Player Matchup

Rama
Rama
Beeman139
Rama
Level 67
God Stats
6W - 6L
1,483 SR
Queue Stats
215W - 237L
1,519 Elo+
Party 2
Artio
Artio
ihearthawk
Artio
Level 57
God Stats
7W - 8L
1,534 SR
Queue Stats
71W - 93L
1,452 Elo+
Party 2
Eset
Eset
le__monke___
Eset
Level 100
God Stats
3W - 6L
1,619 SR
Queue Stats
116W - 122L
1,526 Elo+
Party 2
Team Averages
Level 75
1,545 SR
1,499 Elo+

VS

Team Averages
Level 105
1,528 SR
1,567 Elo+
Baron Samedi
Baron Samedi
Arualh
Baron Samedi
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
CROMON
Danzaburou
Level 160
God Stats
1W - 1L
1,648 SR
Queue Stats
5W - 6L
1,910 Elo+
Party 1
Jormungandr
Jormungandr
Slipkmoon
Jormungandr
Level 17
God Stats
2W - 1L
1,435 SR
Queue Stats
2W - 3L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
0 / 4 / 0
6,472
588
3,839
8,397
2,819
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
9
0 / 0 / 0
6,911
628
3,066
6,200
4,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 2 / 0
6,345
577
6,097
6,708
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arualh
Baron Samedi
11
1 / 0 / 5
7,189
654
6,111
4,876
3,077
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
CROMON
Danzaburou
11
4 / 0 / 1
8,340
758
8,166
6,663
2,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
Slipkmoon
Jormungandr
10
1 / 0 / 5
7,122
647
3,624
6,263
3,191
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
6
6
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Arualh
Baron Samedi
1
0
5
3.5
L
Rama
0
4
0
0
W
Danzaburou
CROMON
Danzaburou
4
0
1
4.5
W
Jormungandr
Slipkmoon
Jormungandr
1
0
5
3.5
L
Artio
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,002
Damage
17,901
21,305
Taken
17,802
9,866
Mitigated
8,737
5,595
Healing
6,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Arualh
Baron Samedi
6,111
533
996
1,502
4,876
3,077
200
2,379
2,269
26,460
0
L
Rama
3,839
3,338
0
1,934
8,397
2,819
0
3,898
4,499
0
24,963
W
Danzaburou
CROMON
Danzaburou
8,166
2,883
0
3,527
6,663
2,469
1,137
2,912
3,525
0
40,406
W
Jormungandr
Slipkmoon
Jormungandr
3,624
196
0
80
6,263
3,191
0
3,258
2,759
12,837
0
L
Artio
3,066
191
314
1,464
6,200
4,804
0
3,286
2,914
6,022
0
L
6,097
465
70
1,813
6,708
2,243
0
2,583
4,125
27,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,728
Gold Earned
22,651
113
Minions Killed
117
0
Camps Cleared
0
600,630
Distance Traveled
600,529
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,189
654
39
4
0
194,185
4
L
Rama
6,472
588
52
5
0
179,625
0
W
Danzaburou
8,340
758
58
5
0
190,738
3
W
Jormungandr
7,122
647
20
2
0
215,606
2
L
Artio
6,911
628
8
1
0
216,394
2
L
Eset
6,345
577
53
5
0
204,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role