Player Matchup

Loki
Loki
Concord
Loki
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
sPulse
Zhong Kui
Level 160
God Stats
1W - 0L
1,840 SR
Queue Stats
231W - 25L
2,175 Elo+
Party 2
Achilles
Achilles
Łiar
Achilles
Level 160
God Stats
25W - 0L
1,994 SR
Queue Stats
899W - 13L
2,422 Elo+
Party 2
Team Averages
Level 115
1,778 SR
2,032 Elo+

VS

Team Averages
Level 51
1,527 SR
1,502 Elo+
Medusa
Medusa
Aldrích
Medusa
Level 108
God Stats
0W - 2L
1,337 SR
Queue Stats
119W - 136L
1,538 Elo+
Party 1
Anubis
Anubis
WinterTech
Anubis
Level 18
God Stats
1W - 1L
1,745 SR
Queue Stats
29W - 33L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
Ôrnstéin
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 112L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Concord
Loki
12
6 / 1 / 10
8,910
891
7,181
7,983
4,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
sPulse
Zhong Kui
13
8 / 1 / 12
9,699
970
13,577
8,834
7,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Łiar
Achilles
12
13 / 2 / 6
9,630
963
14,089
11,700
8,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aldrích
Medusa
10
2 / 10 / 2
7,275
728
7,260
13,675
4,633
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
WinterTech
Anubis
8
0 / 10 / 4
6,423
642
3,829
8,919
3,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Ôrnstéin
Cthulhu
9
2 / 7 / 1
7,526
753
6,518
15,567
9,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
27
Kills
4
4
Deaths
27
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aldrích
Medusa
2
10
2
0.3
W
Loki
Concord
Loki
6
1
10
11
L
Anubis
WinterTech
Anubis
0
10
4
0.2
W
Zhong Kui
sPulse
Zhong Kui
8
1
12
14
L
Cthulhu
Ôrnstéin
Cthulhu
2
7
1
0.36
W
Achilles
Łiar
Achilles
13
2
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,847
Damage
17,607
28,517
Taken
38,161
19,504
Mitigated
17,929
5,530
Healing
1,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aldrích
Medusa
7,260
3,697
0
0
13,675
4,633
0
4,458
8,967
0
16,121
W
Loki
Concord
Loki
7,181
1,587
0
2,018
7,983
4,075
0
2,960
5,023
0
33,025
L
Anubis
WinterTech
Anubis
3,829
539
0
1,003
8,919
3,731
0
3,371
5,323
13,681
0
W
Zhong Kui
sPulse
Zhong Kui
13,577
3,199
0
1,264
8,834
7,321
1,699
4,230
4,604
33,895
0
L
Cthulhu
Ôrnstéin
Cthulhu
6,518
1,182
0
396
15,567
9,565
0
5,754
9,513
13,835
0
W
Achilles
Łiar
Achilles
14,089
5,310
0
2,248
11,700
8,108
904
3,263
8,437
0
30,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,239
Gold Earned
21,224
132
Minions Killed
66
0
Camps Cleared
0
561,803
Distance Traveled
423,842
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,275
728
20
2
0
150,186
1
W
Loki
8,910
891
49
5
0
197,983
1
L
Anubis
6,423
642
22
2
0
97,139
1
W
Zhong Kui
9,699
970
53
5
0
167,729
4
L
Cthulhu
7,526
753
24
2
0
176,517
2
W
Achilles
9,630
963
30
3
0
196,091
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role