Player Matchup

Neith
Neith
Silver III
 
Neith
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver V
Lucard_PL
King Arthur
Silver V
Level 125
God Stats
3W - 5L
1,401 SR
Queue Stats
165W - 176L
640 MMR
Solo
Cabrakan
Cabrakan
Silver IV
Tinklepaugh
Cabrakan
Silver IV
Level 105
God Stats
25W - 25L
1,562 SR
Queue Stats
38W - 58L
753 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Vick2Wavy
Nu Wa
Bronze III
Level 89
God Stats
2W - 4L
1,563 SR
Queue Stats
109W - 115L
1,078 MMR
Solo
Nemesis
Nemesis
Silver III
cornyholecorn
Nemesis
Silver III
Level 153
God Stats
4W - 6L
1,094 SR
Queue Stats
570W - 549L
882 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 124
1,424 SR
971 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,525 SR
843 MMR
Artemis
Artemis
Bronze II
KR_Handsome-Guy
Artemis
Bronze II
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 47L
957 MMR
Solo
Tiamat
Tiamat
Gold V
Slayd5Oh
Tiamat
Gold V
Level 153
God Stats
4W - 12L
1,434 SR
Queue Stats
534W - 545L
1,101 MMR
Solo
Serqet
Serqet
Silver II
Vondukee
Serqet
Silver II
Level 156
God Stats
10W - 16L
1,380 SR
Queue Stats
169W - 183L
991 MMR
Solo
Cerberus
Cerberus
Bronze I
dyltheinsatiable
Cerberus
Bronze I
Level 100
God Stats
20W - 30L
1,512 SR
Queue Stats
282W - 309L
415 MMR
Solo
Bacchus
Bacchus
Silver IV
firstclasskilla
Bacchus
Silver IV
Level 129
God Stats
8W - 9L
1,799 SR
Queue Stats
976W - 984L
754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
4 / 1 / 13
9,370
493
12,799
10,013
3,530
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Lucard_PL
King Arthur
15
3 / 2 / 9
9,085
478
8,187
17,828
13,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
Tinklepaugh
Cabrakan
15
9 / 0 / 13
10,595
558
10,334
15,502
15,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nu Wa
Vick2Wavy
Nu Wa
14
6 / 3 / 7
9,073
478
12,078
10,308
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
14
4 / 4 / 6
8,775
462
9,750
13,500
5,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
TsukuyomiDanzaburouHeraCthulhuCu Chulainn

VS

Bans
ScyllaSun WukongIzanamiKumbhakarnaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
8,490
447
11,268
10,957
4,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Slayd5Oh
Tiamat
13
2 / 7 / 4
8,276
436
7,858
13,388
7,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Vondukee
Serqet
13
2 / 6 / 4
8,087
426
7,345
14,527
5,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 3
7,774
409
9,030
15,833
16,138
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 4 / 0
8,493
447
6,813
16,566
14,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
24
26
Kills
10
10
Deaths
26
48
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
13
10.5
L
2
5
3
0.7
W
King Arthur
Lucard_PL
King Arthur
3
2
9
3.75
L
Tiamat
Slayd5Oh
Tiamat
2
7
4
0.57
W
Cabrakan
Tinklepaugh
Cabrakan
9
0
13
15.5
W
Nu Wa
Vick2Wavy
Nu Wa
6
3
7
3.17
L
Serqet
Vondukee
Serqet
2
6
4
0.67
W
Nemesis
4
4
6
1.75
L
0
4
3
0.38
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,148
Damage
42,314
67,151
Taken
71,271
41,562
Mitigated
47,238
19,054
Healing
17,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,799
4,420
633
4,065
10,013
3,530
1,940
1,788
7,644
0
54,512
L
11,268
5,335
0
1,183
10,957
4,569
248
3,884
6,869
0
59,126
W
King Arthur
Lucard_PL
King Arthur
8,187
600
0
6,922
17,828
13,748
139
7,461
10,257
0
44,579
L
Tiamat
Slayd5Oh
Tiamat
7,858
285
0
2,979
13,388
7,253
428
5,874
7,031
46,881
0
W
Cabrakan
Tinklepaugh
Cabrakan
10,334
1,655
458
5,007
15,502
15,457
304
5,308
9,813
32,351
0
W
Nu Wa
Vick2Wavy
Nu Wa
12,078
2,848
0
500
10,308
3,340
702
3,251
6,509
43,058
0
L
Serqet
Vondukee
Serqet
7,345
704
0
4,250
14,527
5,084
0
3,297
11,026
0
41,521
W
Nemesis
9,750
5,037
0
1,469
13,500
5,487
1,893
5,024
8,108
0
49,762
L
9,030
446
231
4,141
15,833
16,138
382
2,769
12,929
45,463
0
L
6,813
761
841
4,210
16,566
14,194
0
5,483
10,848
26,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,898
Gold Earned
41,120
359
Minions Killed
428
0
Camps Cleared
0
1,725,401
Distance Traveled
1,589,486
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,370
493
111
6
0
325,032
3
L
Artemis
8,490
447
103
5
0
309,736
1
W
King Arthur
9,085
478
70
4
0
333,731
0
L
Tiamat
8,276
436
88
5
0
306,040
4
W
Cabrakan
10,595
558
36
2
0
370,760
2
W
Nu Wa
9,073
478
62
3
0
327,149
1
L
Serqet
8,087
426
78
4
0
349,052
6
W
Nemesis
8,775
462
80
4
0
368,729
1
L
Cerberus
7,774
409
116
6
0
316,770
1
L
Bacchus
8,493
447
43
2
0
307,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role