Player Matchup

Bellona
Bellona
BjörnBH
Bellona
Level 89
God Stats
0W - 2L
1,259 SR
Queue Stats
124W - 149L
1,357 Elo+
Solo
Rama
Rama
ETIMSPRO
Rama
Level 89
God Stats
6W - 11L
1,492 SR
Queue Stats
75W - 101L
1,454 Elo+
Solo
Hel
Hel
Sixer36
Hel
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 52L
1,209 Elo+
Party 1
Fenrir
Fenrir
catchhmebitshh
Fenrir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
reasT
Yemoja
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,109 Elo+
Party 1
Team Averages
Level 71
1,450 SR
1,326 Elo+

VS

Team Averages
Level 72
1,397 SR
1,386 Elo+
Bakasura
Bakasura
Hashiyro
Bakasura
Level 126
God Stats
4W - 7L
1,341 SR
Queue Stats
196W - 232L
1,346 Elo+
Party 2
Ymir
Ymir
Troia11
Ymir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
alatar_tiago
Izanami
Level 87
God Stats
9W - 14L
1,309 SR
Queue Stats
71W - 121L
1,319 Elo+
Party 2
Anubis
Anubis
pablo1703
Anubis
Level 48
God Stats
23W - 27L
1,414 SR
Queue Stats
102W - 185L
1,343 Elo+
Solo
Chaac
Chaac
yRYCH4RD-_-
Chaac
Level 49
God Stats
12W - 14L
1,424 SR
Queue Stats
361W - 455L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BjörnBH
Bellona
6
1 / 0 / 0
3,392
678
1,070
2,887
1,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Rama
1
0 / 0 / 0
2,534
507
0
550
68
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hel
5
0 / 1 / 1
3,145
629
1,202
1,716
332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

1
0 / 1 / 0
2,495
499
0
557
99
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
reasT
Yemoja
3
0 / 1 / 0
2,626
525
94
985
419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Hashiyro
Bakasura
6
0 / 0 / 0
3,522
704
142
2,456
810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
Troia11
Ymir
6
2 / 0 / 0
4,011
802
323
1,585
695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
alatar_tiago
Izanami
5
0 / 0 / 1
3,356
671
255
2,177
479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
pablo1703
Anubis
6
0 / 1 / 1
3,623
725
885
2,150
872
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
0 / 0 / 0
3,576
715
1,456
1,812
924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
2
3
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
BjörnBH
Bellona
1
0
0
1
L
Rama
0
0
0
0
W
Bakasura
Hashiyro
Bakasura
0
0
0
0
L
Hel
0
1
1
0.5
W
Ymir
Troia11
Ymir
2
0
0
2
W
Izanami
alatar_tiago
Izanami
0
0
1
0.5
L
0
1
0
0
W
Anubis
pablo1703
Anubis
0
1
1
0.5
L
Yemoja
reasT
Yemoja
0
1
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,366
Damage
3,061
6,695
Taken
10,180
2,306
Mitigated
3,780
1,564
Healing
4,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BjörnBH
Bellona
1,070
390
0
1,027
2,887
1,388
0
45
2,642
0
10,693
L
Rama
0
0
0
0
550
68
0
0
550
0
0
W
Bakasura
Hashiyro
Bakasura
142
77
0
1,325
2,456
810
0
0
2,456
0
10,928
L
Hel
1,202
206
0
519
1,716
332
0
1,025
691
8,050
0
W
Ymir
Troia11
Ymir
323
114
0
394
1,585
695
182
0
1,585
9,187
0
W
Izanami
alatar_tiago
Izanami
255
184
0
873
2,177
479
555
94
2,083
0
11,065
L
0
0
0
0
557
99
0
0
557
0
1,310
W
Anubis
pablo1703
Anubis
885
0
0
996
2,150
872
270
1,002
948
13,015
0
L
Yemoja
reasT
Yemoja
94
56
18
0
985
419
0
138
847
1,826
0
W
1,456
260
0
892
1,812
924
0
0
1,812
0
11,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,192
Gold Earned
18,088
43
Minions Killed
130
0
Camps Cleared
0
280,994
Distance Traveled
468,816
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
3,392
678
28
6
0
105,785
0
L
Rama
2,534
507
0
0
0
33,521
0
W
Bakasura
3,522
704
40
8
0
107,731
0
L
Hel
3,145
629
11
2
0
94,010
0
W
Ymir
4,011
802
15
3
0
104,162
2
W
Izanami
3,356
671
27
5
0
89,601
1
L
Fenrir
2,495
499
1
0
0
15,580
0
W
Anubis
3,623
725
23
5
0
74,556
0
L
Yemoja
2,626
525
3
1
0
32,098
0
W
Chaac
3,576
715
25
5
0
92,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role