Player Matchup

Fenrir
Fenrir
Silver I
JuegoConAxel
Fenrir
Silver I
Level 44
God Stats
4W - 2L
1,500 SR
Queue Stats
119W - 89L
1,634 MMR
Party 1
Cerberus
Cerberus
Bronze III
Shɑwarma
Cerberus
Bronze III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Gold II
greenlobsterdish
Vulcan
Gold II
Level 82
God Stats
2W - 1L
1,873 SR
Queue Stats
84W - 74L
1,581 MMR
Party 2
Cupid
Cupid
Gold I
nohold
Cupid
Gold I
Level 126
God Stats
31W - 25L
1,675 SR
Queue Stats
385W - 368L
1,637 MMR
Party 2
Tyr
Tyr
Gold II
smeagleeye
Tyr
Gold II
Level 141
God Stats
9W - 3L
1,777 SR
Queue Stats
165W - 164L
1,569 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,665 SR
1,584 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,641 SR
1,574 MMR
Ganesha
Ganesha
Gold II
Imabetsu
Ganesha
Gold II
Level 123
God Stats
4W - 1L
1,881 SR
Queue Stats
141W - 131L
1,574 MMR
Solo
Tiamat
Tiamat
Platinum V
NebulaShadow
Tiamat
Platinum V
Level 160
God Stats
6W - 9L
1,507 SR
Queue Stats
858W - 855L
1,606 MMR
Solo
Bellona
Bellona
Gold IV
SaikoKyojin
Bellona
Gold IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 238L
1,538 MMR
Solo
Kali
Kali
Silver II
Spect1
Kali
Silver II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Xbalanque
Xbalanque
Gold II
TaquitoBB
Xbalanque
Gold II
Level 68
God Stats
5W - 3L
1,814 SR
Queue Stats
75W - 74L
1,652 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
10 / 2 / 7
13,247
631
14,271
18,606
9,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Shɑwarma
Cerberus
15
5 / 2 / 15
11,989
571
19,012
22,628
17,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
7 / 1 / 11
11,591
552
17,749
10,024
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
nohold
Cupid
20
6 / 1 / 1
12,930
616
10,331
12,685
5,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
10 / 1 / 7
12,908
615
14,771
16,063
14,818
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
Guan YuSetScyllaApolloAthena

VS

Bans
DanzaburouJanusTsukuyomiThothCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Imabetsu
Ganesha
12
0 / 6 / 4
7,344
350
6,461
17,906
9,745
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
11
0 / 9 / 2
7,111
339
8,018
17,967
8,706
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
SaikoKyojin
Bellona
15
1 / 11 / 2
9,674
461
5,057
20,512
13,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
Spect1
Kali
15
4 / 5 / 2
10,696
509
5,984
18,639
6,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
TaquitoBB
Xbalanque
17
2 / 7 / 1
10,750
512
11,278
19,866
7,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
18
38
Kills
7
7
Deaths
38
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Imabetsu
Ganesha
0
6
4
0.33
W
Fenrir
10
2
7
6.75
L
Tiamat
0
9
2
0.11
L
Bellona
SaikoKyojin
Bellona
1
11
2
0.18
W
Cerberus
Shɑwarma
Cerberus
5
2
15
6.25
L
Kali
Spect1
Kali
4
5
2
1
L
Xbalanque
TaquitoBB
Xbalanque
2
7
1
0.36
W
7
1
11
12.5
W
Cupid
nohold
Cupid
6
1
1
6.5
W
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,134
Damage
36,798
80,006
Taken
94,890
50,682
Mitigated
45,302
35,996
Healing
19,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Imabetsu
Ganesha
6,461
1,156
447
3,156
17,906
9,745
0
8,574
9,126
30,427
0
W
Fenrir
14,271
5,747
0
9,352
18,606
9,054
2,304
2,240
16,366
0
109,607
L
Tiamat
8,018
1,673
0
2,594
17,967
8,706
0
9,180
8,568
33,019
0
L
Bellona
SaikoKyojin
Bellona
5,057
981
0
2,254
20,512
13,515
0
3,896
16,570
286
47,637
W
Cerberus
Shɑwarma
Cerberus
19,012
1,302
0
7,943
22,628
17,504
667
6,555
16,073
48,321
0
L
Kali
Spect1
Kali
5,984
2,560
0
4,909
18,639
6,212
0
8,627
9,806
0
38,182
L
Xbalanque
TaquitoBB
Xbalanque
11,278
5,149
0
6,048
19,866
7,124
0
6,013
13,759
0
76,702
W
17,749
4,543
63
3,104
10,024
4,082
948
1,333
8,691
81,394
0
W
Cupid
nohold
Cupid
10,331
4,850
174
8,585
12,685
5,224
7,927
1,466
11,219
0
95,645
W
14,771
2,344
0
6,775
16,063
14,818
2,125
3,153
12,610
336
61,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,665
Gold Earned
45,575
640
Minions Killed
406
0
Camps Cleared
0
2,125,609
Distance Traveled
1,905,220
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,344
350
14
1
0
375,460
2
W
Fenrir
13,247
631
159
8
0
440,518
3
L
Tiamat
7,111
339
58
3
0
389,387
6
L
Bellona
9,674
461
101
5
0
345,702
4
W
Cerberus
11,989
571
86
4
0
416,102
0
L
Kali
10,696
509
81
4
0
455,666
2
L
Xbalanque
10,750
512
152
7
0
339,005
1
W
Vulcan
11,591
552
117
6
0
462,308
8
W
Cupid
12,930
616
175
8
0
367,513
7
W
Tyr
12,908
615
103
5
0
439,168
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role