Player Matchup

Baron Samedi
Baron Samedi
AlmightyKushkage
Baron Samedi
Level 127
God Stats
21W - 16L
1,628 SR
Queue Stats
1,124W - 1,059L
1,543 Elo+
Party 2
Set
Set
FLiNcHop
Set
Level 28
God Stats
14W - 8L
1,643 SR
Queue Stats
58W - 37L
1,539 Elo+
Party 1
Hera
Hera
Projecthavoc-_-
Hera
Level 119
God Stats
3W - 2L
1,704 SR
Queue Stats
70W - 62L
1,552 Elo+
Party 1
Apollo
Apollo
RIP_Thunders_
Apollo
Level 76
God Stats
29W - 29L
1,375 SR
Queue Stats
1,020W - 933L
1,474 Elo+
Party 2
Chaac
Chaac
bugkissersux
Chaac
Level 127
God Stats
6W - 5L
1,735 SR
Queue Stats
108W - 109L
1,501 Elo+
Party 1
Team Averages
Level 95
1,617 SR
1,522 Elo+

VS

Team Averages
Level 63
1,584 SR
1,431 Elo+
Ymir
Ymir
CarlsonFitz
Ymir
Level 28
God Stats
8W - 6L
1,812 SR
Queue Stats
24W - 38L
1,383 Elo+
Party 3
Set
Set
FrankieSama
Set
Level 86
God Stats
27W - 24L
1,505 SR
Queue Stats
573W - 583L
1,501 Elo+
Party 3
Artemis
Artemis
Poopityscoop647
Artemis
Level 41
God Stats
1W - 2L
1,776 SR
Queue Stats
96W - 99L
1,458 Elo+
Party 3
He Bo
He Bo
TheFrs
He Bo
Level 100
God Stats
1W - 2L
1,300 SR
Queue Stats
84W - 129L
1,343 Elo+
Solo
Loki
Loki
WhyAreUHere
Loki
Level 61
God Stats
13W - 19L
1,528 SR
Queue Stats
92W - 112L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlmightyKushkage
Baron Samedi
9
0 / 1 / 5
5,459
546
3,188
4,131
2,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
7 / 2 / 5
6,964
696
6,567
7,385
3,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
6 / 1 / 2
7,063
706
3,926
2,627
642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 0 / 3
5,644
564
4,987
4,950
1,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 0 / 1
5,895
590
3,463
4,633
3,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,841
484
1,951
7,315
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
1 / 3 / 0
5,777
578
3,283
6,711
3,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 2 / 0
4,363
436
3,010
6,173
1,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

He Bo
TheFrs
He Bo
9
0 / 4 / 2
5,007
501
2,248
5,653
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 6 / 0
5,212
521
2,479
7,029
1,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
18
Kills
4
4
Deaths
18
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AlmightyKushkage
Baron Samedi
0
1
5
2.5
L
0
3
1
0.17
W
7
2
5
4.75
L
1
3
0
0.33
L
1
2
0
0.5
W
6
1
2
7
W
3
0
3
4.5
L
He Bo
TheFrs
He Bo
0
4
2
0.25
L
2
6
0
0.33
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,131
Damage
12,971
23,726
Taken
32,881
10,832
Mitigated
11,506
9,526
Healing
5,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AlmightyKushkage
Baron Samedi
3,188
619
340
1,618
4,131
2,182
0
482
3,649
20,853
0
L
1,951
373
0
505
7,315
3,675
27
1,959
5,356
17,781
0
W
6,567
3,385
0
2,773
7,385
3,154
0
1,969
5,334
0
36,479
L
3,283
1,229
0
2,662
6,711
3,273
0
211
6,149
0
23,721
L
3,010
655
87
1,573
6,173
1,385
0
1,027
5,146
0
15,744
W
3,926
1,052
0
399
2,627
642
942
639
1,836
29,269
0
W
4,987
2,920
0
2,880
4,950
1,293
0
875
4,075
0
25,169
L
He Bo
TheFrs
He Bo
2,248
107
0
1,084
5,653
1,324
0
1,974
3,524
20,430
0
L
2,479
906
0
0
7,029
1,849
0
1,639
5,280
0
24,943
W
3,463
309
0
1,516
4,633
3,561
276
0
4,633
0
25,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,025
Gold Earned
25,200
266
Minions Killed
206
0
Camps Cleared
0
871,186
Distance Traveled
873,998
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,459
546
33
3
0
145,379
4
L
Ymir
4,841
484
30
3
0
179,095
1
W
Set
6,964
696
69
7
0
216,805
0
L
Set
5,777
578
56
6
0
178,913
1
L
Artemis
4,363
436
25
3
0
167,072
2
W
Hera
7,063
706
73
7
0
186,805
3
W
Apollo
5,644
564
44
4
0
160,823
0
L
He Bo
5,007
501
49
5
0
165,998
2
L
Loki
5,212
521
46
5
0
182,920
1
W
Chaac
5,895
590
47
5
0
161,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role