Player Matchup

Medusa
Medusa
Barrat50Cal
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,121 Elo+
Party 2
Amaterasu
Amaterasu
IamDaNinjaLeader
Amaterasu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,212 Elo+
Party 2
Nu Wa
Nu Wa
JohnnyLawrence
Nu Wa
Level 124
God Stats
76W - 75L
1,493 SR
Queue Stats
417W - 509L
1,486 Elo+
Solo
Team Averages
Level 65
1,498 SR
1,273 Elo+

VS

Team Averages
Level 106
1,500 SR
1,500 Elo+
Zeus
Zeus
CLAVARIA
Zeus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Karimmjow
Artemis
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
dansfat
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 8 / 0
5,503
550
5,409
9,457
3,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
8
0 / 2 / 0
5,861
586
2,824
10,232
4,721
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
0 / 4 / 0
5,757
576
4,060
6,407
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
5 / 0 / 7
7,928
793
10,397
5,430
2,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
Karimmjow
Artemis
11
4 / 0 / 6
7,574
757
4,019
3,663
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
dansfat
Cthulhu
11
5 / 0 / 6
7,823
782
7,818
9,069
4,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
14
14
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
8
0
0
W
Zeus
5
0
7
8.5
L
Amaterasu
0
2
0
0
L
0
4
0
0
W
Artemis
Karimmjow
Artemis
4
0
6
7
W
Cthulhu
dansfat
Cthulhu
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,293
Damage
22,234
26,096
Taken
18,162
10,045
Mitigated
8,073
4,181
Healing
8,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,409
3,190
0
205
9,457
3,337
0
7,036
2,146
0
13,084
W
Zeus
10,397
1,333
0
2,991
5,430
2,058
0
574
4,788
31,305
1,403
L
Amaterasu
2,824
775
0
2,962
10,232
4,721
0
7,329
2,706
0
7,264
L
4,060
1,887
0
1,014
6,407
1,987
0
3,238
3,094
23,689
0
W
Artemis
Karimmjow
Artemis
4,019
2,231
0
2,013
3,663
1,227
506
999
2,506
0
17,450
W
Cthulhu
dansfat
Cthulhu
7,818
552
170
3,271
9,069
4,788
80
2,170
6,741
30,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,121
Gold Earned
23,325
71
Minions Killed
118
0
Camps Cleared
0
466,734
Distance Traveled
458,197
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,503
550
25
3
0
162,680
1
W
Zeus
7,928
793
43
4
0
148,133
2
L
Amaterasu
5,861
586
6
1
0
192,455
0
L
Nu Wa
5,757
576
40
4
0
111,599
2
W
Artemis
7,574
757
36
4
0
137,575
0
W
Cthulhu
7,823
782
39
4
0
172,489
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role