Player Matchup

Jormungandr
Jormungandr
ClaspedMedusa0
Jormungandr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,671 Elo+
Party 1
Set
Set
Horsechow
Set
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 34L
1,603 Elo+
Party 1
Horus
Horus
Nohatak
Horus
Level 29
God Stats
2W - 2L
1,561 SR
Queue Stats
87W - 69L
1,481 Elo+
Party 1
Zeus
Zeus
WackyWiggles
Zeus
Level 18
God Stats
16W - 4L
1,872 SR
Queue Stats
87W - 75L
1,658 Elo+
Solo
Izanami
Izanami
ZedsDead101
Izanami
Level 25
God Stats
17W - 13L
1,827 SR
Queue Stats
418W - 397L
1,638 Elo+
Solo
Team Averages
Level 34
1,652 SR
1,610 Elo+

VS

Team Averages
Level 22
1,671 SR
1,580 Elo+
Danzaburou
Danzaburou
BalloonSine3856
Danzaburou
Level 18
God Stats
37W - 18L
1,782 SR
Queue Stats
73W - 42L
1,778 Elo+
Solo
Merlin
Merlin
BroBarbossa
Merlin
Level 27
God Stats
4W - 1L
1,752 SR
Queue Stats
91W - 112L
1,530 Elo+
Solo
Chiron
Chiron
Mango_ConSal
Chiron
Level 24
God Stats
15W - 11L
1,626 SR
Queue Stats
37W - 39L
1,554 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shiftings
Tsukuyomi
Level 25
God Stats
28W - 17L
1,696 SR
Queue Stats
172W - 175L
1,506 Elo+
Solo
Guan Yu
Guan Yu
TooHighTooTry420
Guan Yu
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
248W - 278L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ClaspedMedusa0
Jormungandr
7
0 / 3 / 1
4,154
415
1,525
4,387
1,089
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 2 / 1
5,390
539
1,590
6,416
1,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Horus
Nohatak
Horus
7
2 / 4 / 1
4,672
467
4,046
6,810
3,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 5 / 0
4,614
461
5,206
5,188
684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
ZedsDead101
Izanami
10
2 / 3 / 2
6,595
660
4,444
6,851
1,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BalloonSine3856
Danzaburou
12
9 / 2 / 3
7,657
766
8,396
7,319
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
10
1 / 2 / 3
5,587
559
2,241
3,763
957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
11
2 / 1 / 0
6,227
623
1,734
4,855
1,250
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Shiftings
Tsukuyomi
9
4 / 3 / 4
5,985
599
4,857
5,322
1,338
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 0 / 7
5,810
581
2,694
9,050
4,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
8
Kills
17
17
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BalloonSine3856
Danzaburou
9
2
3
5.25
W
Merlin
1
2
3
1.25
L
Jormungandr
ClaspedMedusa0
Jormungandr
0
3
1
0.17
L
3
2
1
1.75
W
Chiron
2
1
0
2
L
Horus
Nohatak
Horus
2
4
1
0.63
W
Tsukuyomi
Shiftings
Tsukuyomi
4
3
4
2
W
1
0
7
4.5
L
1
5
0
0.2
L
Izanami
ZedsDead101
Izanami
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,811
Damage
19,922
29,652
Taken
30,309
9,073
Mitigated
11,091
6,268
Healing
12,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BalloonSine3856
Danzaburou
8,396
4,141
0
3,500
7,319
2,973
0
2,126
5,193
0
47,122
W
Merlin
2,241
91
183
552
3,763
957
631
225
3,488
24,652
0
L
Jormungandr
ClaspedMedusa0
Jormungandr
1,525
478
52
1,374
4,387
1,089
0
0
4,387
9,818
0
L
1,590
906
0
1,347
6,416
1,954
0
111
6,231
0
23,694
W
Chiron
1,734
699
70
2,404
4,855
1,250
512
493
4,237
0
30,823
L
Horus
Nohatak
Horus
4,046
2,246
51
1,945
6,810
3,495
20
422
6,310
0
13,936
W
Tsukuyomi
Shiftings
Tsukuyomi
4,857
1,636
0
780
5,322
1,338
230
0
5,247
0
21,233
W
2,694
496
657
4,754
9,050
4,573
115
3,887
5,138
0
13,148
L
5,206
1,614
0
999
5,188
684
0
78
5,084
17,962
0
L
Izanami
ZedsDead101
Izanami
4,444
2,762
0
500
6,851
1,851
0
1,230
5,399
0
39,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,425
Gold Earned
31,266
218
Minions Killed
263
0
Camps Cleared
0
850,399
Distance Traveled
915,778
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,657
766
79
8
0
179,593
1
W
Merlin
5,587
559
49
5
0
150,882
0
L
Jormungandr
4,154
415
24
2
0
187,677
0
L
Set
5,390
539
57
6
0
189,851
1
W
Chiron
6,227
623
71
7
0
197,481
4
L
Horus
4,672
467
28
3
0
166,837
0
W
Tsukuyomi
5,985
599
40
4
0
218,229
0
W
Guan Yu
5,810
581
24
2
0
169,593
1
L
Zeus
4,614
461
34
3
0
130,962
0
L
Izanami
6,595
660
75
8
0
175,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role