Player Matchup

Ymir
Ymir
BartolEGG
Ymir
Level 27
God Stats
3W - 3L
1,693 SR
Queue Stats
23W - 30L
1,612 Elo+
Party 1
Hun Batz
Hun Batz
BeGCristal
Hun Batz
Level 27
God Stats
1W - 2L
1,562 SR
Queue Stats
11W - 7L
1,675 Elo+
Solo
Ao Kuang
Ao Kuang
GumyBea
Ao Kuang
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
32W - 32L
1,553 Elo+
Party 1
Ra
Ra
K1c0123
Ra
Level 5
God Stats
0W - 1L
1,319 SR
Queue Stats
1W - 3L
1,492 Elo+
Solo
Anhur
Anhur
MasterKK
Anhur
Level 28
God Stats
0W - 2L
1,296 SR
Queue Stats
104W - 82L
1,582 Elo+
Solo
Team Averages
Level 23
1,474 SR
1,583 Elo+

VS

Team Averages
Level 14
1,455 SR
1,513 Elo+
Anhur
Anhur
Criticalshot7
Anhur
Level 15
God Stats
9W - 12L
1,354 SR
Queue Stats
16W - 22L
1,349 Elo+
Solo
Sun Wukong
Sun Wukong
Enroxx
Sun Wukong
Level 15
God Stats
1W - 2L
1,303 SR
Queue Stats
14W - 15L
1,525 Elo+
Solo
Ra
Ra
Pars1fal
Ra
Level 18
God Stats
3W - 2L
1,403 SR
Queue Stats
77W - 59L
1,568 Elo+
Solo
Zhong Kui
Zhong Kui
swach0
Zhong Kui
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 10L
1,549 Elo+
Solo
Arachne
Arachne
vicpay
Arachne
Level 13
God Stats
16W - 11L
1,715 SR
Queue Stats
137W - 153L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
3 / 5 / 8
6,141
512
6,620
7,949
5,616
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
BeGCristal
Hun Batz
10
1 / 4 / 0
5,712
476
4,456
8,346
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ao Kuang
GumyBea
Ao Kuang
9
1 / 4 / 1
5,700
475
1,606
8,117
2,285
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 6 / 3
5,864
489
3,135
6,665
2,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
MasterKK
Anhur
11
6 / 2 / 4
7,109
592
7,032
5,869
1,813
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 6
6,026
502
3,542
7,715
1,817
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Enroxx
Sun Wukong
10
4 / 3 / 5
6,931
578
3,650
8,207
3,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
9 / 0 / 5
9,691
808
9,239
7,118
2,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
swach0
Zhong Kui
14
4 / 1 / 1
8,098
675
6,092
9,713
6,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
vicpay
Arachne
11
4 / 1 / 2
7,202
600
2,721
6,319
2,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
40
12
Kills
21
21
Deaths
12
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
3
5
8
1.4
L
Hun Batz
BeGCristal
Hun Batz
1
4
0
0.25
W
0
7
6
0.43
W
Sun Wukong
Enroxx
Sun Wukong
4
3
5
2.17
L
Ao Kuang
GumyBea
Ao Kuang
1
4
1
0.38
L
1
6
3
0.42
L
Anhur
MasterKK
Anhur
6
2
4
4
W
9
0
5
11.5
W
Zhong Kui
swach0
Zhong Kui
4
1
1
4.5
W
Arachne
vicpay
Arachne
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,849
Damage
25,244
36,946
Taken
39,072
14,971
Mitigated
16,945
6,853
Healing
17,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,620
1,346
0
568
7,949
5,616
72
1,226
6,661
14,782
0
L
Hun Batz
BeGCristal
Hun Batz
4,456
1,957
0
755
8,346
2,911
465
6,270
2,046
0
22,251
W
3,542
1,282
0
1,182
7,715
1,817
764
2,930
4,785
0
16,423
W
Sun Wukong
Enroxx
Sun Wukong
3,650
614
0
2,971
8,207
3,574
51
3,207
5,000
0
17,717
L
Ao Kuang
GumyBea
Ao Kuang
1,606
279
0
2,260
8,117
2,285
70
2,525
5,422
22,700
0
L
3,135
547
88
1,055
6,665
2,346
270
3,808
2,705
28,865
0
L
Anhur
MasterKK
Anhur
7,032
3,797
0
2,127
5,869
1,813
920
1,016
4,781
0
40,500
W
9,239
1,055
972
3,996
7,118
2,873
312
2,491
4,627
69,671
0
W
Zhong Kui
swach0
Zhong Kui
6,092
1,869
0
6,301
9,713
6,386
2,102
850
8,863
47,213
0
W
Arachne
vicpay
Arachne
2,721
1,855
0
2,198
6,319
2,295
206
1,883
4,436
0
32,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,526
Gold Earned
37,948
230
Minions Killed
372
0
Camps Cleared
0
1,151,656
Distance Traveled
1,181,498
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,141
512
15
1
0
234,703
1
L
Hun Batz
5,712
476
35
3
0
235,091
0
W
Anhur
6,026
502
34
3
0
225,632
1
W
Sun Wukong
6,931
578
29
2
0
232,829
3
L
Ao Kuang
5,700
475
48
4
0
230,393
4
L
Ra
5,864
489
48
4
0
223,559
3
L
Anhur
7,109
592
84
7
0
227,910
2
W
Ra
9,691
808
141
12
0
250,088
2
W
Zhong Kui
8,098
675
107
9
0
212,232
2
W
Arachne
7,202
600
61
5
0
260,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role