Player Matchup

Zeus
Zeus
AhhMyLeg
Zeus
Level 28
God Stats
14W - 13L
1,567 SR
Queue Stats
380W - 312L
1,690 Elo+
Solo
Yemoja
Yemoja
Gera544
Yemoja
Level 27
God Stats
9W - 15L
1,500 SR
Queue Stats
292W - 360L
1,708 Elo+
Solo
Izanami
Izanami
LuckyShotChon
Izanami
Level 30
God Stats
6W - 4L
1,591 SR
Queue Stats
21W - 16L
1,535 Elo+
Solo
Bakasura
Bakasura
YAP Lion
Bakasura
Level 29
God Stats
13W - 5L
1,671 SR
Queue Stats
92W - 79L
1,545 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
sudden_horn2
Ah Muzen Cab
Level 29
God Stats
89W - 68L
1,703 SR
Queue Stats
263W - 212L
1,684 Elo+
Solo
Team Averages
Level 29
1,607 SR
1,632 Elo+

VS

Team Averages
Level 27
1,502 SR
1,581 Elo+
Odin
Odin
CincyPlaya98
Odin
Level 30
God Stats
1W - 1L
1,555 SR
Queue Stats
11W - 18L
1,438 Elo+
Solo
Ra
Ra
Hachimaine
Ra
Level 21
God Stats
0W - 2L
1,331 SR
Queue Stats
126W - 76L
1,713 Elo+
Party 1
Cupid
Cupid
InfiniteOtaku80
Cupid
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
21W - 16L
1,570 Elo+
Solo
Cthulhu
Cthulhu
StormyReighns04
Cthulhu
Level 27
God Stats
8W - 11L
1,546 SR
Queue Stats
133W - 135L
1,462 Elo+
Solo
Hercules
Hercules
Winston Switch
Hercules
Level 29
God Stats
11W - 8L
1,580 SR
Queue Stats
122W - 71L
1,720 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
7 / 0 / 3
8,631
719
7,949
5,187
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Gera544
Yemoja
9
1 / 5 / 2
6,304
525
4,411
9,220
4,104
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
10
0 / 4 / 1
5,698
475
5,862
6,171
1,693
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
YAP Lion
Bakasura
14
9 / 2 / 2
8,420
702
8,102
9,023
4,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
sudden_horn2
Ah Muzen Cab
13
5 / 2 / 3
8,486
707
6,881
8,395
4,182
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,635
470
1,836
8,715
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 6 / 3
6,835
570
5,443
8,457
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
7 / 3 / 3
7,099
592
6,979
8,124
2,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
3 / 2 / 5
6,558
547
4,415
11,070
4,155
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
10
1 / 6 / 2
6,069
506
3,961
9,832
5,902
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
22
Kills
13
13
Deaths
22
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zeus
7
0
3
8.5
L
1
5
0
0.2
W
Yemoja
Gera544
Yemoja
1
5
2
0.4
L
1
6
3
0.42
L
7
3
3
2.83
W
Izanami
0
4
1
0.13
L
3
2
5
2.75
L
Hercules
1
6
2
0.33
W
Bakasura
YAP Lion
Bakasura
9
2
2
5
W
Ah Muzen Cab
sudden_horn2
Ah Muzen Cab
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,205
Damage
22,634
37,996
Taken
46,198
16,100
Mitigated
18,072
12,877
Healing
12,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
7,949
1,964
0
2,190
5,187
1,729
403
2,572
2,615
44,734
0
L
1,836
175
105
2,172
8,715
2,702
0
1,729
6,576
0
25,963
W
Yemoja
Gera544
Yemoja
4,411
1,004
257
1,794
9,220
4,104
270
2,449
6,771
16,924
0
L
5,443
731
249
1,507
8,457
2,753
0
3,097
4,882
42,796
0
L
6,979
3,826
338
2,144
8,124
2,560
410
2,458
5,478
0
36,062
W
Izanami
5,862
5,107
0
1,376
6,171
1,693
858
1,368
4,803
0
36,268
L
4,415
813
0
2,704
11,070
4,155
289
4,604
6,212
18,944
0
L
Hercules
3,961
1,886
0
3,275
9,832
5,902
0
72
9,175
0
21,650
W
Bakasura
YAP Lion
Bakasura
8,102
5,707
0
3,969
9,023
4,392
387
2,042
6,981
0
50,207
W
Ah Muzen Cab
sudden_horn2
Ah Muzen Cab
6,881
2,872
0
3,291
8,395
4,182
30
1,427
6,968
0
45,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,539
Gold Earned
32,196
397
Minions Killed
277
0
Camps Cleared
0
1,135,729
Distance Traveled
1,030,394
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,631
719
110
9
0
223,929
2
L
Odin
5,635
470
61
5
0
197,552
0
W
Yemoja
6,304
525
16
1
0
214,769
1
L
Ra
6,835
570
91
8
0
223,946
2
L
Cupid
7,099
592
64
5
0
186,198
4
W
Izanami
5,698
475
72
6
0
216,669
3
L
Cthulhu
6,558
547
28
2
0
225,531
0
L
Hercules
6,069
506
33
3
0
197,167
0
W
Bakasura
8,420
702
109
9
0
278,694
4
W
Ah Muzen Cab
8,486
707
90
8
0
201,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role