Player Matchup

Fenrir
Fenrir
FHCrtt987
Fenrir
Level 8
God Stats
3W - 6L
1,897 SR
Queue Stats
60W - 54L
1,562 Elo+
Party 1
Tiamat
Tiamat
nue404
Tiamat
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
robndeeztoes115
Ao Kuang
Level 13
God Stats
1W - 3L
1,311 SR
Queue Stats
23W - 24L
1,438 Elo+
Solo
Ares
Ares
妖妖跋扈
Ares
Level 23
God Stats
1W - 3L
1,119 SR
Queue Stats
45W - 32L
1,481 Elo+
Party 1
Amaterasu
Amaterasu
猴猴的小李
Amaterasu
Level 6
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 7L
1,723 Elo+
Solo
Team Averages
Level 12
1,465 SR
1,541 Elo+

VS

Team Averages
Level 23
1,394 SR
1,488 Elo+
Cupid
Cupid
DARKKING105
Cupid
Level 26
God Stats
1W - 1L
1,283 SR
Queue Stats
192W - 174L
1,580 Elo+
Solo
Olorun
Olorun
Garyo555
Olorun
Level 24
God Stats
23W - 40L
1,227 SR
Queue Stats
100W - 129L
1,403 Elo+
Solo
Cerberus
Cerberus
Lowkey8373
Cerberus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 137L
1,489 Elo+
Solo
Bellona
Bellona
Okisdokiss
Bellona
Level 27
God Stats
84W - 65L
1,553 SR
Queue Stats
103W - 79L
1,523 Elo+
Solo
Bakasura
Bakasura
OneEyedGamer187
Bakasura
Level 26
God Stats
14W - 24L
1,406 SR
Queue Stats
37W - 54L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FHCrtt987
Fenrir
15
2 / 6 / 3
9,739
464
7,295
14,205
4,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tiamat
nue404
Tiamat
12
2 / 11 / 0
7,979
380
6,913
12,594
6,581
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
16
3 / 6 / 5
10,062
479
12,884
21,461
7,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 10 / 2
7,963
379
9,290
17,558
12,036
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
猴猴的小李
Amaterasu
17
2 / 3 / 2
10,133
483
6,395
17,412
12,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 3 / 7
13,017
620
14,936
16,522
6,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
Garyo555
Olorun
16
5 / 2 / 9
11,025
525
6,524
8,191
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Lowkey8373
Cerberus
18
10 / 3 / 12
12,772
608
13,076
17,045
12,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Okisdokiss
Bellona
19
4 / 4 / 2
12,280
585
14,241
15,610
11,882
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
20
4 / 0 / 6
13,005
619
13,172
18,532
8,241
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
72
11
Kills
36
36
Deaths
12
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
13
3
7
5.5
L
Fenrir
FHCrtt987
Fenrir
2
6
3
0.58
W
Olorun
Garyo555
Olorun
5
2
9
4.75
W
Cerberus
Lowkey8373
Cerberus
10
3
12
5.33
W
Bellona
Okisdokiss
Bellona
4
4
2
1.25
W
Bakasura
4
0
6
7
L
Tiamat
nue404
Tiamat
2
11
0
0.18
L
Ao Kuang
3
6
5
0.92
L
2
10
2
0.3
L
Amaterasu
猴猴的小李
Amaterasu
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,777
Damage
61,949
83,230
Taken
75,900
42,711
Mitigated
42,863
20,117
Healing
34,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,936
9,552
170
7,996
16,522
6,992
2,358
6,161
10,361
0
91,555
L
Fenrir
FHCrtt987
Fenrir
7,295
1,448
0
2,960
14,205
4,792
0
4,102
9,650
0
50,199
W
Olorun
Garyo555
Olorun
6,524
2,093
2,334
3,120
8,191
3,384
2,290
3,014
5,177
43,017
0
W
Cerberus
Lowkey8373
Cerberus
13,076
561
0
4,950
17,045
12,364
289
8,375
8,670
65,142
0
W
Bellona
Okisdokiss
Bellona
14,241
8,058
0
3,340
15,610
11,882
2,899
6,370
9,240
0
78,713
W
Bakasura
13,172
9,256
0
12,166
18,532
8,241
4,432
5,480
13,052
0
88,967
L
Tiamat
nue404
Tiamat
6,913
1,241
0
1,436
12,594
6,581
0
4,805
7,274
29,725
0
L
Ao Kuang
12,884
5,225
0
9,333
21,461
7,206
0
3,839
17,125
54,617
0
L
9,290
764
0
2,147
17,558
12,036
0
4,990
12,432
34,705
0
L
Amaterasu
猴猴的小李
Amaterasu
6,395
3,464
0
4,241
17,412
12,096
0
1,323
15,176
350
46,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,876
Gold Earned
62,099
354
Minions Killed
636
0
Camps Cleared
0
1,752,785
Distance Traveled
1,961,453
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,017
620
150
7
0
357,673
1
L
Fenrir
9,739
464
97
5
0
399,879
2
W
Olorun
11,025
525
72
3
0
388,527
7
W
Cerberus
12,772
608
88
4
0
395,634
0
W
Bellona
12,280
585
134
6
0
355,723
2
W
Bakasura
13,005
619
192
9
0
463,896
5
L
Tiamat
7,979
380
32
2
0
374,565
1
L
Ao Kuang
10,062
479
75
4
0
290,072
0
L
Ares
7,963
379
51
2
0
344,224
1
L
Amaterasu
10,133
483
99
5
0
344,045
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role