Player Matchup

He Bo
He Bo
Diamond III
Crunchy1
He Bo
Diamond III
Level 153
God Stats
5W - 7L
1,433 SR
Queue Stats
669W - 640L
2,127 MMR
Solo
Sylvanus
Sylvanus
Diamond III
LeTigreDesIles
Sylvanus
Diamond III
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 86L
2,235 MMR
Solo
Ra
Ra
Diamond V
Sky_Baloon
Ra
Diamond V
Level 136
God Stats
30W - 24L
1,630 SR
Queue Stats
170W - 151L
2,007 MMR
Solo
Danzaburou
Danzaburou
Diamond IV
TheRealV2-
Danzaburou
Diamond IV
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 28L
2,396 MMR
Party 2
Tyr
Tyr
Diamond V
jordyjobse
Tyr
Diamond V
Level 144
God Stats
23W - 13L
1,788 SR
Queue Stats
46W - 28L
2,359 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 111
1,570 SR
2,225 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,734 SR
2,007 MMR
Nemesis
Nemesis
Diamond I
 
Nemesis
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond V
Deuvenpoot
Anhur
Diamond V
Level 146
God Stats
1W - 0L
1,666 SR
Queue Stats
109W - 92L
2,029 MMR
Party 1
Cerberus
Cerberus
Diamond V
ImJustBetterEU
Cerberus
Diamond V
Level 106
God Stats
2W - 0L
1,933 SR
Queue Stats
79W - 62L
1,971 MMR
Party 1
Aphrodite
Aphrodite
Masters
Pablo_0134
Aphrodite
Masters
Level 122
God Stats
65W - 41L
1,663 SR
Queue Stats
668W - 630L
2,375 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
Tiger AJS
Cu Chulainn
Diamond III
Level 160
God Stats
2W - 0L
1,906 SR
Queue Stats
227W - 174L
2,160 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Crunchy1
He Bo
20
8 / 7 / 6
13,331
533
19,630
18,306
7,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
16
3 / 9 / 11
12,009
480
11,321
28,096
29,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 5 / 6
12,139
486
11,252
13,455
6,081
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TheRealV2-
Danzaburou
20
12 / 5 / 2
14,919
597
21,566
23,593
12,740
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
1 / 3 / 13
12,458
498
12,303
21,479
23,938
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SetTiamatApolloAthenaCupid

VS

Bans
ScyllaGebSobekGaneshaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
13 / 2 / 10
15,958
638
18,713
22,932
13,763
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
20
4 / 4 / 8
14,972
599
12,738
16,531
6,288
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
15
4 / 7 / 12
11,592
464
10,671
30,624
26,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Aphrodite
Pablo_0134
Aphrodite
20
1 / 6 / 16
13,846
554
15,109
21,915
14,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Tiger AJS
Cu Chulainn
20
6 / 8 / 7
14,055
562
21,909
21,941
27,825
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
81
27
Kills
28
29
Deaths
27
38
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
13
2
10
9
L
He Bo
Crunchy1
He Bo
8
7
6
1.57
W
Anhur
4
4
8
2
W
Cerberus
4
7
12
1.43
L
Sylvanus
3
9
11
0.94
W
Aphrodite
Pablo_0134
Aphrodite
1
6
16
1.5
L
3
5
6
1.2
L
Danzaburou
TheRealV2-
Danzaburou
12
5
2
2.6
W
Cu Chulainn
Tiger AJS
Cu Chulainn
6
8
7
1.19
L
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,072
Damage
79,140
104,929
Taken
113,943
79,128
Mitigated
88,676
39,657
Healing
42,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
18,713
11,845
0
2,098
22,932
13,763
1,605
7,870
15,062
0
136,874
L
He Bo
Crunchy1
He Bo
19,630
721
0
6,163
18,306
7,159
0
3,655
14,651
99,920
0
W
Anhur
12,738
6,847
0
7,715
16,531
6,288
2,669
3,797
12,734
0
111,772
W
Cerberus
10,671
739
0
5,601
30,624
26,209
460
16,129
14,495
32,155
0
L
Sylvanus
11,321
2,449
1,541
6,109
28,096
29,210
15
11,660
16,436
32,414
0
W
Aphrodite
Pablo_0134
Aphrodite
15,109
1,993
9,621
12,496
21,915
14,591
344
10,181
11,734
126,458
0
L
11,252
1,733
3,330
3,387
13,455
6,081
0
3,991
9,464
101,208
0
L
Danzaburou
TheRealV2-
Danzaburou
21,566
9,464
0
12,168
23,593
12,740
191
3,413
20,180
0
137,605
W
Cu Chulainn
Tiger AJS
Cu Chulainn
21,909
4,712
0
4,889
21,941
27,825
0
8,320
13,621
0
85,897
L
12,303
1,693
0
6,959
21,479
23,938
0
3,060
18,094
0
68,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,856
Gold Earned
70,423
700
Minions Killed
733
0
Camps Cleared
0
2,256,765
Distance Traveled
2,401,581
36
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,958
638
143
6
0
567,828
11
L
He Bo
13,331
533
133
5
0
458,974
8
W
Anhur
14,972
599
201
8
0
469,327
7
W
Cerberus
11,592
464
27
1
0
487,582
6
L
Sylvanus
12,009
480
39
2
0
410,500
10
W
Aphrodite
13,846
554
208
8
0
435,869
5
L
Ra
12,139
486
175
7
0
460,593
9
L
Danzaburou
14,919
597
208
8
0
411,190
5
W
Cu Chulainn
14,055
562
154
6
0
440,975
1
L
Tyr
12,458
498
145
6
0
515,508
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role