Player Matchup

Fenrir
Fenrir
Joku92
Fenrir
Level 33
God Stats
42W - 52L
1,420 SR
Queue Stats
200W - 289L
1,333 Elo+
Solo
Zhong Kui
Zhong Kui
Kidd_Vall3y
Zhong Kui
Level 120
God Stats
1W - 4L
1,425 SR
Queue Stats
29W - 56L
1,278 Elo+
Party 2
Cerberus
Cerberus
KingCobra93
Cerberus
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 140L
1,504 Elo+
Party 2
Medusa
Medusa
KurtKrej
Medusa
Level 122
God Stats
3W - 4L
1,814 SR
Queue Stats
161W - 126L
1,593 Elo+
Solo
Bellona
Bellona
ii-F-r-3-s-H
Bellona
Level 7
God Stats
7W - 5L
1,568 SR
Queue Stats
10W - 19L
1,211 Elo+
Party 2
Team Averages
Level 82
1,545 SR
1,384 Elo+

VS

Team Averages
Level 72
1,479 SR
1,429 Elo+
Freya
Freya
BigHairamGear
Freya
Level 83
God Stats
3W - 0L
1,864 SR
Queue Stats
226W - 232L
1,468 Elo+
Party 1
Artemis
Artemis
CrisIV
Artemis
Level 38
God Stats
2W - 5L
1,157 SR
Queue Stats
108W - 134L
1,427 Elo+
Party 1
Pele
Pele
DeathThaKid
Pele
Level 115
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 30L
1,212 Elo+
Solo
Kukulkan
Kukulkan
Marlbour
Kukulkan
Level 29
God Stats
19W - 21L
1,546 SR
Queue Stats
86W - 85L
1,501 Elo+
Party 1
Hou Yi
Hou Yi
RuralCrayon4
Hou Yi
Level 94
God Stats
8W - 1L
1,327 SR
Queue Stats
54W - 47L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Joku92
Fenrir
19
6 / 17 / 7
12,937
995
11,608
26,369
12,862
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
Kidd_Vall3y
Zhong Kui
18
3 / 11 / 9
12,129
933
14,609
27,705
29,748
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
KingCobra93
Cerberus
20
4 / 6 / 11
14,329
1,102
20,263
29,948
37,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
KurtKrej
Medusa
19
3 / 7 / 7
12,951
996
15,500
16,884
8,053
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
ii-F-r-3-s-H
Bellona
19
3 / 13 / 12
12,489
961
10,197
31,007
25,284
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 9 / 30
13,303
1,023
20,774
20,565
8,225
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
CrisIV
Artemis
20
7 / 4 / 26
13,691
1,053
17,357
9,848
3,638
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
22 / 2 / 24
17,590
1,353
32,651
16,362
6,595
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Marlbour
Kukulkan
20
12 / 3 / 28
14,773
1,136
19,731
10,952
4,081
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
20
8 / 1 / 28
15,557
1,197
29,039
17,387
7,187
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
190
19
Kills
54
54
Deaths
19
46
Assists
136
Player
Kills
Deaths
Assists
KDA
W
5
9
30
2.22
W
Artemis
CrisIV
Artemis
7
4
26
5
W
22
2
24
17
L
Fenrir
Joku92
Fenrir
6
17
7
0.56
L
Zhong Kui
Kidd_Vall3y
Zhong Kui
3
11
9
0.68
L
Cerberus
KingCobra93
Cerberus
4
6
11
1.58
L
Medusa
KurtKrej
Medusa
3
7
7
0.93
W
Kukulkan
Marlbour
Kukulkan
12
3
28
8.67
W
Hou Yi
8
1
28
22
L
Bellona
ii-F-r-3-s-H
Bellona
3
13
12
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,177
Damage
119,552
131,913
Taken
75,114
113,077
Mitigated
29,726
17,972
Healing
12,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,774
6,317
0
3,473
20,565
8,225
0
8,317
12,248
37,704
0
W
Artemis
CrisIV
Artemis
17,357
9,581
0
493
9,848
3,638
0
5,187
4,661
0
29,023
W
32,651
7,896
0
2,283
16,362
6,595
0
7,981
8,381
0
46,931
L
Fenrir
Joku92
Fenrir
11,608
2,285
0
228
26,369
12,862
0
7,598
18,771
195
22,853
L
Zhong Kui
Kidd_Vall3y
Zhong Kui
14,609
1,413
591
1,842
27,705
29,748
0
9,400
18,305
35,695
0
L
Cerberus
KingCobra93
Cerberus
20,263
965
0
9,555
29,948
37,130
0
8,868
21,080
53,584
0
L
Medusa
KurtKrej
Medusa
15,500
11,242
0
1,749
16,884
8,053
0
3,739
13,145
0
66,530
W
Kukulkan
Marlbour
Kukulkan
19,731
3,361
0
0
10,952
4,081
0
6,494
4,458
36,891
0
W
Hou Yi
29,039
19,512
0
6,472
17,387
7,187
0
7,088
10,299
0
69,536
L
Bellona
ii-F-r-3-s-H
Bellona
10,197
2,225
1,755
2,252
31,007
25,284
0
10,900
20,107
0
17,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,835
Gold Earned
74,914
276
Minions Killed
219
4
Camps Cleared
17
1,130,675
Distance Traveled
1,056,308
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
13,303
1,023
30
2
1
196,889
0
W
Artemis
13,691
1,053
29
2
0
166,935
1
W
Pele
17,590
1,353
41
3
1
237,716
0
L
Fenrir
12,937
995
25
2
1
223,018
0
L
Zhong Kui
12,129
933
47
4
0
189,304
2
L
Cerberus
14,329
1,102
89
7
1
259,912
2
L
Medusa
12,951
996
94
7
1
227,863
1
W
Kukulkan
14,773
1,136
46
4
1
212,933
0
W
Hou Yi
15,557
1,197
73
6
14
241,835
2
L
Bellona
12,489
961
21
2
1
230,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role