Player Matchup

Sun Wukong
Sun Wukong
GoodMorninGAMERS
Sun Wukong
Level 106
God Stats
0W - 5L
1,579 SR
Queue Stats
243W - 196L
1,602 Elo+
Party 2
Tiamat
Tiamat
Omadan
Tiamat
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Schormann
Merlin
Level 124
God Stats
3W - 5L
1,699 SR
Queue Stats
291W - 261L
1,599 Elo+
Party 2
Aphrodite
Aphrodite
clubwortex
Aphrodite
Level 123
God Stats
1W - 2L
1,853 SR
Queue Stats
246W - 199L
1,557 Elo+
Party 2
Danzaburou
Danzaburou
巭孬嫑夯昆I
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 129
1,626 SR
1,552 Elo+

VS

Team Averages
Level 121
1,454 SR
1,612 Elo+
Achilles
Achilles
HANNUKHA
Achilles
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,500 Elo+
Solo
Artio
Artio
NoStressP
Artio
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 26L
1,486 Elo+
Party 1
Cerberus
Cerberus
SoulFerry
Cerberus
Level 157
God Stats
4W - 3L
1,268 SR
Queue Stats
504W - 498L
1,555 Elo+
Solo
Neith
Neith
kossu23
Neith
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 128L
1,759 Elo+
Party 1
Yemoja
Yemoja
rullahuuli
Yemoja
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 90L
1,759 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GoodMorninGAMERS
Sun Wukong
19
2 / 7 / 12
12,470
734
28,944
25,797
33,111
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Omadan
Tiamat
17
2 / 5 / 6
10,749
632
18,864
13,601
10,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Schormann
Merlin
20
4 / 3 / 8
12,556
739
39,982
13,027
4,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
clubwortex
Aphrodite
19
6 / 6 / 3
11,992
705
17,429
20,459
15,698
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
巭孬嫑夯昆I
Danzaburou
16
3 / 5 / 3
11,116
654
20,804
16,033
6,271
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HANNUKHA
Achilles
17
5 / 5 / 8
11,098
653
13,009
28,428
42,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artio
NoStressP
Artio
18
1 / 4 / 19
11,070
651
6,633
34,366
45,924
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cerberus
SoulFerry
Cerberus
19
8 / 3 / 16
13,187
776
22,137
31,412
40,832
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
kossu23
Neith
20
9 / 3 / 8
13,075
769
28,403
31,186
19,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
rullahuuli
Yemoja
20
2 / 2 / 18
13,054
768
7,814
25,782
33,023
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
94
17
Kills
25
26
Deaths
17
32
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
GoodMorninGAMERS
Sun Wukong
2
7
12
1.14
W
Achilles
HANNUKHA
Achilles
5
5
8
1.8
W
Artio
NoStressP
Artio
1
4
19
2.63
L
Tiamat
Omadan
Tiamat
2
5
6
1
L
Merlin
Schormann
Merlin
4
3
8
2.67
W
Cerberus
SoulFerry
Cerberus
8
3
16
5.33
L
Aphrodite
clubwortex
Aphrodite
6
6
3
1.25
W
Neith
kossu23
Neith
9
3
8
4.33
W
Yemoja
rullahuuli
Yemoja
2
2
18
5.5
L
Danzaburou
巭孬嫑夯昆I
Danzaburou
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,023
Damage
77,996
88,917
Taken
151,174
70,249
Mitigated
182,093
40,423
Healing
80,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
GoodMorninGAMERS
Sun Wukong
28,944
7,713
1,693
3,800
25,797
33,111
751
8,978
16,819
0
40,562
W
Achilles
HANNUKHA
Achilles
13,009
2,898
1,957
3,361
28,428
42,653
369
12,006
15,787
0
23,064
W
Artio
NoStressP
Artio
6,633
466
5,569
4,334
34,366
45,924
982
18,067
15,339
18,139
0
L
Tiamat
Omadan
Tiamat
18,864
1,258
2,283
2,319
13,601
10,396
326
5,634
7,967
24,032
0
L
Merlin
Schormann
Merlin
39,982
3,164
1,043
2,313
13,027
4,773
659
6,248
6,779
72,707
0
W
Cerberus
SoulFerry
Cerberus
22,137
297
861
8,003
31,412
40,832
526
10,465
20,126
33,071
0
L
Aphrodite
clubwortex
Aphrodite
17,429
1,932
12,511
8,866
20,459
15,698
319
8,338
12,121
32,043
0
W
Neith
kossu23
Neith
28,403
15,028
1,211
13,525
31,186
19,661
2,583
15,350
15,100
0
71,093
W
Yemoja
rullahuuli
Yemoja
7,814
3,214
31,394
10,751
25,782
33,023
1,706
16,333
8,547
28,884
0
L
Danzaburou
巭孬嫑夯昆I
Danzaburou
20,804
7,844
1,394
4,201
16,033
6,271
2,116
7,386
8,647
0
33,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,883
Gold Earned
61,484
178
Minions Killed
214
0
Camps Cleared
0
1,368,136
Distance Traveled
1,382,127
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,470
734
21
1
0
282,419
1
W
Achilles
11,098
653
23
1
0
311,528
1
W
Artio
11,070
651
13
1
0
305,579
4
L
Tiamat
10,749
632
24
1
0
277,711
2
L
Merlin
12,556
739
71
4
0
289,022
5
W
Cerberus
13,187
776
26
2
0
286,027
1
L
Aphrodite
11,992
705
35
2
0
275,995
1
W
Neith
13,075
769
103
6
0
253,958
4
W
Yemoja
13,054
768
49
3
0
225,035
5
L
Danzaburou
11,116
654
27
2
0
242,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role