Player Matchup

Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Masters
Attevvvv
Ares
Masters
Level 128
God Stats
5W - 8L
1,492 SR
Queue Stats
235W - 234L
2,155 MMR
Solo
Anhur
Anhur
Diamond IV
TheRealV2-
Anhur
Diamond IV
Level 60
God Stats
21W - 3L
2,159 SR
Queue Stats
49W - 28L
2,395 MMR
Party 1
Nu Wa
Nu Wa
Diamond III
Tiger AJS
Nu Wa
Diamond III
Level 160
God Stats
3W - 1L
1,719 SR
Queue Stats
227W - 174L
2,253 MMR
Solo
Chaac
Chaac
Diamond V
jordyjobse
Chaac
Diamond V
Level 144
God Stats
3W - 2L
1,760 SR
Queue Stats
46W - 28L
2,358 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 127
1,726 SR
2,132 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 108
1,542 SR
2,088 MMR
Bastet
Bastet
Masters
 
Bastet
Masters
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Diamond IV
KyleeLAD
Artio
Diamond IV
Level 153
God Stats
58W - 27L
1,764 SR
Queue Stats
66W - 40L
2,223 MMR
Solo
Scylla
Scylla
Diamond IV
WM_Oscasper
Scylla
Diamond IV
Level 118
God Stats
6W - 6L
1,097 SR
Queue Stats
149W - 130L
2,093 MMR
Solo
Danzaburou
Danzaburou
Diamond I
iScotyyyy
Danzaburou
Diamond I
Level 86
God Stats
48W - 41L
1,638 SR
Queue Stats
782W - 775L
2,429 MMR
Party 2
Cerberus
Cerberus
Diamond IV
kpmadzzz
Cerberus
Diamond IV
Level 99
God Stats
19W - 14L
1,710 SR
Queue Stats
37W - 25L
2,194 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
0 / 8 / 2
9,452
411
6,533
19,718
9,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
16
1 / 6 / 4
10,236
445
7,663
17,226
14,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
17
0 / 7 / 1
10,508
457
7,181
17,846
5,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Tiger AJS
Nu Wa
18
2 / 7 / 1
11,137
484
17,050
17,505
5,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
18
3 / 5 / 3
11,257
489
12,855
19,883
16,736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SetTsukuyomiApolloAthenaTiamat

VS

Bans
AphroditeGebGuan YuPersephoneSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
13 / 2 / 8
14,567
633
20,662
21,747
9,724
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
KyleeLAD
Artio
18
2 / 0 / 25
12,746
554
9,878
24,296
27,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Scylla
20
5 / 1 / 13
13,772
599
12,970
11,586
4,273
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
iScotyyyy
Danzaburou
20
9 / 2 / 7
15,579
677
18,446
22,603
9,608
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cerberus
kpmadzzz
Cerberus
18
4 / 2 / 9
12,341
537
10,021
21,965
23,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
95
6
Kills
33
33
Deaths
7
11
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
8
2
0.13
W
Bastet
 
Bastet
13
2
8
8.5
L
Ares
1
6
4
0.5
W
Artio
KyleeLAD
Artio
2
0
25
14.5
L
Anhur
0
7
1
0.07
L
Nu Wa
Tiger AJS
Nu Wa
2
7
1
0.36
W
Scylla
5
1
13
11.5
W
Danzaburou
iScotyyyy
Danzaburou
9
2
7
6.25
L
Chaac
3
5
3
0.9
W
Cerberus
kpmadzzz
Cerberus
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,282
Damage
71,977
92,178
Taken
102,197
51,638
Mitigated
74,418
19,006
Healing
50,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,533
2,037
0
2,988
19,718
9,327
0
4,811
14,907
0
76,936
W
Bastet
 
Bastet
20,662
4,887
0
6,889
21,747
9,724
1,113
4,902
16,675
0
120,163
L
Ares
7,663
198
0
2,054
17,226
14,618
0
6,700
10,526
25,172
0
W
Artio
KyleeLAD
Artio
9,878
600
4,257
12,315
24,296
27,518
709
6,510
17,491
39,753
0
L
Anhur
7,181
4,042
0
5,900
17,846
5,498
0
2,618
15,228
0
85,631
L
Nu Wa
Tiger AJS
Nu Wa
17,050
2,416
76
2,576
17,505
5,459
0
7,688
9,817
102,987
0
W
Scylla
12,970
1,615
161
3,880
11,586
4,273
2,154
5,442
5,808
127,163
0
W
Danzaburou
iScotyyyy
Danzaburou
18,446
11,729
0
14,020
22,603
9,608
3,703
4,799
17,555
0
138,519
L
Chaac
12,855
2,550
0
5,412
19,883
16,736
0
11,052
8,831
0
68,605
W
Cerberus
kpmadzzz
Cerberus
10,021
915
0
9,444
21,965
23,295
695
3,761
18,023
60,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,590
Gold Earned
69,005
658
Minions Killed
755
0
Camps Cleared
0
1,996,306
Distance Traveled
2,210,821
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,452
411
129
6
0
483,977
5
W
Bastet
14,567
633
156
7
0
506,761
0
L
Ares
10,236
445
33
1
0
423,890
11
W
Artio
12,746
554
36
2
0
478,805
4
L
Anhur
10,508
457
169
7
0
345,384
3
L
Nu Wa
11,137
484
190
8
0
360,508
0
W
Scylla
13,772
599
222
10
0
414,383
5
W
Danzaburou
15,579
677
208
9
0
377,895
7
L
Chaac
11,257
489
137
6
0
382,547
4
W
Cerberus
12,341
537
133
6
0
432,977
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role