Player Matchup

Arachne
Arachne
Clontroper5
Arachne
Level 48
God Stats
18W - 3L
1,500 SR
Queue Stats
295W - 290L
1,479 Elo+
Party 2
Ares
Ares
DarkAngel585
Ares
Level 22
God Stats
2W - 0L
1,748 SR
Queue Stats
70W - 91L
1,308 Elo+
Party 2
Ymir
Ymir
Quazarius
Ymir
Level 50
God Stats
4W - 8L
1,280 SR
Queue Stats
188W - 173L
1,495 Elo+
Party 2
Nox
Nox
RunninMiIes
Nox
Level 21
God Stats
6W - 2L
1,457 SR
Queue Stats
48W - 40L
1,401 Elo+
Party 1
Hercules
Hercules
jake gonzalez35
Hercules
Level 86
God Stats
11W - 9L
1,555 SR
Queue Stats
432W - 412L
1,407 Elo+
Party 1
Team Averages
Level 45
1,508 SR
1,418 Elo+

VS

Team Averages
Level 48
1,660 SR
1,468 Elo+
Ah Muzen Cab
Ah Muzen Cab
Ar-gen-tino
Ah Muzen Cab
Level 36
God Stats
44W - 32L
1,917 SR
Queue Stats
441W - 550L
1,495 Elo+
Solo
Mercury
Mercury
BickenBackOg
Mercury
Level 66
God Stats
2W - 3L
1,868 SR
Queue Stats
45W - 31L
1,533 Elo+
Party 3
Zeus
Zeus
PD_Lord
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 48L
1,382 Elo+
Party 3
Jing Wei
Jing Wei
XxAFKcrAshxX
Jing Wei
Level 59
God Stats
5W - 5L
1,612 SR
Queue Stats
154W - 185L
1,433 Elo+
Party 3
Cerberus
Cerberus
axemanyoyo
Cerberus
Level 66
God Stats
0W - 3L
1,403 SR
Queue Stats
201W - 187L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Clontroper5
Arachne
11
4 / 0 / 3
6,520
652
4,219
5,216
1,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 2 / 0
4,623
462
605
4,756
1,651
Shoes

Shoes

+6%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ymir
9
0 / 0 / 0
5,221
522
1,341
4,675
1,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
6 / 0 / 2
6,928
693
5,441
4,153
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
11
4 / 2 / 1
6,432
643
4,665
6,636
2,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ar-gen-tino
Ah Muzen Cab
9
0 / 0 / 2
5,554
555
2,598
3,067
799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
BickenBackOg
Mercury
9
0 / 4 / 2
5,281
528
1,640
7,921
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zeus
PD_Lord
Zeus
7
0 / 6 / 0
4,447
445
1,919
5,280
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

Jing Wei
XxAFKcrAshxX
Jing Wei
10
2 / 1 / 0
5,611
561
2,792
3,989
1,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
axemanyoyo
Cerberus
9
2 / 3 / 0
5,425
543
3,303
9,721
3,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
14
Kills
4
4
Deaths
14
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Ar-gen-tino
Ah Muzen Cab
0
0
2
1
L
Mercury
BickenBackOg
Mercury
0
4
2
0.25
W
Arachne
Clontroper5
Arachne
4
0
3
5.5
W
0
2
0
0
L
Zeus
PD_Lord
Zeus
0
6
0
0
W
Ymir
0
0
0
0
W
6
0
2
7
L
Jing Wei
XxAFKcrAshxX
Jing Wei
2
1
0
2
L
Cerberus
axemanyoyo
Cerberus
2
3
0
0.67
W
Hercules
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,271
Damage
12,252
25,436
Taken
29,978
9,257
Mitigated
9,537
5,325
Healing
7,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Ar-gen-tino
Ah Muzen Cab
2,598
967
0
937
3,067
799
168
122
2,945
0
23,680
L
Mercury
BickenBackOg
Mercury
1,640
694
0
2,212
7,921
2,388
0
2,177
5,640
0
24,363
W
Arachne
Clontroper5
Arachne
4,219
3,449
0
773
5,216
1,546
0
1,015
4,183
0
38,229
W
605
0
0
498
4,756
1,651
0
941
3,767
10,676
0
L
Zeus
PD_Lord
Zeus
1,919
557
0
490
5,280
1,338
0
964
4,194
15,342
0
W
Ymir
1,341
0
0
901
4,675
1,770
68
1,253
3,350
23,530
0
W
5,441
142
0
250
4,153
1,529
794
1,650
2,407
29,762
0
L
Jing Wei
XxAFKcrAshxX
Jing Wei
2,792
1,936
0
1,271
3,989
1,048
0
0
3,989
0
23,352
L
Cerberus
axemanyoyo
Cerberus
3,303
368
0
2,632
9,721
3,964
0
3,792
5,823
22,752
0
W
Hercules
4,665
1,313
0
2,903
6,636
2,761
182
89
6,507
0
29,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,724
Gold Earned
26,318
283
Minions Killed
239
0
Camps Cleared
0
1,020,079
Distance Traveled
907,898
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,554
555
44
4
0
113,507
2
L
Mercury
5,281
528
61
6
0
223,181
3
W
Arachne
6,520
652
73
7
0
235,235
2
W
Ares
4,623
462
18
2
0
191,897
0
L
Zeus
4,447
445
33
3
0
163,394
0
W
Ymir
5,221
522
48
5
0
204,798
3
W
Nox
6,928
693
68
7
0
196,955
0
L
Jing Wei
5,611
561
46
5
0
204,253
0
L
Cerberus
5,425
543
55
6
0
203,563
1
W
Hercules
6,432
643
76
8
0
191,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role