Player Matchup

Ra
Ra
BittrJew
Ra
Level 9
God Stats
2W - 1L
1,718 SR
Queue Stats
55W - 57L
1,323 Elo+
Party 2
Heimdallr
Heimdallr
ReKyLovesU
Heimdallr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
1,143 Elo+
Solo
Anubis
Anubis
Slowpost063
Anubis
Level 17
God Stats
4W - 1L
1,783 SR
Queue Stats
57W - 75L
1,345 Elo+
Party 2
Apollo
Apollo
Zilvestre
Apollo
Level 28
God Stats
13W - 6L
1,673 SR
Queue Stats
55W - 53L
1,499 Elo+
Solo
Fenrir
Fenrir
qqARTOqq
Fenrir
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 27L
1,342 Elo+
Solo
Team Averages
Level 16
1,635 SR
1,331 Elo+

VS

Team Averages
Level 18
1,557 SR
1,270 Elo+
Medusa
Medusa
AkisMeteler2005
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,084 Elo+
Solo
Anubis
Anubis
Axelaire
Anubis
Level 4
God Stats
4W - 2L
1,747 SR
Queue Stats
4W - 5L
1,275 Elo+
Solo
Cerberus
Cerberus
Melliug
Cerberus
Level 27
God Stats
2W - 2L
1,766 SR
Queue Stats
27W - 26L
1,357 Elo+
Party 1
Ymir
Ymir
RS500AARON
Ymir
Level 26
God Stats
3W - 3L
1,501 SR
Queue Stats
161W - 168L
1,310 Elo+
Solo
Fenrir
Fenrir
itsjukkah
Fenrir
Level 25
God Stats
3W - 6L
1,273 SR
Queue Stats
192W - 232L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 10 / 7
10,191
510
8,960
11,939
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
ReKyLovesU
Heimdallr
13
2 / 8 / 1
9,152
458
7,038
12,361
4,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
14
2 / 7 / 4
9,423
471
4,868
12,478
4,307
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Zilvestre
Apollo
17
7 / 5 / 4
11,249
562
9,365
17,299
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
qqARTOqq
Fenrir
16
3 / 5 / 8
10,631
532
10,401
25,799
11,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
5,476
274
0
645
143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Axelaire
Anubis
18
10 / 7 / 4
11,071
554
18,632
13,087
7,039
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Melliug
Cerberus
17
9 / 1 / 4
11,151
558
8,750
15,087
13,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
7 / 5 / 7
10,661
533
16,467
15,416
15,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
itsjukkah
Fenrir
16
8 / 4 / 6
10,050
503
11,960
16,586
7,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
55
18
Kills
34
35
Deaths
18
24
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Anubis
Axelaire
Anubis
10
7
4
1.71
W
4
10
7
0.75
L
Cerberus
Melliug
Cerberus
9
1
4
11
L
7
5
7
2.1
W
Heimdallr
ReKyLovesU
Heimdallr
2
8
1
0.31
W
Anubis
2
7
4
0.57
W
Apollo
Zilvestre
Apollo
7
5
4
1.8
L
Fenrir
itsjukkah
Fenrir
8
4
6
2.75
W
Fenrir
qqARTOqq
Fenrir
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,632
Damage
55,809
79,876
Taken
60,821
27,508
Mitigated
44,041
18,952
Healing
14,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
645
143
0
344
213
0
0
L
Anubis
Axelaire
Anubis
18,632
895
0
3,552
13,087
7,039
1,382
5,318
7,605
68,235
0
W
8,960
1,053
1,407
1,663
11,939
2,627
537
8,426
3,488
36,923
0
L
Cerberus
Melliug
Cerberus
8,750
1,017
0
2,304
15,087
13,951
683
2,263
12,660
64,299
0
L
16,467
3,558
0
2,919
15,416
15,742
0
3,044
12,194
62,223
0
W
Heimdallr
ReKyLovesU
Heimdallr
7,038
2,739
0
90
12,361
4,292
154
7,867
4,219
0
39,796
W
Anubis
4,868
746
0
2,610
12,478
4,307
282
8,390
4,038
35,725
0
W
Apollo
Zilvestre
Apollo
9,365
5,964
0
4,424
17,299
4,858
606
7,267
10,007
0
71,658
L
Fenrir
itsjukkah
Fenrir
11,960
3,530
0
5,753
16,586
7,166
0
2,143
14,321
0
52,489
W
Fenrir
qqARTOqq
Fenrir
10,401
3,206
0
8,758
25,799
11,424
117
11,353
14,275
0
55,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,646
Gold Earned
48,409
409
Minions Killed
426
0
Camps Cleared
0
1,651,179
Distance Traveled
1,481,003
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,476
274
0
0
0
31,172
0
L
Anubis
11,071
554
111
6
0
286,382
5
W
Ra
10,191
510
62
3
0
330,370
4
L
Cerberus
11,151
558
143
7
0
412,234
2
L
Ymir
10,661
533
106
5
0
318,912
5
W
Heimdallr
9,152
458
71
4
0
321,865
0
W
Anubis
9,423
471
87
4
0
306,435
4
W
Apollo
11,249
562
97
5
0
360,062
0
L
Fenrir
10,050
503
66
3
0
432,303
0
W
Fenrir
10,631
532
92
5
0
332,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role