Player Matchup

Cerberus
Cerberus
ACTING HONKYTON
Cerberus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,496 Elo+
Party 2
Sol
Sol
Brigitte5738
Sol
Level 20
God Stats
6W - 4L
1,571 SR
Queue Stats
72W - 57L
1,577 Elo+
Party 2
Hun Batz
Hun Batz
Kota EC
Hun Batz
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
264W - 313L
1,538 Elo+
Party 2
Nike
Nike
LunarPegasus03
Nike
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 26L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Tokahontes
Heimdallr
Level 160
God Stats
28W - 16L
1,700 SR
Queue Stats
1,182W - 943L
1,674 Elo+
Party 2
Team Averages
Level 82
1,554 SR
1,557 Elo+

VS

Team Averages
Level 74
1,437 SR
1,442 Elo+
Chiron
Chiron
 
Chiron
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Chaos_The_Kid666
Sol
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,381 Elo+
Party 1
Xing Tian
Xing Tian
H0N3ST_W33SHNAW
Xing Tian
Level 69
God Stats
1W - 2L
1,270 SR
Queue Stats
41W - 49L
1,371 Elo+
Party 1
Loki
Loki
Mrblac3k
Loki
Level 88
God Stats
4W - 4L
1,551 SR
Queue Stats
397W - 380L
1,520 Elo+
Party 3
Bellona
Bellona
outlawsavage31
Bellona
Level 67
God Stats
1W - 1L
1,364 SR
Queue Stats
227W - 257L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
3 / 3 / 9
8,191
546
9,434
14,364
12,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 5 / 0
8,044
536
2,700
8,374
2,258
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Kota EC
Hun Batz
16
6 / 1 / 5
9,602
640
7,355
10,652
3,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 2 / 3
8,890
593
8,626
8,516
5,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
Tokahontes
Heimdallr
16
11 / 1 / 5
9,368
625
17,117
9,331
3,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
2 / 5 / 2
6,531
435
6,179
10,295
2,729
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 4 / 4
7,383
492
3,178
10,348
3,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
H0N3ST_W33SHNAW
Xing Tian
10
1 / 5 / 3
6,592
439
5,540
15,073
8,828
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
12
6 / 6 / 3
7,806
520
10,681
14,512
4,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 3
6,818
455
2,391
10,103
7,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
24
Kills
10
12
Deaths
24
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
5
2
0.6
W
Cerberus
3
3
9
2.5
W
1
5
0
0.2
L
1
4
4
0.75
L
Xing Tian
H0N3ST_W33SHNAW
Xing Tian
1
5
3
0.5
W
Hun Batz
Kota EC
Hun Batz
6
1
5
8.5
W
3
2
3
2.25
L
Loki
6
6
3
1.25
W
Heimdallr
Tokahontes
Heimdallr
11
1
5
13.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,232
Damage
27,969
51,237
Taken
60,331
27,951
Mitigated
26,493
18,628
Healing
18,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,179
3,301
698
3,083
10,295
2,729
432
1,996
8,299
0
29,733
W
Cerberus
9,434
657
0
5,047
14,364
12,705
0
3,491
10,873
30,104
0
W
2,700
748
0
2,325
8,374
2,258
1,818
0
8,374
45,006
0
L
3,178
843
402
4,481
10,348
3,578
0
1,252
9,071
36,536
2,101
L
Xing Tian
H0N3ST_W33SHNAW
Xing Tian
5,540
709
327
2,786
15,073
8,828
120
4,416
10,607
21,076
0
W
Hun Batz
Kota EC
Hun Batz
7,355
2,708
0
5,523
10,652
3,932
180
1,411
9,241
0
59,059
W
8,626
1,784
0
3,030
8,516
5,476
1,152
850
7,666
0
59,447
L
Loki
10,681
3,668
0
4,177
14,512
4,129
0
3,155
11,307
0
46,349
W
Heimdallr
Tokahontes
Heimdallr
17,117
11,195
0
2,703
9,331
3,580
515
2,897
6,434
0
70,152
L
2,391
903
0
2,408
10,103
7,229
0
1,315
8,363
0
28,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,095
Gold Earned
35,130
486
Minions Killed
321
0
Camps Cleared
0
1,385,966
Distance Traveled
1,451,798
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,531
435
60
4
0
342,678
3
W
Cerberus
8,191
546
70
5
0
260,726
0
W
Sol
8,044
536
98
7
0
238,074
0
L
Sol
7,383
492
80
5
0
262,821
0
L
Xing Tian
6,592
439
38
3
0
307,110
2
W
Hun Batz
9,602
640
105
7
0
328,735
4
W
Nike
8,890
593
124
8
0
300,628
1
L
Loki
7,806
520
77
5
0
299,940
0
W
Heimdallr
9,368
625
89
6
0
257,803
0
L
Bellona
6,818
455
66
4
0
239,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role