Player Matchup

Sol
Sol
Brill1ant
Sol
Level 3
God Stats
2W - 0L
1,709 SR
Queue Stats
16W - 16L
1,500 Elo+
Party 1
Izanami
Izanami
JABELLOP
Izanami
Level 29
God Stats
2W - 4L
1,268 SR
Queue Stats
41W - 37L
1,456 Elo+
Solo
Artio
Artio
JunglersAreBad
Artio
Level 6
God Stats
4W - 0L
1,500 SR
Queue Stats
17W - 10L
1,761 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kisegitofiu
Tsukuyomi
Level 26
God Stats
4W - 3L
1,716 SR
Queue Stats
45W - 40L
1,627 Elo+
Party 1
Merlin
Merlin
Tibzi69
Merlin
Level 8
God Stats
2W - 1L
1,502 SR
Queue Stats
14W - 10L
1,494 Elo+
Solo
Team Averages
Level 14
1,539 SR
1,568 Elo+

VS

Team Averages
Level 19
1,602 SR
1,412 Elo+
Serqet
Serqet
Kokskoala
Serqet
Level 27
God Stats
1W - 1L
1,735 SR
Queue Stats
31W - 21L
1,469 Elo+
Solo
Ra
Ra
PyroKing117
Ra
Level 29
God Stats
0W - 1L
1,463 SR
Queue Stats
3W - 4L
1,404 Elo+
Solo
Sol
Sol
SemiGodLJ
Sol
Level 29
God Stats
6W - 6L
1,611 SR
Queue Stats
115W - 133L
1,414 Elo+
Solo
Bellona
Bellona
doneyaa
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,464 Elo+
Party 2
Hachiman
Hachiman
moteya
Hachiman
Level 4
God Stats
2W - 1L
1,703 SR
Queue Stats
18W - 27L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 1
8,753
796
8,842
4,648
1,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
JABELLOP
Izanami
11
4 / 1 / 6
6,928
630
5,125
5,115
1,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 8
6,843
622
3,019
8,469
4,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Kisegitofiu
Tsukuyomi
14
9 / 1 / 1
8,084
735
7,066
6,871
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Tibzi69
Merlin
10
2 / 4 / 3
6,298
573
5,863
4,638
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Kokskoala
Serqet
9
2 / 4 / 1
5,535
503
2,870
10,452
3,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 6 / 0
5,653
514
3,836
6,935
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 2
5,181
471
4,752
7,495
2,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
doneyaa
Bellona
7
0 / 6 / 0
4,496
409
800
7,745
4,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
moteya
Hachiman
7
0 / 4 / 1
4,423
402
1,785
6,387
1,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
24
Kills
6
6
Deaths
24
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
0
1
8.5
W
Izanami
JABELLOP
Izanami
4
1
6
7
W
1
0
8
5
W
Tsukuyomi
Kisegitofiu
Tsukuyomi
9
1
1
9.5
L
Serqet
Kokskoala
Serqet
2
4
1
0.63
L
3
6
0
0.5
L
1
4
2
0.5
W
Merlin
Tibzi69
Merlin
2
4
3
0.88
L
Bellona
doneyaa
Bellona
0
6
0
0
L
Hachiman
moteya
Hachiman
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,915
Damage
14,043
29,741
Taken
39,014
11,994
Mitigated
13,067
10,956
Healing
7,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,842
2,052
0
2,625
4,648
1,235
2,945
561
3,763
52,066
0
W
Izanami
JABELLOP
Izanami
5,125
2,656
0
1,368
5,115
1,930
1,791
2,580
2,535
0
32,358
W
3,019
226
0
3,736
8,469
4,822
0
2,267
6,202
21,876
0
W
Tsukuyomi
Kisegitofiu
Tsukuyomi
7,066
1,767
0
3,227
6,871
2,404
58
737
5,984
0
49,070
L
Serqet
Kokskoala
Serqet
2,870
603
0
3,491
10,452
3,155
0
3,989
6,381
0
22,214
L
3,836
687
794
2,034
6,935
1,708
0
1,276
5,659
20,382
0
L
4,752
1,540
0
1,227
7,495
2,463
0
3,925
3,182
22,116
1,736
W
Merlin
Tibzi69
Merlin
5,863
676
0
0
4,638
1,603
790
2,198
2,440
21,883
0
L
Bellona
doneyaa
Bellona
800
77
0
122
7,745
4,060
0
5,203
2,420
0
12,196
L
Hachiman
moteya
Hachiman
1,785
967
0
0
6,387
1,681
36
2,667
3,648
0
8,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,906
Gold Earned
25,288
332
Minions Killed
171
0
Camps Cleared
0
1,121,857
Distance Traveled
1,064,529
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,753
796
112
10
0
196,886
0
W
Izanami
6,928
630
64
6
0
212,019
2
W
Artio
6,843
622
26
2
0
236,910
5
W
Tsukuyomi
8,084
735
100
9
0
272,249
1
L
Serqet
5,535
503
49
4
0
195,174
0
L
Ra
5,653
514
36
3
0
204,512
1
L
Sol
5,181
471
48
4
0
203,378
1
W
Merlin
6,298
573
30
3
0
203,793
3
L
Bellona
4,496
409
22
2
0
229,985
0
L
Hachiman
4,423
402
16
1
0
231,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role