Player Matchup

Bakasura
Bakasura
Bounty_Vidok
Bakasura
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 140L
1,538 Elo+
Party 1
Heimdallr
Heimdallr
MPJiggy
Heimdallr
Level 21
God Stats
0W - 5L
1,220 SR
Queue Stats
101W - 86L
1,577 Elo+
Party 3
Kukulkan
Kukulkan
OverlyDopeMike
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,644 Elo+
Party 3
Cerberus
Cerberus
Sauce_karime
Cerberus
Level 23
God Stats
10W - 5L
1,802 SR
Queue Stats
70W - 68L
1,540 Elo+
Party 1
Mulan
Mulan
WhitishRice
Mulan
Level 24
God Stats
10W - 9L
1,489 SR
Queue Stats
69W - 68L
1,449 Elo+
Solo
Team Averages
Level 20
1,502 SR
1,550 Elo+

VS

Team Averages
Level 23
1,747 SR
1,499 Elo+
Rama
Rama
BM Drandon3078
Rama
Level 27
God Stats
40W - 34L
1,612 SR
Queue Stats
134W - 131L
1,534 Elo+
Solo
Fenrir
Fenrir
Juicy Farter
Fenrir
Level 25
God Stats
4W - 4L
1,733 SR
Queue Stats
49W - 71L
1,354 Elo+
Party 2
Cerberus
Cerberus
ShakableDong
Cerberus
Level 6
God Stats
2W - 0L
1,750 SR
Queue Stats
4W - 4L
1,530 Elo+
Party 2
Nu Wa
Nu Wa
TheyCallMeDivine
Nu Wa
Level 30
God Stats
6W - 0L
1,990 SR
Queue Stats
70W - 42L
1,628 Elo+
Solo
Cupid
Cupid
xbioformx
Cupid
Level 29
God Stats
39W - 21L
1,648 SR
Queue Stats
140W - 122L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bounty_Vidok
Bakasura
11
1 / 7 / 2
7,050
470
4,789
13,988
5,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
MPJiggy
Heimdallr
12
5 / 6 / 1
7,385
492
7,995
8,827
2,900
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
11
2 / 3 / 2
6,867
458
3,446
6,750
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Sauce_karime
Cerberus
9
1 / 6 / 4
6,139
409
4,266
9,597
3,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes

Shoes

+6%
Movement Speed

12
2 / 5 / 0
6,853
457
5,066
8,024
3,608
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 4
10,577
705
10,086
11,521
4,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
13
5 / 3 / 6
8,677
578
5,174
9,098
3,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
ShakableDong
Cerberus
10
2 / 4 / 3
7,128
475
2,243
8,126
4,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
9 / 1 / 5
9,490
633
8,587
6,933
2,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
xbioformx
Cupid
13
3 / 3 / 6
8,507
567
6,524
9,033
3,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
11
Kills
27
27
Deaths
12
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
1
4
10
L
Bakasura
Bounty_Vidok
Bakasura
1
7
2
0.29
W
Fenrir
5
3
6
2.67
L
Heimdallr
MPJiggy
Heimdallr
5
6
1
0.92
L
Kukulkan
2
3
2
1
L
Cerberus
Sauce_karime
Cerberus
1
6
4
0.5
W
Cerberus
ShakableDong
Cerberus
2
4
3
0.88
W
9
1
5
11.5
L
2
5
0
0.4
W
Cupid
xbioformx
Cupid
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,562
Damage
32,614
47,186
Taken
44,711
17,649
Mitigated
17,760
9,150
Healing
15,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,086
8,634
0
7,213
11,521
4,555
4,344
565
10,601
0
71,304
L
Bakasura
Bounty_Vidok
Bakasura
4,789
4,074
0
2,879
13,988
5,064
0
1,874
12,114
0
34,200
W
Fenrir
5,174
1,111
0
2,241
9,098
3,505
534
502
8,499
0
36,493
L
Heimdallr
MPJiggy
Heimdallr
7,995
3,510
0
1,475
8,827
2,900
0
3,400
5,427
0
38,395
L
Kukulkan
3,446
217
207
1,623
6,750
2,402
35
1,466
5,284
29,806
0
L
Cerberus
Sauce_karime
Cerberus
4,266
536
0
1,894
9,597
3,675
112
3,454
6,143
16,309
0
W
Cerberus
ShakableDong
Cerberus
2,243
329
0
860
8,126
4,287
342
2,193
5,931
16,805
0
W
8,587
1,797
119
1,543
6,933
2,390
13
1,570
5,363
68,181
0
L
5,066
1,376
0
1,072
8,024
3,608
0
636
7,388
0
26,023
W
Cupid
xbioformx
Cupid
6,524
3,022
0
3,127
9,033
3,023
561
2,882
6,151
0
53,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,294
Gold Earned
44,379
311
Minions Killed
448
0
Camps Cleared
0
1,303,955
Distance Traveled
1,392,994
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,577
705
151
10
0
217,795
0
L
Bakasura
7,050
470
84
6
0
307,550
0
W
Fenrir
8,677
578
66
4
0
308,499
0
L
Heimdallr
7,385
492
70
5
0
239,092
1
L
Kukulkan
6,867
458
72
5
0
241,261
3
L
Cerberus
6,139
409
32
2
0
248,918
2
W
Cerberus
7,128
475
31
2
0
335,461
0
W
Nu Wa
9,490
633
102
7
0
293,166
2
L
Mulan
6,853
457
53
4
0
267,134
2
W
Cupid
8,507
567
98
7
0
238,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role