Player Matchup

Danzaburou
Danzaburou
BlippiTractor
Danzaburou
Level 34
God Stats
31W - 19L
1,582 SR
Queue Stats
127W - 126L
1,495 Elo+
Party 2
Ymir
Ymir
DemacianVirtue
Ymir
Level 8
God Stats
13W - 10L
1,657 SR
Queue Stats
24W - 20L
1,546 Elo+
Party 2
Fenrir
Fenrir
EAC2001
Fenrir
Level 27
God Stats
19W - 24L
1,438 SR
Queue Stats
386W - 408L
1,417 Elo+
Solo
Cerberus
Cerberus
Zentaga
Cerberus
Level 28
God Stats
16W - 16L
1,552 SR
Queue Stats
33W - 37L
1,453 Elo+
Solo
Olorun
Olorun
iSlayrzZ
Olorun
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
114W - 110L
1,528 Elo+
Solo
Team Averages
Level 25
1,546 SR
1,488 Elo+

VS

Team Averages
Level 14
1,384 SR
1,332 Elo+
Ymir
Ymir
CAPOMASTER
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,187 Elo+
Party 1
Mercury
Mercury
Lucasssj3V2
Mercury
Level 17
God Stats
4W - 3L
1,550 SR
Queue Stats
31W - 39L
1,236 Elo+
Party 1
Artemis
Artemis
TONYELROMPECULOS
Artemis
Level 4
God Stats
0W - 3L
1,160 SR
Queue Stats
3W - 4L
1,353 Elo+
Party 1
Olorun
Olorun
Woldking
Olorun
Level 18
God Stats
0W - 2L
1,210 SR
Queue Stats
49W - 41L
1,441 Elo+
Solo
Xing Tian
Xing Tian
djmkjbkdf
Xing Tian
Level 23
God Stats
15W - 17L
1,500 SR
Queue Stats
118W - 96L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlippiTractor
Danzaburou
11
9 / 2 / 5
7,583
689
9,601
6,335
2,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
6 / 2 / 6
7,077
643
4,917
6,761
4,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
EAC2001
Fenrir
10
4 / 1 / 0
6,086
553
3,807
5,508
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Zentaga
Cerberus
10
1 / 3 / 2
5,658
514
2,417
7,205
4,825
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shoes

Shoes

+6%
Movement Speed

Olorun
iSlayrzZ
Olorun
10
1 / 3 / 2
5,885
535
2,903
7,371
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 1
4,857
442
2,976
7,381
2,923
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Lucasssj3V2
Mercury
12
2 / 0 / 2
6,559
596
1,793
5,510
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 7 / 2
4,603
418
827
6,343
1,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Woldking
Olorun
11
5 / 5 / 1
7,096
645
6,849
9,712
3,120
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
djmkjbkdf
Xing Tian
10
2 / 3 / 0
5,825
530
5,123
6,498
1,266
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
21
Kills
10
11
Deaths
21
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BlippiTractor
Danzaburou
9
2
5
5.75
L
1
6
1
0.25
W
6
2
6
4.5
W
Fenrir
EAC2001
Fenrir
4
1
0
4
L
Mercury
Lucasssj3V2
Mercury
2
0
2
3
L
0
7
2
0.14
L
Olorun
Woldking
Olorun
5
5
1
1.1
W
Cerberus
Zentaga
Cerberus
1
3
2
0.67
L
Xing Tian
djmkjbkdf
Xing Tian
2
3
0
0.67
W
Olorun
iSlayrzZ
Olorun
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,645
Damage
17,568
33,180
Taken
35,444
16,436
Mitigated
10,470
10,894
Healing
8,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BlippiTractor
Danzaburou
9,601
5,142
0
2,954
6,335
2,255
1,842
1,662
4,673
0
45,336
L
2,976
714
0
1,175
7,381
2,923
0
1,825
5,556
8,257
0
W
4,917
1,264
0
804
6,761
4,852
249
2,926
3,835
16,767
0
W
Fenrir
EAC2001
Fenrir
3,807
1,092
0
2,242
5,508
2,028
0
2,459
3,049
0
27,004
L
Mercury
Lucasssj3V2
Mercury
1,793
539
0
2,743
5,510
1,996
0
1,015
4,495
0
31,329
L
827
285
0
279
6,343
1,165
0
1,683
4,660
0
8,854
L
Olorun
Woldking
Olorun
6,849
4,018
0
3,144
9,712
3,120
555
3,362
6,350
33,131
0
W
Cerberus
Zentaga
Cerberus
2,417
256
0
2,096
7,205
4,825
0
4,100
3,105
20,938
0
L
Xing Tian
djmkjbkdf
Xing Tian
5,123
415
0
761
6,498
1,266
0
2,352
4,146
21,925
0
W
Olorun
iSlayrzZ
Olorun
2,903
1,711
0
2,798
7,371
2,476
0
3,801
3,570
28,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,289
Gold Earned
28,940
267
Minions Killed
222
0
Camps Cleared
0
959,655
Distance Traveled
907,501
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,583
689
72
7
0
172,528
1
L
Ymir
4,857
442
13
1
0
167,064
0
W
Ymir
7,077
643
26
2
0
204,094
1
W
Fenrir
6,086
553
58
5
0
239,856
1
L
Mercury
6,559
596
76
7
0
238,663
2
L
Artemis
4,603
418
21
2
0
135,061
0
L
Olorun
7,096
645
71
6
0
182,685
0
W
Cerberus
5,658
514
62
6
0
162,005
2
L
Xing Tian
5,825
530
41
4
0
184,028
0
W
Olorun
5,885
535
49
4
0
181,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role