Player Matchup

Tiamat
Tiamat
Ahmatto888
Tiamat
Level 29
God Stats
17W - 10L
1,635 SR
Queue Stats
129W - 158L
1,461 Elo+
Solo
Ymir
Ymir
Doboltoppings
Ymir
Level 7
God Stats
4W - 3L
1,610 SR
Queue Stats
9W - 17L
1,364 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kurisu01
Tsukuyomi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,249 Elo+
Party 1
Neith
Neith
Miguel1111111
Neith
Level 16
God Stats
3W - 1L
1,290 SR
Queue Stats
89W - 95L
1,589 Elo+
Solo
Heimdallr
Heimdallr
Obarrrrs
Heimdallr
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,352 Elo+
Party 1
Team Averages
Level 13
1,507 SR
1,403 Elo+

VS

Team Averages
Level 13
1,513 SR
1,306 Elo+
Bellona
Bellona
Okisdokiss
Bellona
Level 27
God Stats
84W - 65L
1,567 SR
Queue Stats
103W - 79L
1,554 Elo+
Solo
Hera
Hera
TheDankestKnight
Hera
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 122L
1,692 Elo+
Solo
Artemis
Artemis
inmortal_Adriiii
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,050 Elo+
Party 2
Nemesis
Nemesis
inmortal_Aleixgf
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,050 Elo+
Party 2
Fenrir
Fenrir
inmortal_erik345
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,184 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ahmatto888
Tiamat
11
1 / 0 / 1
6,583
658
1,638
3,428
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
3 / 0 / 4
5,642
564
1,139
1,985
1,351
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Kurisu01
Tsukuyomi
9
1 / 0 / 4
6,029
603
801
4,808
1,272
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
10 / 1 / 3
8,073
807
8,122
7,375
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Heimdallr
Obarrrrs
Heimdallr
10
2 / 1 / 1
6,300
630
1,497
3,148
1,001
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Okisdokiss
Bellona
9
2 / 0 / 0
5,777
578
2,954
3,690
2,413
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 0 / 1
4,889
489
720
2,511
426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

3
0 / 7 / 0
3,644
364
994
4,569
1,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

3
0 / 5 / 0
3,715
372
514
3,890
820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 6 / 0
3,852
385
1,267
5,676
1,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
17
Kills
2
2
Deaths
18
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Ahmatto888
Tiamat
1
0
1
1.5
W
3
0
4
5
W
Tsukuyomi
Kurisu01
Tsukuyomi
1
0
4
3
W
10
1
3
11.5
W
Heimdallr
Obarrrrs
Heimdallr
2
1
1
2.5
L
Bellona
Okisdokiss
Bellona
2
0
0
2
L
0
0
1
0.5
L
0
7
0
0
L
0
5
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,197
Damage
6,449
20,744
Taken
20,336
7,572
Mitigated
5,872
8,936
Healing
2,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Ahmatto888
Tiamat
1,638
271
0
2,166
3,428
1,480
2,202
511
2,831
30,890
0
W
1,139
317
0
0
1,985
1,351
133
0
1,985
7,940
0
W
Tsukuyomi
Kurisu01
Tsukuyomi
801
214
0
2,441
4,808
1,272
0
89
4,685
0
24,843
W
8,122
3,648
0
3,948
7,375
2,468
2,053
0
7,276
0
40,824
W
Heimdallr
Obarrrrs
Heimdallr
1,497
653
0
381
3,148
1,001
2,350
0
3,148
0
22,439
L
Bellona
Okisdokiss
Bellona
2,954
682
0
1,255
3,690
2,413
0
269
3,411
0
19,752
L
720
90
0
617
2,511
426
0
390
2,041
16,176
0
L
994
698
0
0
4,569
1,093
468
366
4,203
0
3,987
L
514
158
0
0
3,890
820
150
1,194
2,612
0
2,656
L
1,267
516
0
136
5,676
1,120
16
384
5,289
0
6,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,627
Gold Earned
21,877
269
Minions Killed
127
0
Camps Cleared
0
908,614
Distance Traveled
671,121
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,583
658
73
7
0
173,937
1
W
Ymir
5,642
564
19
2
0
217,350
1
W
Tsukuyomi
6,029
603
53
5
0
189,866
0
W
Neith
8,073
807
75
8
0
157,632
3
W
Heimdallr
6,300
630
49
5
0
169,829
0
L
Bellona
5,777
578
52
5
0
128,476
0
L
Hera
4,889
489
48
5
0
119,591
2
L
Artemis
3,644
364
4
0
0
136,027
0
L
Nemesis
3,715
372
6
1
0
131,639
3
L
Fenrir
3,852
385
17
2
0
155,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role