Player Matchup

Thanatos
Thanatos
FootKat
Thanatos
Level 28
God Stats
1W - 1L
1,309 SR
Queue Stats
23W - 17L
1,612 Elo+
Party 2
Athena
Athena
IM_A_CAMP_R
Athena
Level 57
God Stats
58W - 44L
1,646 SR
Queue Stats
221W - 232L
1,592 Elo+
Party 2
Eset
Eset
KitLongridge
Eset
Level 159
God Stats
10W - 2L
1,654 SR
Queue Stats
282W - 200L
1,620 Elo+
Solo
Anhur
Anhur
Scuzcii
Anhur
Level 43
God Stats
32W - 25L
1,572 SR
Queue Stats
579W - 532L
1,521 Elo+
Party 2
Guan Yu
Guan Yu
Vicelin
Guan Yu
Level 148
God Stats
8W - 4L
1,609 SR
Queue Stats
40W - 40L
1,531 Elo+
Solo
Team Averages
Level 87
1,558 SR
1,575 Elo+

VS

Team Averages
Level 143
1,583 SR
1,506 Elo+
Merlin
Merlin
DrNizzDank
Merlin
Level 149
God Stats
8W - 6L
1,550 SR
Queue Stats
630W - 765L
1,389 Elo+
Party 1
Neith
Neith
DracarysBow
Neith
Level 160
God Stats
2W - 10L
1,417 SR
Queue Stats
318W - 320L
1,576 Elo+
Solo
Chronos
Chronos
MintDank
Chronos
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
125W - 173L
1,366 Elo+
Party 1
Bellona
Bellona
Vematron
Bellona
Level 159
God Stats
28W - 14L
1,702 SR
Queue Stats
989W - 547L
1,654 Elo+
Solo
Sobek
Sobek
Zanelzz
Sobek
Level 126
God Stats
11W - 5L
1,745 SR
Queue Stats
143W - 142L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FootKat
Thanatos
18
6 / 5 / 9
11,252
592
9,529
13,693
6,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
16
8 / 1 / 12
11,006
579
11,299
17,184
17,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
11 / 2 / 8
12,585
662
19,812
12,129
5,435
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
Scuzcii
Anhur
17
2 / 6 / 8
11,042
581
8,261
14,189
5,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Vicelin
Guan Yu
17
6 / 3 / 10
10,920
575
16,076
16,180
17,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DrNizzDank
Merlin
15
2 / 7 / 3
9,036
476
8,250
9,739
3,236
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 8 / 3
9,925
522
9,902
13,789
3,664
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
MintDank
Chronos
15
3 / 7 / 7
9,533
502
6,994
16,358
5,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Vematron
Bellona
16
3 / 7 / 2
9,470
498
11,637
19,842
13,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
Zanelzz
Sobek
14
3 / 4 / 5
9,302
490
9,080
18,841
14,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
37
33
Kills
17
17
Deaths
33
47
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
DrNizzDank
Merlin
2
7
3
0.5
L
6
8
3
0.94
W
Thanatos
FootKat
Thanatos
6
5
9
2.1
W
Athena
8
1
12
14
W
11
2
8
7.5
L
Chronos
MintDank
Chronos
3
7
7
0.93
W
Anhur
Scuzcii
Anhur
2
6
8
1
L
Bellona
Vematron
Bellona
3
7
2
0.57
W
Guan Yu
Vicelin
Guan Yu
6
3
10
3.67
L
Sobek
Zanelzz
Sobek
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,977
Damage
45,863
73,375
Taken
78,569
51,163
Mitigated
40,786
34,223
Healing
17,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DrNizzDank
Merlin
8,250
803
0
810
9,739
3,236
0
5,260
4,454
64,937
0
L
9,902
3,864
0
2,932
13,789
3,664
0
4,970
8,744
0
67,006
W
Thanatos
FootKat
Thanatos
9,529
3,829
0
9,871
13,693
6,303
923
4,838
8,855
0
81,026
W
Athena
11,299
3,322
0
3,896
17,184
17,103
726
5,929
11,255
35,531
0
W
19,812
1,960
860
4,444
12,129
5,435
1,928
5,392
6,737
99,567
0
L
Chronos
MintDank
Chronos
6,994
1,841
0
2,190
16,358
5,569
0
5,691
10,567
47,599
3,019
W
Anhur
Scuzcii
Anhur
8,261
4,377
0
4,480
14,189
5,019
3,025
3,268
10,751
0
72,201
L
Bellona
Vematron
Bellona
11,637
5,359
0
5,683
19,842
13,430
0
5,875
13,492
228
61,892
W
Guan Yu
Vicelin
Guan Yu
16,076
2,311
3,302
7,370
16,180
17,303
3,040
4,368
11,469
0
58,617
L
Sobek
Zanelzz
Sobek
9,080
1,273
0
5,452
18,841
14,887
0
9,315
9,401
25,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,805
Gold Earned
47,266
563
Minions Killed
489
0
Camps Cleared
0
1,853,012
Distance Traveled
1,674,192
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,036
476
122
6
0
326,627
2
L
Neith
9,925
522
126
7
0
305,865
4
W
Thanatos
11,252
592
119
6
0
406,982
9
W
Athena
11,006
579
48
3
0
408,326
5
W
Eset
12,585
662
171
9
0
372,985
2
L
Chronos
9,533
502
93
5
0
345,626
1
W
Anhur
11,042
581
137
7
0
321,449
3
L
Bellona
9,470
498
116
6
0
315,520
2
W
Guan Yu
10,920
575
88
5
0
343,270
0
L
Sobek
9,302
490
32
2
0
380,554
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role