Player Matchup

Hercules
Hercules
BEASTNESS07
Hercules
Level 35
God Stats
6W - 4L
1,500 SR
Queue Stats
291W - 214L
1,623 Elo+
Party 2
Cu Chulainn
Cu Chulainn
GetBodied
Cu Chulainn
Level 158
God Stats
8W - 6L
1,524 SR
Queue Stats
639W - 550L
1,609 Elo+
Party 2
Khepri
Khepri
TheScaryGhost
Khepri
Level 142
God Stats
4W - 3L
1,637 SR
Queue Stats
310W - 236L
1,613 Elo+
Party 4
Medusa
Medusa
Tiltodactyl
Medusa
Level 18
God Stats
7W - 3L
1,600 SR
Queue Stats
129W - 75L
1,836 Elo+
Party 4
Merlin
Merlin
coolerthanuR
Merlin
Level 76
God Stats
11W - 8L
1,559 SR
Queue Stats
464W - 330L
1,646 Elo+
Party 4
Team Averages
Level 86
1,564 SR
1,665 Elo+

VS

Team Averages
Level 71
1,561 SR
1,660 Elo+
Kukulkan
Kukulkan
AlnarTheFallen
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 64L
1,850 Elo+
Party 1
Osiris
Osiris
Fr0stee
Osiris
Level 148
God Stats
6W - 3L
1,874 SR
Queue Stats
431W - 315L
1,745 Elo+
Party 1
Ymir
Ymir
GayGatsbyy
Ymir
Level 17
God Stats
0W - 4L
1,343 SR
Queue Stats
22W - 23L
1,519 Elo+
Party 3
Skadi
Skadi
TacticalBlankie
Skadi
Level 88
God Stats
17W - 15L
1,500 SR
Queue Stats
225W - 200L
1,544 Elo+
Party 3
Pele
Pele
dogman247
Pele
Level 85
God Stats
4W - 3L
1,590 SR
Queue Stats
499W - 415L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BEASTNESS07
Hercules
18
2 / 0 / 11
10,532
527
9,475
23,096
18,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cu Chulainn
GetBodied
Cu Chulainn
19
10 / 4 / 5
11,594
580
16,943
18,429
11,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 1 / 17
10,347
517
8,019
10,149
10,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
18
13 / 1 / 4
12,108
605
11,676
7,799
3,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
17
5 / 5 / 6
10,606
530
11,897
12,372
5,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
5 / 7 / 2
10,438
522
13,187
12,255
6,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Osiris
Fr0stee
Osiris
17
3 / 4 / 2
10,385
519
18,757
17,549
13,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 8 / 2
7,479
374
4,777
14,659
12,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 7 / 4
8,508
425
3,855
11,474
3,503
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pele
15
3 / 6 / 2
9,153
458
7,369
15,354
5,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
23
32
Kills
11
11
Deaths
32
43
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
5
7
2
0.86
W
Hercules
BEASTNESS07
Hercules
2
0
11
7.5
L
Osiris
Fr0stee
Osiris
3
4
2
1
L
0
8
2
0.13
W
Cu Chulainn
GetBodied
Cu Chulainn
10
4
5
3.13
L
0
7
4
0.29
W
2
1
17
10.5
W
Medusa
13
1
4
15
W
Merlin
5
5
6
1.6
L
Pele
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,010
Damage
47,945
71,845
Taken
71,291
50,834
Mitigated
41,251
27,842
Healing
10,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
13,187
916
0
1,316
12,255
6,776
0
4,452
7,457
59,944
0
W
Hercules
BEASTNESS07
Hercules
9,475
2,601
0
15,437
23,096
18,892
181
3,868
19,228
0
55,277
L
Osiris
Fr0stee
Osiris
18,757
8,272
0
1,770
17,549
13,738
0
4,139
12,952
125
64,623
L
4,777
637
0
1,013
14,659
12,016
0
4,432
10,108
17,157
0
W
Cu Chulainn
GetBodied
Cu Chulainn
16,943
6,840
0
4,298
18,429
11,702
471
4,834
13,595
0
86,252
L
3,855
2,441
0
1,717
11,474
3,503
0
3,128
8,308
0
55,424
W
8,019
1,540
0
2,224
10,149
10,852
138
3,383
6,766
33,572
0
W
Medusa
11,676
6,015
0
4,092
7,799
3,633
344
1,720
6,079
0
80,560
W
Merlin
11,897
474
0
1,791
12,372
5,755
62
4,457
7,915
70,372
0
L
Pele
7,369
2,180
0
4,622
15,354
5,218
0
3,106
11,930
0
54,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,187
Gold Earned
45,963
554
Minions Killed
426
0
Camps Cleared
0
1,901,249
Distance Traveled
1,757,074
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,438
522
99
5
0
326,735
2
W
Hercules
10,532
527
119
6
0
385,411
0
L
Osiris
10,385
519
97
5
0
365,791
2
L
Ymir
7,479
374
20
1
0
347,945
0
W
Cu Chulainn
11,594
580
131
7
0
393,217
1
L
Skadi
8,508
425
120
6
0
343,857
3
W
Khepri
10,347
517
22
1
0
399,377
8
W
Medusa
12,108
605
158
8
0
369,047
1
W
Merlin
10,606
530
124
6
0
354,197
4
L
Pele
9,153
458
90
5
0
372,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role