Player Matchup

Ah Puch
Ah Puch
Dilbear is Bae
Ah Puch
Level 67
God Stats
6W - 8L
1,194 SR
Queue Stats
96W - 103L
1,340 Elo+
Party 2
Cthulhu
Cthulhu
NarkoBurry
Cthulhu
Level 29
God Stats
55W - 52L
1,528 SR
Queue Stats
59W - 63L
1,448 Elo+
Party 2
Heimdallr
Heimdallr
snxffed
Heimdallr
Level 26
God Stats
9W - 4L
1,490 SR
Queue Stats
43W - 45L
1,421 Elo+
Party 2
Team Averages
Level 41
1,404 SR
1,403 Elo+

VS

Team Averages
Level 38
1,618 SR
1,451 Elo+
Scylla
Scylla
CptDmmyThicc
Scylla
Level 49
God Stats
4W - 7L
1,451 SR
Queue Stats
217W - 245L
1,430 Elo+
Party 1
Skadi
Skadi
HOMER0154
Skadi
Level 24
God Stats
8W - 7L
1,703 SR
Queue Stats
355W - 337L
1,477 Elo+
Party 1
Da Ji
Da Ji
nuggetman259
Da Ji
Level 41
God Stats
7W - 8L
1,701 SR
Queue Stats
333W - 288L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 2
10,397
800
17,296
7,149
2,775
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
NarkoBurry
Cthulhu
11
1 / 3 / 8
8,338
641
4,660
8,309
3,702
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
snxffed
Heimdallr
12
1 / 1 / 10
8,822
679
3,373
5,320
1,867
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
0 / 5 / 2
7,358
566
5,671
8,703
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
HOMER0154
Skadi
10
2 / 3 / 1
7,572
582
5,101
10,681
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 2
7,983
614
4,410
10,250
3,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
4
4
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
5
2
0.2
W
10
0
2
11
L
Skadi
HOMER0154
Skadi
2
3
1
0.83
W
Cthulhu
NarkoBurry
Cthulhu
1
3
8
1.67
L
2
4
2
0.75
W
Heimdallr
snxffed
Heimdallr
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,329
Damage
15,182
20,778
Taken
29,634
8,344
Mitigated
9,363
7,883
Healing
823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,671
306
0
357
8,703
2,597
0
6,775
1,928
25,607
0
W
17,296
760
890
3,534
7,149
2,775
263
2,147
4,768
58,701
0
L
Skadi
HOMER0154
Skadi
5,101
2,001
0
436
10,681
3,252
0
8,310
2,371
0
16,399
W
Cthulhu
NarkoBurry
Cthulhu
4,660
0
1,042
1,146
8,309
3,702
216
1,545
6,585
23,029
0
L
4,410
745
0
30
10,250
3,514
0
6,899
3,351
0
16,406
W
Heimdallr
snxffed
Heimdallr
3,373
652
537
734
5,320
1,867
1,273
1,442
3,734
0
21,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,557
Gold Earned
22,913
165
Minions Killed
108
0
Camps Cleared
0
692,407
Distance Traveled
627,849
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,358
566
42
3
0
211,664
2
W
Ah Puch
10,397
800
76
6
0
253,560
3
L
Skadi
7,572
582
40
3
0
223,250
1
W
Cthulhu
8,338
641
30
2
0
215,792
0
L
Da Ji
7,983
614
26
2
0
192,935
4
W
Heimdallr
8,822
679
59
5
0
223,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role