Player Matchup

Bacchus
Bacchus
Dr mexi378
Bacchus
Level 6
God Stats
4W - 5L
1,263 SR
Queue Stats
7W - 19L
1,128 Elo+
Party 1
Loki
Loki
T0AD 081
Loki
Level 6
God Stats
2W - 4L
1,510 SR
Queue Stats
7W - 20L
1,128 Elo+
Party 1
Hun Batz
Hun Batz
Tadp0le 081
Hun Batz
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,128 Elo+
Party 1
Ymir
Ymir
fr0glet 081
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,609 Elo+
Party 1
Odin
Odin
vTrick Hope
Odin
Level 5
God Stats
2W - 4L
1,712 SR
Queue Stats
11W - 23L
1,159 Elo+
Party 1
Team Averages
Level 7
1,497 SR
1,230 Elo+

VS

Team Averages
Level 26
1,543 SR
1,358 Elo+
Geb
Geb
GrapicChalice
Geb
Level 28
God Stats
31W - 14L
1,443 SR
Queue Stats
223W - 235L
1,364 Elo+
Solo
Neith
Neith
Queen_Earla
Neith
Level 27
God Stats
12W - 6L
1,607 SR
Queue Stats
15W - 13L
1,416 Elo+
Solo
Kukulkan
Kukulkan
ShadowSniper557
Kukulkan
Level 25
God Stats
4W - 5L
1,449 SR
Queue Stats
36W - 35L
1,393 Elo+
Party 2
Odin
Odin
destineassassin
Odin
Level 22
God Stats
13W - 9L
1,474 SR
Queue Stats
79W - 80L
1,302 Elo+
Solo
Freya
Freya
zLightr6
Freya
Level 29
God Stats
1W - 0L
1,742 SR
Queue Stats
75W - 87L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dr mexi378
Bacchus
13
1 / 9 / 4
8,187
372
4,727
17,657
14,579
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
14
4 / 10 / 1
10,369
471
6,718
16,708
6,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
Tadp0le 081
Hun Batz
14
2 / 11 / 2
9,281
422
5,973
16,055
6,018
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 15 / 4
9,038
411
4,817
26,000
22,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 7 / 2
8,934
406
6,496
18,753
14,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 12
11,956
543
10,304
14,184
15,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 3 / 11
10,469
476
13,018
13,686
5,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
17
11 / 4 / 4
12,035
547
18,835
10,514
4,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

19
14 / 4 / 12
12,459
566
16,277
14,822
12,190
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
zLightr6
Freya
17
11 / 1 / 17
11,584
527
14,417
11,631
6,278
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
105
10
Kills
49
52
Deaths
13
13
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Dr mexi378
Bacchus
1
9
4
0.33
W
7
1
12
13
W
6
3
11
3.83
W
Kukulkan
11
4
4
3.25
L
Loki
4
10
1
0.45
L
Hun Batz
Tadp0le 081
Hun Batz
2
11
2
0.27
W
14
4
12
5
L
1
15
4
0.2
L
2
7
2
0.43
W
Freya
zLightr6
Freya
11
1
17
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,731
Damage
72,851
95,173
Taken
64,837
64,321
Mitigated
45,136
2,733
Healing
12,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Dr mexi378
Bacchus
4,727
237
0
239
17,657
14,579
175
7,271
10,316
18,494
0
W
10,304
901
0
786
14,184
15,978
674
865
13,269
52,216
0
W
13,018
8,711
1,023
3,374
13,686
5,774
5,440
2,441
11,220
0
51,595
W
Kukulkan
18,835
3,005
0
0
10,514
4,916
2,845
370
9,843
68,774
0
L
Loki
6,718
2,458
0
1,033
16,708
6,368
216
10,462
6,166
0
34,295
L
Hun Batz
Tadp0le 081
Hun Batz
5,973
602
0
430
16,055
6,018
129
5,901
10,148
79
38,733
W
16,277
6,556
1,287
2,534
14,822
12,190
1,823
2,765
11,957
0
68,322
L
4,817
1,736
0
556
26,000
22,827
427
8,379
17,413
36,328
0
L
6,496
2,377
0
475
18,753
14,529
329
10,346
8,001
0
32,000
W
Freya
zLightr6
Freya
14,417
4,751
0
3,904
11,631
6,278
2,418
3,182
8,399
47,412
3,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,809
Gold Earned
58,503
245
Minions Killed
464
0
Camps Cleared
0
1,948,779
Distance Traveled
2,008,960
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,187
372
19
1
0
377,535
0
W
Geb
11,956
543
82
4
0
463,947
1
W
Neith
10,469
476
74
3
0
365,152
0
W
Kukulkan
12,035
547
123
6
0
378,083
0
L
Loki
10,369
471
54
2
0
387,769
1
L
Hun Batz
9,281
422
63
3
0
407,312
6
W
Odin
12,459
566
117
5
0
395,156
1
L
Ymir
9,038
411
51
2
0
344,626
0
L
Odin
8,934
406
58
3
0
431,537
0
W
Freya
11,584
527
68
3
0
406,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role