Player Matchup

Amaterasu
Amaterasu
Br__932
Amaterasu
Level 83
God Stats
20W - 24L
1,418 SR
Queue Stats
144W - 157L
1,416 Elo+
Party 1
Izanami
Izanami
GrosZizi91
Izanami
Level 9
God Stats
2W - 2L
1,728 SR
Queue Stats
4W - 10L
1,267 Elo+
Party 1
Jormungandr
Jormungandr
HUKUTA 22rus
Jormungandr
Level 34
God Stats
1W - 1L
1,721 SR
Queue Stats
119W - 137L
1,326 Elo+
Solo
Merlin
Merlin
JefeRider17
Merlin
Level 28
God Stats
11W - 14L
1,573 SR
Queue Stats
78W - 93L
1,411 Elo+
Party 1
Nemesis
Nemesis
lemagnum97211
Nemesis
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
205W - 245L
1,417 Elo+
Party 1
Team Averages
Level 43
1,588 SR
1,367 Elo+

VS

Team Averages
Level 54
1,466 SR
1,385 Elo+
Danzaburou
Danzaburou
Bas1C_Shield
Danzaburou
Level 26
God Stats
29W - 38L
1,312 SR
Queue Stats
165W - 216L
1,310 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Bas1C_Syndr0m3
Cu Chulainn
Level 28
God Stats
67W - 39L
1,468 SR
Queue Stats
243W - 285L
1,327 Elo+
Party 2
Bastet
Bastet
Basic_Sharingan
Bastet
Level 48
God Stats
11W - 14L
1,460 SR
Queue Stats
319W - 380L
1,338 Elo+
Party 2
Apollo
Apollo
YouTubeChemoney
Apollo
Level 104
God Stats
41W - 41L
1,506 SR
Queue Stats
1,116W - 1,151L
1,455 Elo+
Solo
Ymir
Ymir
xXTakuKoliXx
Ymir
Level 65
God Stats
31W - 13L
1,585 SR
Queue Stats
450W - 431L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Br__932
Amaterasu
12
2 / 2 / 0
7,119
475
4,529
7,545
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
GrosZizi91
Izanami
10
0 / 6 / 0
6,200
413
5,355
8,083
2,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
HUKUTA 22rus
Jormungandr
9
0 / 4 / 0
5,391
359
2,796
9,164
4,726
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
11
0 / 3 / 1
6,606
440
3,277
5,185
1,565
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
12
0 / 2 / 1
6,515
434
2,443
9,722
3,497
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bas1C_Shield
Danzaburou
12
3 / 0 / 6
7,908
527
5,103
7,576
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
Bas1C_Syndr0m3
Cu Chulainn
14
3 / 1 / 2
8,404
560
7,978
8,046
4,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
0 / 1 / 2
7,138
476
2,700
8,628
3,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
7 / 0 / 2
8,730
582
6,939
6,577
2,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 0 / 5
7,528
502
3,319
7,374
5,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
17
17
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bas1C_Shield
Danzaburou
3
0
6
6
W
Cu Chulainn
Bas1C_Syndr0m3
Cu Chulainn
3
1
2
4
W
0
1
2
1
L
Amaterasu
Br__932
Amaterasu
2
2
0
1
L
Izanami
GrosZizi91
Izanami
0
6
0
0
L
Jormungandr
HUKUTA 22rus
Jormungandr
0
4
0
0
L
Merlin
0
3
1
0.17
W
7
0
2
8
L
Nemesis
0
2
1
0.25
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,400
Damage
26,039
39,699
Taken
38,201
16,053
Mitigated
18,048
9,567
Healing
10,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bas1C_Shield
Danzaburou
5,103
2,386
270
2,049
7,576
2,391
2,056
653
6,923
0
35,215
W
Cu Chulainn
Bas1C_Syndr0m3
Cu Chulainn
7,978
1,377
0
976
8,046
4,393
0
1,127
6,919
0
53,264
W
2,700
727
99
1,639
8,628
3,440
0
395
8,233
0
48,351
L
Amaterasu
Br__932
Amaterasu
4,529
1,283
0
3,144
7,545
3,900
0
0
7,545
0
32,413
L
Izanami
GrosZizi91
Izanami
5,355
3,783
0
0
8,083
2,365
0
787
7,178
0
35,269
L
Jormungandr
HUKUTA 22rus
Jormungandr
2,796
478
231
640
9,164
4,726
195
759
8,355
21,422
0
L
Merlin
3,277
123
0
1,670
5,185
1,565
240
0
5,185
39,117
0
W
6,939
4,435
0
2,968
6,577
2,341
880
1,399
5,178
0
51,968
L
Nemesis
2,443
623
0
3,882
9,722
3,497
0
1,505
8,117
0
36,143
W
3,319
648
489
2,488
7,374
5,483
66
2,499
4,875
32,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,831
Gold Earned
39,708
327
Minions Killed
428
0
Camps Cleared
0
1,385,620
Distance Traveled
1,434,360
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,908
527
74
5
0
273,221
1
W
Cu Chulainn
8,404
560
107
7
0
305,931
1
W
Bastet
7,138
476
93
6
0
309,308
2
L
Amaterasu
7,119
475
77
5
0
329,483
0
L
Izanami
6,200
413
67
4
0
227,252
0
L
Jormungandr
5,391
359
29
2
0
251,269
0
L
Merlin
6,606
440
81
5
0
261,545
0
W
Apollo
8,730
582
97
6
0
286,208
3
L
Nemesis
6,515
434
73
5
0
316,071
0
W
Ymir
7,528
502
57
4
0
259,692
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role