Player Matchup

Izanami
Izanami
 
Izanami
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Friskey68Whiskey
Ra
Level 6
God Stats
1W - 1L
1,782 SR
Queue Stats
1W - 3L
1,331 Elo+
Solo
Nemesis
Nemesis
Maseman13
Nemesis
Level 25
God Stats
7W - 12L
1,312 SR
Queue Stats
125W - 146L
1,309 Elo+
Party 1
Olorun
Olorun
QueenieBubbles
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 50L
1,272 Elo+
Party 1
Ymir
Ymir
ScrubADubb151
Ymir
Level 27
God Stats
38W - 36L
1,495 SR
Queue Stats
142W - 142L
1,496 Elo+
Solo
Team Averages
Level 18
1,518 SR
1,382 Elo+

VS

Team Averages
Level 23
1,510 SR
1,417 Elo+
Loki
Loki
Gurt__B__Frobe
Loki
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,631 Elo+
Solo
Bellona
Bellona
LongSwordSid
Bellona
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 35L
1,421 Elo+
Solo
Chang'e
Chang'e
SadGoth913
Chang'e
Level 6
God Stats
3W - 4L
1,295 SR
Queue Stats
10W - 12L
1,395 Elo+
Solo
Rama
Rama
Scarabzeta
Rama
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 12L
1,142 Elo+
Solo
Cabrakan
Cabrakan
TOASTY-TY
Cabrakan
Level 28
God Stats
4W - 3L
1,757 SR
Queue Stats
105W - 88L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 3 / 2
5,352
487
2,023
4,349
1,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 3 / 0
6,054
550
1,496
7,291
2,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Maseman13
Nemesis
7
0 / 3 / 0
4,870
443
2,777
6,655
1,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 3 / 0
4,926
448
2,074
5,247
1,678
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
2 / 3 / 0
5,439
494
3,646
9,257
5,754
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 0
5,989
544
2,453
5,175
1,313
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
LongSwordSid
Bellona
11
3 / 0 / 1
6,228
566
4,063
5,943
3,686
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
SadGoth913
Chang'e
11
3 / 0 / 3
6,400
582
3,676
5,098
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 1 / 3
6,641
604
6,233
7,252
2,056
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
TOASTY-TY
Cabrakan
10
1 / 0 / 6
6,461
587
3,078
4,901
2,862
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
15
15
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
2
0.33
L
0
3
0
0
W
5
1
0
5
W
Bellona
LongSwordSid
Bellona
3
0
1
3.5
L
Nemesis
Maseman13
Nemesis
0
3
0
0
L
0
3
0
0
W
Chang'e
SadGoth913
Chang'e
3
0
3
4.5
W
3
1
3
4.5
L
2
3
0
0.67
W
Cabrakan
TOASTY-TY
Cabrakan
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,016
Damage
19,503
32,799
Taken
28,369
12,833
Mitigated
11,490
6,995
Healing
13,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,023
1,023
0
472
4,349
1,344
341
341
4,008
0
22,357
L
1,496
575
0
1,759
7,291
2,199
502
1,008
6,233
16,038
0
W
2,453
1,113
0
1,220
5,175
1,313
912
83
5,092
0
17,261
W
Bellona
LongSwordSid
Bellona
4,063
953
0
2,327
5,943
3,686
257
1,670
4,273
2,580
22,554
L
Nemesis
Maseman13
Nemesis
2,777
1,388
0
2,338
6,655
1,858
206
1,351
5,268
0
21,708
L
2,074
1,076
99
644
5,247
1,678
0
3,392
1,679
14,034
0
W
Chang'e
SadGoth913
Chang'e
3,676
636
860
3,763
5,098
1,573
27
1,202
3,896
32,850
0
W
6,233
5,457
0
3,289
7,252
2,056
1,034
2,681
4,571
0
31,094
L
3,646
1,392
100
1,583
9,257
5,754
261
1,156
8,101
18,077
0
W
Cabrakan
TOASTY-TY
Cabrakan
3,078
860
0
2,271
4,901
2,862
0
1,580
3,321
13,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,641
Gold Earned
31,719
186
Minions Killed
212
0
Camps Cleared
0
949,308
Distance Traveled
990,779
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,352
487
53
5
0
172,722
4
L
Ra
6,054
550
33
3
0
177,175
2
W
Loki
5,989
544
35
3
0
206,641
1
W
Bellona
6,228
566
46
4
0
221,368
1
L
Nemesis
4,870
443
42
4
0
220,904
2
L
Olorun
4,926
448
26
2
0
179,947
0
W
Chang'e
6,400
582
55
5
0
203,289
2
W
Rama
6,641
604
57
5
0
169,258
1
L
Ymir
5,439
494
32
3
0
198,560
0
W
Cabrakan
6,461
587
19
2
0
190,223
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role