat
Vorobey20
Tiamat
Level 16
God Stats
3W - 5L
1,715 SR
Queue Stats
112W - 142L
1,345 Elo+
Solo
Bellona
Bellona
m0rlun
Bellona
Level 26
God Stats
3W - 12L
1,346 SR
Queue Stats
20W - 24L
1,374 Elo+
Party 1
Team Averages
Level 22
1,525 SR
1,401 Elo+

VS

Team Averages
Level 15
1,505 SR
1,390 Elo+
Hun Batz
Hun Batz
CDTImmersa
Hun Batz
Level 10
God Stats
3W - 1L
1,526 SR
Queue Stats
24W - 19L
1,404 Elo+
Party 3
Neith
Neith
Darksongz
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,225 Elo+
Party 2
Medusa
Medusa
MpatsosCy
Medusa
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 21L
1,398 Elo+
Party 3
Yemoja
Yemoja
superzola
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,424 Elo+
Party 2
Nemesis
Nemesis
xBaNditov
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Disbluk
Cerberus
15
1 / 4 / 14
10,665
508
7,722
16,803
15,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
Duanka
Neith
17
13 / 1 / 4
11,380
542
14,884
12,459
4,733
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
LocKjaW14
Olorun
15
2 / 9 / 2
9,706
462
6,944
14,013
4,486
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Vorobey20
Tiamat
15
3 / 8 / 5
9,913
472
10,552
17,542
11,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
m0rlun
Bellona
17
3 / 6 / 4
10,976
523
9,315
16,709
14,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CDTImmersa
Hun Batz
17
8 / 5 / 9
11,223
534
12,085
14,305
5,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Darksongz
Neith
13
1 / 11 / 3
8,087
385
4,805
11,845
2,992
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
MpatsosCy
Medusa
18
10 / 2 / 7
11,554
550
20,137
14,947
6,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
superzola
Yemoja
16
2 / 3 / 8
10,353
493
4,529
8,976
5,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
xBaNditov
Nemesis
15
6 / 1 / 7
9,832
468
11,722
13,611
4,667
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
61
22
Kills
27
28
Deaths
22
29
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
CDTImmersa
Hun Batz
8
5
9
2.5
W
Neith
Darksongz
Neith
1
11
3
0.23
L
Cerberus
Disbluk
Cerberus
1
4
14
2
L
Neith
Duanka
Neith
13
1
4
15
L
Olorun
LocKjaW14
Olorun
2
9
2
0.33
W
Medusa
MpatsosCy
Medusa
10
2
7
6.75
L
Tiamat
Vorobey20
Tiamat
3
8
5
0.69
L
Bellona
m0rlun
Bellona
3
6
4
0.83
W
Yemoja
superzola
Yemoja
2
3
8
2
W
Nemesis
xBaNditov
Nemesis
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,417
Damage
53,278
77,526
Taken
63,684
49,978
Mitigated
24,787
21,371
Healing
10,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
CDTImmersa
Hun Batz
12,085
4,149
0
3,118
14,305
5,221
0
6,089
8,216
0
62,847
W
Neith
Darksongz
Neith
4,805
2,502
0
160
11,845
2,992
1,219
3,520
8,325
0
23,806
L
Cerberus
Disbluk
Cerberus
7,722
551
0
2,740
16,803
15,483
768
1,010
15,793
44,799
0
L
Neith
Duanka
Neith
14,884
8,496
0
5,135
12,459
4,733
2,281
472
11,987
0
76,117
L
Olorun
LocKjaW14
Olorun
6,944
2,513
310
3,012
14,013
4,486
1,932
1,002
13,011
52,883
0
W
Medusa
MpatsosCy
Medusa
20,137
9,642
0
2,628
14,947
6,220
2,934
6,548
8,399
0
79,965
L
Tiamat
Vorobey20
Tiamat
10,552
1,307
0
6,410
17,542
11,054
254
1,171
16,371
53,550
0
L
Bellona
m0rlun
Bellona
9,315
2,889
0
3,764
16,709
14,222
701
874
15,835
0
57,499
W
Yemoja
superzola
Yemoja
4,529
1,159
1,129
836
8,976
5,687
1,047
3,452
5,524
37,509
0
W
Nemesis
xBaNditov
Nemesis
11,722
4,198
0
3,036
13,611
4,667
241
5,609
8,002
0
33,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,640
Gold Earned
51,049
481
Minions Killed
370
0
Camps Cleared
0
1,738,828
Distance Traveled
1,918,264
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,223
534
82
4
0
428,136
7
W
Neith
8,087
385
33
2
0
299,484
1
L
Cerberus
10,665
508
92
4
0
401,959
1
L
Neith
11,380
542
104
5
0
368,580
2
L
Olorun
9,706
462
89
4
0
318,274
3
W
Medusa
11,554
550
133
6
0
406,861
3
L
Tiamat
9,913
472
94
4
0
334,722
0
L
Bellona
10,976
523
102
5
0
315,293
0
W
Yemoja
10,353
493
65
3
0
376,571
2
W
Nemesis
9,832
468
57
3
0
407,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role